Mages are garbage in this game. (poor damage/8 skill slots/change to willpower)
#151
Posté 19 décembre 2014 - 03:25
What I don't appreciate however is this attitude that just because I play on a console, that i'm some inferior savage who wouldn't know what a good game is. I mean sure, the game may be optimized for consoles this time, but at least origins was for PC first and consoles still handled it just fine thank you.
#152
Posté 19 décembre 2014 - 05:16
DAI's mages lack much of the crowd control ability of DAO mages, particularly at low levels (a DAO mage could use Paralysis Explosion before leaving Ostagar).
#153
Posté 19 décembre 2014 - 06:45
Personally I love Mages in this game. I think they're fantastic! ![]()
#154
Posté 19 décembre 2014 - 06:57
Yeah my next Inquisitor's definitely going to end up a Knight Enchanter.
#155
Posté 19 décembre 2014 - 03:53
You don't know what redundant means xD
1. I've never had an issue with mage damage, apart from the early game. They get strong once you get a few more spells / necessary passives. All three of the specializations are good, but KE obviously has the most consistent damage, in my opinion.
2. Most spells cost 35-65 mana. You have 100 mana by default. It recharges at a slow rate... Adding more spells doesn't mean you're going to be able to use them: Fights will be over before you can go through a full rotation, unless its a boss fight. Which means you can switch out spells in-between combat, if you really want to. If you're smart, you'll use Tac cam and not fully invest in one tree so you're not totally useless against certain enemies.
3. Redundant... Stop using that word, you don't know what it means. I'm laughing at how you're basically screaming ("WAAiiTT!!!"), honestly calm down is that how you always get what you want? Grow up.
#156
Posté 19 décembre 2014 - 06:46
#157
Posté 19 décembre 2014 - 09:01
Also, don't forget that every class starts out rather lack-luster. Even Rogue's which are extremely overpowered start out pretty weak. It's not until you start making your own weapons and get to at least level 14+ that you truly start to notice what your class can do. Mages might be a little weaker early on, but they turn into monsters when you get to mid/late game. That's how it should be, natural progression. No RPG starts you off extremely powerful; that would defeat the whole purpose.
#158
Posté 19 décembre 2014 - 09:10
Yeah, not sure where that argument is coming from really. Mages so far have been far more powerful than any other class I have tried so far. My fire mine hits for 5000 damage against multiple targets that get caught in it. I mean, they already should have added another difficulty level to the game, buffing up mages even more would need a lot more challenging game enemies then as well.
- Adynata aime ceci
#159
Posté 19 décembre 2014 - 09:25
Yeah, not sure where that argument is coming from really. Mages so far have been far more powerful than any other class I have tried so far. My fire mine hits for 5000 damage against multiple targets that get caught in it. I mean, they already should have added another difficulty level to the game, buffing up mages even more would need a lot more challenging game enemies then as well.
Again, I don't have a problem with mages being weak.
My problem is with them being boring.
I'm used to mages consistently casting spells, having a fluidity to it...
Damage, CC, buffs, debuffs, slows, stuns, paralysis, sleep, etc.
The mana pool alone is very limiting in this game, not to mention only 7 slots (one slot for focus spell).
KE is stupidly OP, the other classes are strong to very strong. But most specs, I just found plain boring.
#160
Posté 19 décembre 2014 - 09:58
Are you sure your not forgetting to do the most important thing of all and use abilities, not just use the pew pew basic attack all the time? I use chain lightning and immolate, and it pretty much mass destroys many of the normal enemies. I used winters grasp and ice wall as well and I've had no problems taking stuff like giants down pretty easy.
Your willpower rant is also confusing because in every single DA game since origins, willpower has only affected your energy reserves. Its never given you a damage boost, and it was always mana that did that for mages. Increasing willpower never affected the cooldowns either, in fact I remember being infuriated playing DAO because my mage would cast 2 AOE spells and all of a sudden the other spells would become unselected, even though I had plenty of magic left in my meter. Perhaps it was a bug, but since it happened on both the Xbox and PS3, I'm going to take a stab and say that we've never been able to torrent endless walls of spells like you make it out to be.
I hate to say it, but reading over your post, it really does seem like your just playing the game wrong. Or possibly playing the wrong game.
#161
Guest_Lathrim_*
Posté 19 décembre 2014 - 11:34
Guest_Lathrim_*
I think Inquisition's mages, for the most part, have failed to reach the height of their predecessors. They're still powerful-- not as much, but they are.
- Salaya aime ceci
#162
Posté 19 décembre 2014 - 11:57
Your willpower rant is also confusing because in every single DA game since origins, willpower has only affected your energy reserves. Its never given you a damage boost, and it was always mana that did that for mages. Increasing willpower never affected the cooldowns either,
That's exactly the point.
Willpower increased your mana and stamina pool.
Here it's:
Dex does dmg for rogues.
STR does dmg for warriors.
Magic does dmg for mages.
Willpower... does dmg for everyone. It's seems redundant and an afterthought.
#163
Posté 20 décembre 2014 - 12:07
I use static cage and immolate, and with the static cage upgrade it will stack lightning dmg on top on the fire dmg all while trapping the idiots in the cage. You can feasibly have no cool down on your next spell if you crit (taking that one passive whose name I can't recall). I'm a necro so I can throw a walking bomb on top and detonate it so they splatter on everyone else....long story short, I'm actually having a lot more fun on mage than I expected and seem to be doing better than my 1st play thru rogue considering how much she died.
#164
Posté 20 décembre 2014 - 04:38
Again, I don't have a problem with mages being weak.
My problem is with them being boring.
I'm used to mages consistently casting spells, having a fluidity to it...
Damage, CC, buffs, debuffs, slows, stuns, paralysis, sleep, etc.
The mana pool alone is very limiting in this game, not to mention only 7 slots (one slot for focus spell).
KE is stupidly OP, the other classes are strong to very strong. But most specs, I just found plain boring.
With a few choice passives you can easily fire off a spell every 3-4 seconds. Don't hesitate to mix and match abilities from various tress if you want variety.
#165
Posté 20 décembre 2014 - 11:27
Anyone who thinks mages are garbage has clearly not run the Maker's own gift to Thedas, the Knight Enchanter.
#166
Posté 20 décembre 2014 - 11:30
Anyone who thinks mages are garbage has clearly not run the Maker's own gift to Thedas, the Knight Enchanter.
It isn't confined to that one spec though. As is the case with most rpgs, some players don't know how to properly gear BIS, or spec their trees for maximum effect. Having done both Rift Mage and KE, they can both be equally effective in combat if you know how to gear/spec and know what you're doing.
#167
Posté 20 décembre 2014 - 11:33
are you sure we are playing the same game?
Solas as a rift mage is very very usefull with spells that weaken enemies. These are life savers for my rogue and tank.
Knight enchanter can solo dragons....
Necromancer has that awesome terror aoe spell which translates as "free damage for all"
What this guy said! x2
#168
Posté 20 décembre 2014 - 11:36
I'm a believer that if you put enough time into a class you can make it work no matter what. I love playing underdog classes/characters. Like Varric for example, everyone was calling him weak and useless. Oh Sera is the best, bla bla bla. Turns out Varric isn't weak at all, he's just underutilized.
#169
Posté 20 décembre 2014 - 01:56
op says that he doesnt like knight enchanter gameplay, and the other gameplay styles for mages are weak in comparion, followed by 7 pages of people showing that mages sure are strong!!!, using KE as example and posting vids of KE mages doing op things.
who sure can do a lot of dps! and are useful!!! Yes mages that are KE are strong, but the op keeps telling you he doesnt like that playstyle. Mages are boring and weak if you want to play classic ranged type nuker, which is what the op keeps saying, and he is right. I dont think running into the middle and spamming spirit blade and other close range spells is "fun" either, even tho the KE class is strong. None of the spells and specializations in this game are particurlaly exciting or strong if you want to play as a traditional mage nuker. Immolate is ok, but overall boring with a long cd even when upgraded, fire mine involes placing a mine and waiting for enemies to step on it, which is buggy as hell for me, because it often doesnt detonate. OOOO wow soooo fun!!!! spam immolate and place fire mines hoping mobs will step on them, best gameplauuuuuy evarrr!!!! Plus they have nerfed the KE, while allowing some cheesy rogue builds to stand. Im playing KE myself, you cant die but its a boring playstyle. Rift mage and necro seem like crap tbh. All the vides showing off the strength of mages... are lo and behold of KE
- Frenrihr aime ceci
#170
Posté 21 décembre 2014 - 04:27
I'm a believer that if you put enough time into a class you can make it work no matter what. I love playing underdog classes/characters. Like Varric for example, everyone was calling him weak and useless. Oh Sera is the best, bla bla bla. Turns out Varric isn't weak at all, he's just underutilized.
I tried liking them because I've always played mage... Mages were the best in DAO, but here they are..
I know, it surely must be me who doesn't know how to play them, but I always feel that I have my hands tied all the time as a mage with limited amount of spells and slots and lacking gear. Gear is boring also excep fort a few pieces which you can't wear if you're human, but even those look mostly the same. I tried out the Rouge and I find much more fun... cutting through mobs like butter.
#171
Posté 21 décembre 2014 - 05:11
op says that he doesnt like knight enchanter gameplay, and the other gameplay styles for mages are weak in comparion, followed by 7 pages of people showing that mages sure are strong!!!, using KE as example and posting vids of KE mages doing op things.
who sure can do a lot of dps! and are useful!!! Yes mages that are KE are strong, but the op keeps telling you he doesnt like that playstyle. Mages are boring and weak if you want to play classic ranged type nuker, which is what the op keeps saying, and he is right. I dont think running into the middle and spamming spirit blade and other close range spells is "fun" either, even tho the KE class is strong. None of the spells and specializations in this game are particurlaly exciting or strong if you want to play as a traditional mage nuker. Immolate is ok, but overall boring with a long cd even when upgraded, fire mine involes placing a mine and waiting for enemies to step on it, which is buggy as hell for me, because it often doesnt detonate. OOOO wow soooo fun!!!! spam immolate and place fire mines hoping mobs will step on them, best gameplauuuuuy evarrr!!!! Plus they have nerfed the KE, while allowing some cheesy rogue builds to stand. Im playing KE myself, you cant die but its a boring playstyle. Rift mage and necro seem like crap tbh. All the vides showing off the strength of mages... are lo and behold of KE
Every single mage build in every game is exactly like what you describe. An OP CC build would just mean paralysing every enemy and then waiting around until it gets killed by your melee/archers.





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