That it's action combat.
I paused to aim in ME. Nearly every shot. I modded New Vegas so I could use VATS for every shot. I think Skyrim would have been vastly better if it had had VATS. I play every DAI encounter using the Tac Cam, pausing every second.
If I were playing a plotless all-combat dungeon crawler, I would rather it had turn-based combat rather than action combat.
Action combat is unacceptable.
The bolded is entirely opinion though, as many people do prefer action combat (and yes I am one of them) because to me anyway, it makes the game seem more interactive, which is what I enjoy about a video game.
This design assumes a great many things about the player, and those assumptions are not universally true.
There is no "best way" to deal with an encounter. The player should be able to choose how his party approaches an encounter, without being forced into some optimal approach by a gimmicky encounter design. I don't think combat encounters should be designed as a challenge for the player. They should be designed as a challenge for the characters. If I choose the tactics I think my character would choose, he should then succeed or fail based on the merits of those tactics. But if the encounter is designed as a challenge for the player, or has a specific gimmick necessary to defeat it, then those roleplayed tactics are less likely to be effective.
I also prefer that for any actual challenge posed to the player, that challenge be entirely mental. Never should my ability to press buttons at a specific rate be relevant.
But that's just the thing, you did get to chose how to set up your party in Dragon's Dogma, and I dare say it was more engaging because of the fact that you could switch between classes/jobs as often as you wanted. When you switched classes, you assigned their abilities (and were even more limited because you only could hold six at at time instead of eight). Personally, the reason I enjoyed the combat system was because while there were abilities for both melee and magic characters (and ranged as well) there were also upgrades to regular attacks so that combat actually had a feel and flow to it. Instead of just holding down the attack button, and having your character swing her greatsword, different combinations of presses and holds produced different results. And even better was the fact that you weren't forced to play this way. If you wanted to just swing a basic combo and use your stamina to use ablities, that was possible too.
Fights were tactical in the sense that each enemy had weakness to elements, as well as weakness on their physical bodies. A cyclops would be stunned by a mage's lightning, and an archer could take out it's eye, while your warrior would climb it's back and trick it into removing it's helmet. These are the things pawns learned, not just from trial and error, but in how you played the game. Also, you could set their overall "disposition" which determined how they acted in battle. If Capcom were able to add a tactical cam, I'm sure many people in this thread would love the way the battle played out.
And this last point isn't directed at you at all, but I see many posts in this thread and others bemoaning the fact that Bioware is "catering to the console/COD crowd" like we're all one group of people.
[rant]The level of condescension aimed at those of us who play on consoles really grates on the nerves. Not everything that was changed in the game (and probably not anything) was because the console couldn't handle it. My PS3 played Origins, Awakening, and 2 just fine, even if they were made as "PC ports". We still had the radial menus, the tactics systems and and everything else. Also for those who are saying the ability limit is because of consoles, please check yourself. FFXIV 4 had multiple sub-menus of 8 abilities layered on a PS3/4 controller, so that isn't the issue. This was a design decision, nothing more, and as people like to throw around on here: l2p. You have 8 abilities, deal with it. Like I said earlier, you had six in Dragon's Dogma, and seriously you only had 4 in Pokemon, and people are obviously able to play with that.[/rant]