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Crafting Materials dont cap at 255


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#1
KalGerion_Beast

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As per title, it appears crafting items (guaranteed at least iron, I didnt have anything else maxed prior to the new armor coming out) stack beyond 255.  

I noticed when crafting the new armor that if there were two metal slots, after I put iron in the first it would show (255-iron put into first slot) as the remaining, yet when I would craft the next piece my iron was back to 255.  

Eventually after using around 100 iron, the total iron remaining finally started to actually drop.  

 

...Has anyone actually tested if potions really cap at 255?   

Early testing says...Yes, they appear to stack invisibly beyond 255.  

 

Bioware, why?



#2
DarthLinebacker

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As per title, it appears crafting items (guaranteed at least iron, I didnt have anything else maxed prior to the new armor coming out) stack beyond 255.  

I noticed when crafting the new armor that if there were two metal slots, after I put iron in the first it would show (255-iron put into first slot) as the remaining, yet when I would craft the next piece my iron was back to 255.  

Eventually after using around 100 iron, the total iron remaining finally started to actually drop.  

 

...Has anyone actually tested if potions really cap at 255?   

Early testing says...Yes, they appear to stack invisibly beyond 255.  

 

Bioware, why?

 

 

Arishok something has continually stated he continues to get potions after 255 pots, so I'd assume they don't cap. 



#3
KalGerion_Beast

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Arishok something has continually stated he continues to get potions after 255 pots, so I'd assume they don't cap. 

I was assuming they just got tossed aside, like how you used to be able to get character cards in ME3MP, even after you obtained all the appearance options.  



#4
Waukeen25

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I was assuming they just got tossed aside, like how you used to be able to get character cards in ME3MP, even after you obtained all the appearance options.  

 

The character cards in ME3MP didn't get tossed aside.  You would get experience towards the class that card belonged to for each one you got for faster leveling/promotions.  That having been said I don't see why they don't cap at 255 for potions as you will most likely NEVER dent that number and even if you do it isn't hard to get more.  I have 255 healing potions and I never use them.  Would rather have more healing mists and so on instead but such is life.  Besides if we keep asking for reasonable things like this they might take that as our acceptance of the game and that we no longer need bugs fixed.

 

I would much rather they have addressed the bugs in the game than adding new armors or increasing the inventory cap.  Oh wait they did(n't) address the bugs in the game with "patch 2" as THEY ARE STILL THERE.



#5
wKmike

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I can confirm that potions stack beyond 255. I stopped buying packs and starting using them a lot. Still at 255 after a week of using them.

#6
Stinja

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I have 255 healing potions and I never use them.  Would rather have more healing mists and so on instead but such is life.  Besides if we keep asking for reasonable things like this they might take that as our acceptance of the game and that we no longer need bugs fixed.

 

I would much rather they have addressed the bugs in the game than adding new armors or increasing the inventory cap.  Oh wait they did(n't) address the bugs in the game with "patch 2" as THEY ARE STILL THERE.

 

 

Well armours and inventory cap are easy wins, and there to distract and please, while bugs are harder to fix.  I can understand why, but yes, they need to jump on bugs bad.

 

I do wish they'd cap consumables lower, like 32/64/128 or something, and cap them:  removing them from the drop tables, and forcing others of the same type to drop.  

Only then when everything is maxed, uncap the limit.  This would mean you'd get a chance at the consumables you actually want.

 

eg:  you want Rock Armour?  at the moment it's fighting 20 other potion drops.

If things capped, once Healing Potions, 3 Resistance potions and two grenades are capped at 32, you'd only be fighting with a dozen or so potions.

 

It just feels like needless RNGing.

 

Why didn't they just drop "resistance herbs", "grenade herbs", "healing herbs" as an item, and then you could craft which type of grenade or healing you'd like from a selection?

Imagine single-player if when you went to the potion table it had a big button "buy a random potion - 50 gold"...


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#7
Waukeen25

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Why didn't they just drop "resistance herbs", "grenade herbs", "healing herbs" as an item, and then you could craft which type of grenade or healing you'd like from a selection?

Imagine single-player if when you went to the potion table it had a big button "buy a random potion - 50 gold"...

 

Careful they might take that idea and run with it except we would end up having to pay real money to use the potion table as well.  Gotta get everything they can before people realize they got shafted completely and nothing will be fixed.  But we do get a new room in MP (maybe) before they bother to really address the issues.



#8
maddeninggamer

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Ugh the potions don't cap either.

 

Alright guys. We are dealing with a worst case scenario here.

 

It's like ME3, but rather than get a balanced odds of something like a weapon pop, until you get all the rare guns and you are screwed from then on, we have a limitless amount of potions with no maximum limit of appearance in a chest; that can't cap off.

 

Can someone remind me again what's so fun about the multiplayer exactly? Because I'm really not having fun with how broken the store is and the matches themselves aren't that entertaining either. So the maps are kind of random? Big deal. No one had problems with playing on the same map in ME3, they only griped about how they were laid out (i.e. Why can a cannibal shoot me from a different postal code on Firebase Condor?). It doesn't affect the SP at all in any way aside from showing MPC cameos; so that's certainly not it.

 

The in game challenges are only occasional and downright tedious depending on the map, enemy, and specific location (I'm looking at you "Recover the Scrolls" at the Orlesian Palace that somehow catch on fire two rooms and three groups of enemies away and "Escort the Inquisiton Officer" on any difficulty above routine that's getting ganked to death by a rogue the sodding moment we open a door).

 

I might be able to admire the character designs if they actually looked like their character cards at all and that they weren't constantly trying to take the world's largest dump 100% of the time (have you seen the Necormancer's scrunched up face?). The enemies are repetitious, with the only spontaneity added being the creatures from Destruction, and for some reason the end bosses are taken directly out of the game. Why am I fighting Knight Commander Samson; we should get medals for knocking him out repeatedly and isn't an entire section of the SP DEDICATED to both defeating him and breaking the armor he's wearing? So enemy designs are also out the window since there are no raid bosses or 5/5 bosses that aren't already somewhere else (if venatori commander falls out of this category; I don't care that's not the main point and it only detracts).

 

So the store, character designs, maps, overall gameplay, and functionality are fairly lackluster. Can anyone please remind me why this multiplayer will be even remotely memorable?



#9
wertysy

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For what u even use potions? And what u will craft with that 500 iron? Isn't the real issue here that we have nothing to do with materials and using potion is just waste of 1-2secs and time needed to add it from table?

 

And for RNG of drop enough has been said. It's just stupid. I saw this one guy with 6 gryphons in inventory while i have to fight with some crappy 150dmg with superb rune sht after 100h+ in MP and 185 prestige. Also still no amulet dropped and i rock the world with +50hp belt.



#10
fivep1ece

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Ugh the potions don't cap either.

 

Alright guys. We are dealing with a worst case scenario here.

 

It's like ME3, but rather than get a balanced odds of something like a weapon pop, until you get all the rare guns and you are screwed from then on, we have a limitless amount of potions with no maximum limit of appearance in a chest; that can't cap off.

 

Can someone remind me again what's so fun about the multiplayer exactly? Because I'm really not having fun with how broken the store is and the matches themselves aren't that entertaining either. So the maps are kind of random? Big deal. No one had problems with playing on the same map in ME3, they only griped about how they were laid out (i.e. Why can a cannibal shoot me from a different postal code on Firebase Condor?). It doesn't affect the SP at all in any way aside from showing MPC cameos; so that's certainly not it.

 

The in game challenges are only occasional and downright tedious depending on the map, enemy, and specific location (I'm looking at you "Recover the Scrolls" at the Orlesian Palace that somehow catch on fire two rooms and three groups of enemies away and "Escort the Inquisiton Officer" on any difficulty above routine that's getting ganked to death by a rogue the sodding moment we open a door).

 

I might be able to admire the character designs if they actually looked like their character cards at all and that they weren't constantly trying to take the world's largest dump 100% of the time (have you seen the Necormancer's scrunched up face?). The enemies are repetitious, with the only spontaneity added being the creatures from Destruction, and for some reason the end bosses are taken directly out of the game. Why am I fighting Knight Commander Samson; we should get medals for knocking him out repeatedly and isn't an entire section of the SP DEDICATED to both defeating him and breaking the armor he's wearing? So enemy designs are also out the window since there are no raid bosses or 5/5 bosses that aren't already somewhere else (if venatori commander falls out of this category; I don't care that's not the main point and it only detracts).

 

So the store, character designs, maps, overall gameplay, and functionality are fairly lackluster. Can anyone please remind me why this multiplayer will be even remotely memorable?

Well this isn't ME3. I'm tired of the comparisons, same company or not. If you're upset that the bosses don't accurately reflect the SP campaign, then just play the SP then go back to ME3. Repetition is every single game out there for the most part. Do you want to know how many times i've played de_dust2 in my lifetime? You don't like the way the necro's face looks.....most people don't care. Enemy designs are out the window? That's an assumption.....

 

Random routes were starting to wear on me, then the two new ones were refreshing. They feel like a new map altogether. You want a plethora of mobs and raid bosses in multiplayer? There's a few games that come to mind, I can list them for you. I'm not gonna remind you of something that's an opinion, but every game I join is still fun, pug or not, and challenges have me still in the zone. Potions and materials not capping is something negative to you? I don't see an issue either way. And this store that everyone hates gets the job done imo, rng is rng.