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Two Handed Warriors


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19 réponses à ce sujet

#1
Enesia

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They don't make great tanks. In every other RP they normally would be awesome tanks that do awesome amounts of danger. In this game not so much. Is there something I could do?

 

I do make all my warriors focus on that tier, with all the passive defensive skills that is suppose to make their armor awesome. But Bull still seems to be getting his ass handed to him.



#2
snackrat

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I suppose you'd have to focus heavy on the tank tree and get skills like Charging Bull, Walking Fortress and Unbowed - you can't block/deflect with a shield if you're not carrying one, so block and slash for when you have threat - then use the three afore mentioned skills to gain guard, and keep it.

Twohanders are capable of tanking. Tanking between the two styles are not supposed to be equitable, otherwise why not always go for the option with more DPS? Do you want more defense against large creatures, or more damage to clear small creatures? So on.



#3
Enesia

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I suppose you'd have to focus heavy on the tank tree and get skills like Charging Bull, Walking Fortress and Unbowed - you can't block/deflect with a shield if you're not carrying one, so block and slash for when you have threat - then use the three afore mentioned skills to gain guard, and keep it.

Twohanders are capable of tanking. Tanking between the two styles are not supposed to be equitable, otherwise why not always go for the option with more DPS? Do you want more defense against large creatures, or more damage to clear small creatures? So on.

Though it would be nice if our ranged attackers, like the mages, attacked other range people



#4
Natureguy85

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Though it would be nice if our ranged attackers, like the mages, attacked other range people

Yeah, tactics are nice.



#5
lastpawn

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They don't make great tanks. In every other RP they normally would be awesome tanks that do awesome amounts of danger.

 

Wait, what? It's Shield and Sword warriors that are "typically" tanks.



#6
ashwind

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imo, 2H warriors are Reavers. If you are like me and dont like to be a blood craving barbarian, well... the 2H warrior is rather pathetic. Looks cool tho. They are no longer what they once were in DAO... enemies in DAI can shrug off a maul to the face as easily as they shrug off cream pies to the face.



#7
Ski Mask Wei

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I too was surprised how fast a two handed warrior can get owned.  I thought I was playing a mage for second when red templar rogue got in my ass.  I wasn't even feeling the class until became a Reaver and got my Wolverine on.  I doubt you'll equal a sword and board in tanking prowess but being a two-handed Reaver kicks the fun into overdrive.  It looks super-cool as a female qunari in dragon armor as well.



#8
Sully13

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these should rock



#9
Eterna

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Upgrade Block and slash, use the Guardian specialization and you'll be fine. My Inquisitor was a 2 handed tank on nightmare and I did fine, IronBull is getting his ass kicked because 1. he is not tank specced and 2. the AI handles 2handed warriors terribly. 



#10
Ferretinabun

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Tanking is all about Guard control.

 

War Cry and Challenge are available immediately without having to dig down through the Vanguard tree, but if you don't mind doing that, Unbowed is another nice gem.

 

Between them and the odd weapon/bit of armour that boosts Guard, 2-handers should be durable enough.

 

And yes, Block and Slash is an awesome talent when fighting real heavy-hitters that you can't floor too quickly, like Pride demons.



#11
DLaren

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I've spec'd Iron Bull as a Two-Handed tank ('Hard' difficulty setting) -- I only give him weapons that add Guard when he's attacked (they might not do as much damage, but they keep him on his feet) and I keep his armor up-to-date with Heal-on-kill upgrades.

 

And of course you need to keep a fairly consistent Barrier-cycle on him.



#12
ShaggyWolf

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imo, 2H warriors are Reavers. If you are like me and dont like to be a blood craving barbarian, well... the 2H warrior is rather pathetic. Looks cool tho. They are no longer what they once were in DAO... enemies in DAI can shrug off a maul to the face as easily as they shrug off cream pies to the face.

 

2H Templar would be awesome. The Wrath of Heaven (Incapacitate)+Spell Purge(Eldritch Detonator) combo would do some insane damage because of the 2h weapon's higher base damage. And the 2h Passive 'Flow of Battle' would keep your cooldown on that combo relatively short as long as you stat a good ammount of crit chance. Those powers offer some great utility by themselves too, WoH is a really long AOE stun with good damage, and Spell Purge can seriously punish if not outright kill pretty much anything with a barrier.

 

I strongly disagree that DA:I 2h warriors are less than DA:O 2h warriors. If we're talking about basic attacks, sure, but enemies shrug off everyone's basic attacks in DA:I, so the 2h Warrior is hardly noteworthy in that regard. Basic attacks in DA:I are more about resource regen and procs than they are about doing damage, I've noticed. Anyway, the DA:I 2h Warrior can deal absolutely devastating damage with their active powers, especially if they're leveraged in combos properly (Charging Bull to knockdown ---> Mighty Blow to exploit comes to mind). The DA:I warrior has a lot more crowd control and AOE damage options at their disposal than in DA:O. They actually have mobility tools, as well as a chain pull to help avoid the DA:O warrior's struggle of chasing everything. And the DA:I warrior can bring more team support to the table with no specialization than a DA:O warrior could with the champion spec. And it can be a lot easier for a DA:I 2h warrior to keep themself alive than their DA:O counterpart, depending on your ability choice.

 

To be clear I am discounting DA:A in that comparison, because the gear and abilities in that expansion trivialized everything, imo.



#13
Unlucky 13

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My character is a 2-H warrior, and I've had no real issues playing on normal.  Definately do a lot of damage to enemies.  As I've gotten to level 20, I'm unlocking the Champion specializtion abilities for the defensive bonus.  I play the Iron Bull and Blackwell as 2-H as well, and the Bull in particular kicks butt.



#14
ashwind

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2H Templar would be awesome. The Wrath of Heaven (Incapacitate)+Spell Purge(Eldritch Detonator) combo would do some insane damage because of the 2h weapon's higher base damage. And the 2h Passive 'Flow of Battle' would keep your cooldown on that combo relatively short as long as you stat a good ammount of crit chance. Those powers offer some great utility by themselves too, WoH is a really long AOE stun with good damage, and Spell Purge can seriously punish if not outright kill pretty much anything with a barrier.

 

I strongly disagree that DA:I 2h warriors are less than DA:O 2h warriors. If we're talking about basic attacks, sure, but enemies shrug off everyone's basic attacks in DA:I, so the 2h Warrior is hardly noteworthy in that regard. Basic attacks in DA:I are more about resource regen and procs than they are about doing damage, I've noticed. Anyway, the DA:I 2h Warrior can deal absolutely devastating damage with their active powers, especially if they're leveraged in combos properly (Charging Bull to knockdown ---> Mighty Blow to exploit comes to mind). The DA:I warrior has a lot more crowd control and AOE damage options at their disposal than in DA:O. They actually have mobility tools, as well as a chain pull to help avoid the DA:O warrior's struggle of chasing everything. And the DA:I warrior can bring more team support to the table with no specialization than a DA:O warrior could with the champion spec. And it can be a lot easier for a DA:I 2h warrior to keep themself alive than their DA:O counterpart, depending on your ability choice.

 

To be clear I am discounting DA:A in that comparison, because the gear and abilities in that expansion trivialized everything, imo.

 

I can easily have a S&S warrior with moderately less damage but infinitely more defense with the skills you mentioned. Most of the skills you sited are warrior skills, not 2H warrior skill.

 

In DA:O, at least with indomitable, I can stand and exchange blows with my enemies. In DA:I, those 2H warrior you stomp you like pancake if you dare stand one on one against them.

 

A lot easier in DA:1 for 2h warrior to keep themselves alive? That is something that never crosses my mind in DA:O, staying alive is something the enemies worries about, not I.

 

However "powerful" you claim the 2H warrior to be, there will be an alternative that can do the job better in DA:I. 2H warrior simply does not have the same feeling as they did in DAO.



#15
Rannik

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2H Champions tank nightmare perfectly fine.
 
And so do 2H templars and reavers if you're willing to abuse block&slash.
 

I can easily have a S&S warrior with moderately less damage but infinitely more defense with the skills you mentioned.

 
A few extra armor points from the shield won't make you "infinitely more defensive", in fact they're virtually irrelevant once you hit higher levels, the difference between weapon damage is way bigger on abilities with high coefficients.
 

Most of the skills you sited are warrior skills, not 2H warrior skill.


And all of them are better with a 2H weapon.
 

However "powerful" you claim the 2H warrior to be, there will be an alternative that can do the job better in DA:I.


So there was in DA:O, 2H was worst warrior build by far.

#16
ashwind

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2H Champions tank nightmare perfectly fine.
 
And so do 2H templars and reavers if you're willing to abuse block&slash.
 
 
A few extra armor points from the shield won't make you "infinitely more defensive", in fact they're virtually irrelevant once you hit higher levels, the difference between weapon damage is way bigger on abilities with high coefficients.
 

And all of them are better with a 2H weapon.
 

So there was in DA:O, 2H was worst warrior build by far.

 

- Lol block and slash. When a Hurlock is swinging his maul at you, it is more like block and get smack like a pancake.

 

- S&S is never about the armor points ok. The shield skill allows you to actually withstand blows from 2 handed foes, great bears, dragons, etc. without being constantly beaten to the ground. + it uses frontal damage reduction %, not armor points.

 

2H is never meant to tank and serious foe. To tank does not mean to survive, it means to draw the attention of everything out there and take them for the team. S&S is simply infinitely better and that is a fact.



#17
Rannik

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- Lol block and slash. When a Hurlock is swinging his maul at you, it is more like block and get smack like a pancake.


Nope, you block and counter.

If you get hit again while countering you get knocked down but that's a l2p play thing, you should be moving away in the first place.
 

- S&S is never about the armor points ok.


In DA:I it is, that's how the game works.
 

The shield skill allows you to actually withstand blows from 2 handed foes, great bears, dragons, etc. without being constantly beaten to the ground.


Everything that can be blocked with Shield Wall can be blocked with Block&Slash (including dragon kicks / tail swipes), the only exception are projectiles.

In fact, B&S is more efficient as it costs less stamina per block, of course it has the downside of being exposed while countering.
 

it uses frontal damage reduction %, not armor points.


You mean the passives? You can and should be taking them on your 2H too, otherwise you're just a poor man's rogue (a really poor one).
 

2H is never meant to tank and serious foe.


[citation needed]
 

To tank does not mean to survive, it means to draw the attention of everything out there and take them for the team. S&S is simply infinitely better and that is a fact.


Nope, survivability is pretty much trivial once you get Champion and the 3 taunt skills are not part of S&S in the first place.

From lvl 1 to 10 sure, you should probably be playing S&S if you plan on tanking.

#18
Eterna

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2H is never meant to tank and serious foe. To tank does not mean to survive, it means to draw the attention of everything out there and take them for the team. S&S is simply infinitely better and that is a fact.

 

Nobody is saying tanking with a 2 handed weapon is easier than with a sword and board, 2 handed tanking does definitely require more thought and finesse. However the rest of your post is garbage, as a 2handed champion I had zero problems absrobing all damage and keeping my party safe on nightmare, I could probably do the same with with the templar spec too. 



#19
ShaggyWolf

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I can easily have a S&S warrior with moderately less damage but infinitely more defense with the skills you mentioned. Most of the skills you sited are warrior skills, not 2H warrior skill.

 

In DA:O, at least with indomitable, I can stand and exchange blows with my enemies. In DA:I, those 2H warrior you stomp you like pancake if you dare stand one on one against them.

 

A lot easier in DA:1 for 2h warrior to keep themselves alive? That is something that never crosses my mind in DA:O, staying alive is something the enemies worries about, not I.

 

However "powerful" you claim the 2H warrior to be, there will be an alternative that can do the job better in DA:I. 2H warrior simply does not have the same feeling as they did in DAO.

 

Whatever. I was pointing out evidence that is contrary to your claim that the DA:I 2h Warrior is "rather pathetic," and pointing out that there is at least one viable alternative to the Reaver. I honestly haven't looked over the Champion's abilities that much, but I'm sure it could be a great option as well. I won't bother discussing the topic further with you though, as you seem intent on ignoring anything I'd have to say on the matter.

 

I'd encourage you to keep trying with the class though, regardless. Considering the potential blend of damage, utility, and survivability that the 2h warrior can have, I'd dispute the notion that it's not one of the more powerful builds in the game.



#20
Tensai

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My 2nd Char is a 2 handed warrior, i think it's not supposed to be a tank class, there is the shield + one handed for that. However you have a great control over your enemies if you choose certain abilities like charging bull. Which allows you to knock down non boss mobs to the ground all the time.


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