Ugh the potions don't cap either.
Alright guys. We are dealing with a worst case scenario here.
It's like ME3, but rather than get a balanced odds of something like a weapon pop, until you get all the rare guns and you are screwed from then on, we have a limitless amount of potions with no maximum limit of appearance in a chest; that can't cap off.
Can someone remind me again what's so fun about the multiplayer exactly? Because I'm really not having fun with how broken the store is and the matches themselves aren't that entertaining either. So the maps are kind of random? Big deal. No one had problems with playing on the same map in ME3, they only griped about how they were laid out (i.e. Why can a cannibal shoot me from a different postal code on Firebase Condor?). It doesn't affect the SP at all in any way aside from showing MPC cameos; so that's certainly not it.
The in game challenges are only occasional and downright tedious depending on the map, enemy, and specific location (I'm looking at you "Recover the Scrolls" at the Orlesian Palace that somehow catch on fire two rooms and three groups of enemies away and "Escort the Inquisiton Officer" on any difficulty above routine that's getting ganked to death by a rogue the sodding moment we open a door).
I might be able to admire the character designs if they actually looked like their character cards at all and that they weren't constantly trying to take the world's largest dump 100% of the time (have you seen the Necormancer's scrunched up face?). The enemies are repetitious, with the only spontaneity added being the creatures from Destruction, and for some reason the end bosses are taken directly out of the game. Why am I fighting Knight Commander Samson; we should get medals for knocking him out repeatedly and isn't an entire section of the SP DEDICATED to both defeating him and breaking the armor he's wearing? So enemy designs are also out the window since there are no raid bosses or 5/5 bosses that aren't already somewhere else (if venatori commander falls out of this category; I don't care that's not the main point and it only detracts).
So the store, character designs, maps, overall gameplay, and functionality are fairly lackluster. Can anyone please remind me why this multiplayer will be even remotely memorable?