- Lol block and slash. When a Hurlock is swinging his maul at you, it is more like block and get smack like a pancake.
Nope, you block and counter.
If you get hit again while countering you get knocked down but that's a l2p play thing, you should be moving away in the first place.
- S&S is never about the armor points ok.
In DA:I it is, that's how the game works.
The shield skill allows you to actually withstand blows from 2 handed foes, great bears, dragons, etc. without being constantly beaten to the ground.
Everything that can be blocked with Shield Wall can be blocked with Block&Slash (including dragon kicks / tail swipes), the only exception are projectiles.
In fact, B&S is more efficient as it costs less stamina per block, of course it has the downside of being exposed while countering.
it uses frontal damage reduction %, not armor points.
You mean the passives? You can and should be taking them on your 2H too, otherwise you're just a poor man's rogue (a really poor one).
2H is never meant to tank and serious foe.
[citation needed]
To tank does not mean to survive, it means to draw the attention of everything out there and take them for the team. S&S is simply infinitely better and that is a fact.
Nope, survivability is pretty much trivial once you get Champion and the 3 taunt skills are not part of S&S in the first place.
From lvl 1 to 10 sure, you should probably be playing S&S if you plan on tanking.