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Seriously, BioWare, Just Hang It Up


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#126
RinpocheSchnozberry

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I have no doubt DAI will outsell Origins lifetime.  I'm posting this to reassure people who "worry about BioWare/DA's future". Worry not.

 

Random question: How long is a game's "lifetime?"  Do you track sales forever?  Or is a game's lifetime considered the amount of time you're making new content for it?  Or is it like business software, where it's "alive" until they stop patching it?



#127
DragonRacer

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Well, to be honest, what else can they do? Hope it succeeds, but then BioWare decides to ignore this success and go back to the financially less successful design?

There is no excuse for posting that you want the game to fail in a nasty, mean-spirited way, but...I did kind of hope Inquisition didn't do well. Like you, I think the side quests are very boring. Perhaps unlike you, I think they actually suck the soul out of the game. I feel like I don't get nearly enough circumstances with which to characterize my Inquisitor, and that was the best part about BioWare games for me.

My favorite parts of Origins are the little things you get to decide during side quests. Feed the prisoner. Keep the sword for yourself. Spare the man who betrayed your family. These minutiae are what make up who a character is, in my opinion, strangely more so then the big, world-altering decisions you get to make in both games.

But with this success is going to come positive reinforcement. With positive reinforcement, there is little reason to change the formula. I can't force myself to like a game. So am I just done with BioWare games now? That would be sad. Imagine if the opposite was true. I'm sure you all would be sad as well. I know I wouldn't revel in your misfortune.

 

I bolded the part that confuses me a little. I feel like DAI has a good bit of that, just like Origins did. Are there side quests that aren't, like landmark-collecting or shard-hunting? Sure. But I've also had side quests where I could choose to scatter an old man's ashes as his dying wish or ignore it, collect blankets and food for Hinterlands refugees or ignore them, desecrate a Dalish burial ground for potential loot or leave it in peace, and more. How are those so different or inferior?

 

I'm not asking as part of a fight, by the way, just genuinely curious.


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#128
Vyndral

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Well, to be honest, what else can they do? Hope it succeeds, but then BioWare decides to ignore this success and go back to the financially less successful design?
There is no excuse for posting that you want the game to fail in a nasty, mean-spirited way, but...I did kind of hope Inquisition didn't do well. Like you, I think the side quests are very boring. Perhaps unlike you, I think they actually suck the soul out of the game. I feel like I don't get nearly enough circumstances with which to characterize my Inquisitor, and that was the best part about BioWare games for me.
My favorite parts of Origins are the little things you get to decide during side quests. Feed the prisoner. Keep the sword for yourself. Spare the man who betrayed your family. These minutiae are what make up who a character is, in my opinion, strangely more so then the big, world-altering decisions you get to make in both games.
But with this success is going to come positive reinforcement. With positive reinforcement, there is little reason to change the formula. I can't force myself to like a game. So am I just done with BioWare games now? That would be sad. Imagine if the opposite was true. I'm sure you all would be sad as well. I know I wouldn't revel in your misfortune.

The reason i like the little stuff is because ypu get to see the immediate result. With the big choices the results are typically vague because they have to be made into a running story, that has to account for the results. If you beat up a peasant and steal his family heirloom, it has no affect on the over all story so you can see the beginning and the end of you actions. And you dont end up feeling cheating because someone 'likely' will die, or the person you save disappears in the next scene anyway.

#129
TheDarkShape

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Not if they knew the "quality" of the 360/PS3 ports, they wouldn't. People complained that Origins had a horrid console port, but it's got nothing on the last-gen version of DAI. And before the inevitable chucklehead pipes in with "decade old hardware" it doesn't even apply. Other games on the same platform, and even other Frostbite games aren't nearly that bad.

 

Uh-huh.  Why do I get the feeling that if Inquisition was a PS3-exclusive and selling these numbers, you'd spin that as well?

 

I don't argue with people with agendas because facts and common sense don't matter to them.  All you see is the narrative.  "I want it this way, therefore it will be this way."


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#130
Paul E Dangerously

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Once again, I'm playing DA:I on the 360 and it's fine.

 

... Except that whole thing where you unplug the 360 from the wall and the clock resets, which screws with your war-table missions.

 

And I'm on the 360, and it's got worse texture pop-in than the Unreal engine (which is notorious for it), superspeed audio, text five sizes too small, and the tactical camera is a joke - but that applies for PC as well.

 

Uh-huh.  Why do I get the feeling that if Inquisition was a PS3-exclusive and selling these numbers, you'd spin that as well?

 

I don't argue people with agendas because facts and common sense don't matter to them.  All you see is the narrative.  "I want it this way, therefore I will see it this way."

 

I don't have an agenda, just common sense. Origins was a new IP, on three platforms. New IPs are traditionally a hard sell - any developer who isn't lying through their teeth will admit that. DAI is an established IP on five platforms. It should outsell the first, regardless - even DA2 sold more than Origins did until the word of mouth spread about it.



#131
Vilegrim

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I bolded the part that confuses me a little. I feel like DAI has a good bit of that, just like Origins did. Are there side quests that aren't, like landmark-collecting or shard-hunting? Sure. But I've also had side quests where I could choose to scatter an old man's ashes as his dying wish or ignore it, collect blankets and food for Hinterlands refugees or ignore them, desecrate a Dalish burial ground for potential loot or leave it in peace, and more. How are those so different or inferior?

 

I'm not asking as part of a fight, by the way, just genuinely curious.

 

 

not doing a quest feels like less of a decision than find out about someone grandad's awesome sword, go get it, then make the decision to keep it or hand it over.  Dalish burial ground is actually one of the quests that gets closer.   Also seen nothing with the power hungry sod levels of selling Connors soul for blood magic, or desecrating the sacred ashes for reaver spec (or just because it's funny)



#132
Guest_john_sheparrd_*

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Well, to be honest, what else can they do? Hope it succeeds, but then BioWare decides to ignore this success and go back to the financially less successful design?

There is no excuse for posting that you want the game to fail in a nasty, mean-spirited way, but...I did kind of hope Inquisition didn't do well. Like you, I think the side quests are very boring. Perhaps unlike you, I think they actually suck the soul out of the game. I feel like I don't get nearly enough circumstances with which to characterize my Inquisitor, and that was the best part about BioWare games for me.

My favorite parts of Origins are the little things you get to decide during side quests. Feed the prisoner. Keep the sword for yourself. Spare the man who betrayed your family. These minutiae are what make up who a character is, in my opinion, strangely more so then the big, world-altering decisions you get to make in both games.

But with this success is going to come positive reinforcement. With positive reinforcement, there is little reason to change the formula. I can't force myself to like a game. So am I just done with BioWare games now? That would be sad. Imagine if the opposite was true. I'm sure you all would be sad as well. I know I wouldn't revel in your misfortune.

 

A shame you don't like the game
Like I said they really dropped the ball with the side quests BUT I still think its a very good game because the major arcs (like The Warden story or the Orlais politics one) are done quite well and the characters are Bioware-typical written very good (most of them at least)

 

Still I do hope that they learn from their mistake with the side quests for future DLC and games

If you still care for the Series I wouldn't wish Inquisition to fail because EA won't give Bioware another chance and the series will be done forever

If it does well then I'm sure that they will hear the feedback about the Side quests etc. (like they did hear the feedback on the boring enviroments of DA2 and now changed it)
 



#133
Ieldra

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Also "exceeding expectations" :)

:)

Congratulations!



#134
Ieldra

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Random question: How long is a game's "lifetime?"  Do you track sales forever?  Or is a game's lifetime considered the amount of time you're making new content for it?  Or is it like business software, where it's "alive" until they stop patching it?

Products are considered to have a life cycle. I don't know about games but at some point further profits from sales are going to be negligible. Even earlier comes the point where any future sales won't have any impact on business decisions such as "Can we make a new DA game, and what kind of game can we make?" Maybe there are other criteria as well. I suspect that if a game sells better than another in the first six months after release, you can't reasonably expect the other one to ever catch up.



#135
keyip

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And I'm on the 360, and it's got worse texture pop-in than the Unreal engine (which is notorious for it), superspeed audio, text five sizes too small, and the tactical camera is a joke - but that applies for PC as well.

 

 

Texture pop-in IS an issue. Concerning text size, it's got nothing on the tiny text problems which occured when owners of SD-TVs were left helpless as developers started developing for HD-TVs. The size is decent and you can read it, unfortunately the problem is compounded when the text is in capitals. It's common-knowledge that making everything in capitals makes things harder to read.

 

Tactical cam doesn't apply, it has nothing to do with the 360.

 

Now compare these issues with Origins, where there was NO tactical cam for consoles and the entire combat was broken...



#136
MacroN0va

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Glad to hear the game is doing well. Whatever complaints I have about the game, it is truly excellent. You guys deserve a strong performance in sales, and I'm glad to hear the model of spending years and a crapton of money on a massive RPG is economically viable.


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#137
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Attempts at sarcasm failed under Poe's Law.

Yet another useless thread.

Its the effort that counts.



#138
Paul E Dangerously

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Texture pop-in IS an issue. Concerning text size, it's got nothing on the tiny text problems which occured when owners of SD-TVs were left helpless as developers started developing for HD-TVs. The size is decent and you can read it, unfortunately the problem is compounded when the text is in capitals. It's common-knowledge that making everything in capitals makes things harder to read.

 

Tactical cam doesn't apply, it has nothing to do with the 360.

 

Now compare these issues with Origins, where there was NO tactical cam for consoles and the entire combat was broken...

 

1) Might be for you, but it's not for me. On the TV in the living room (42" HDMI and all, so it avoids all the "it's on your end" Bioware was trying to throw at people) it's borderline unplayable because the text is unreadable.

 

2) I disagree there, because it was still playable. It had it's warts, yes, but it was still functional. And as bad as the "tactical camera" in DAI is, it may as well not exist.



#139
Sylentmana

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Hey guys, I think the old NPD chart / sales thread is pretty old now so I'll just leave this here.

 

I just got access to November NPD data and amusingly it lists DAI as # 10 (because it groups the two Pokémon games together). So a lot of doom and gloom and "DAI bombed" rhetoric could have been avoided (frankly I consider 3DS games so different from us I don't see them as chart competitors but so be it).

 

Also (I can't give numbers) the delta between most of the games on the chart is *really* small. Then you factor in the date the game was released (example: Unity had an extra week of sales), price promotions and sales for Black Friday (DAI did not go on sale) and we sold very, very well! I wish the whole story had been told when the chart was published.

 

I have no doubt DAI will outsell Origins lifetime.  I'm posting this to reassure people who "worry about BioWare/DA's future". Worry not.

Can I take this as Bioware's admission that even Dragon Age can't stand against the beast that is Pokemon? :D



#140
Farangbaa

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Can I take this as Bioware's admission that even Dragon Age can't stand against the beast that is Pokemon? :D


Nothing can stand against Pokemon. Pokemon is far beyond understanding.

I seriously have no idea what's going on there. It has basically been the same game since.. forever
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#141
Sylentmana

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Nothing can stand against Pokemon. Pokemon is far beyond understanding.

I seriously have no idea what's going on there. It has basically been the same game since.. forever

Yet it still manages to please me.  Its a gaming anomaly.


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#142
Kohaku

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Yet it still manages to please me. Its a gaming anomaly.


Here here. I sunk 366 hours into Pokemon X. Sapphire will probably match that. Hell, I've spent on average 300 hours on Disgaea 3 (PS3 and Vita) and Disgaea 4 (PS3 and Vita) each.
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#143
dlux

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I have no doubt DAI will outsell Origins lifetime.

  

Also "exceeding expectations" :)

I think it is quite amusing that you guys completely butchered the Dragon Age franchise, which took almost 4 years and a lot of cash to "accomplish", whilst knowingly alienating a large portion of your fan base, although your sale "expectations" for DA:I was about as high as lifetime sales for DA:O.  ;)
 
You have 2 more months to beat DA:O's 3.2 million copies. Better cross your fingers... :)

#144
Farangbaa

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Yet it still manages to please me.  Its a gaming anomaly.


As I said, beyond understanding :P

#145
Jarrett Lee

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Random question: How long is a game's "lifetime?"  Do you track sales forever?  Or is a game's lifetime considered the amount of time you're making new content for it?  Or is it like business software, where it's "alive" until they stop patching it?

 

It's essentially "forever" or until the product isn't for sale anywhere or we go out of business. So basically I'm saying in the long run I expect DAI will outsell DAO.

 

Can I take this as Bioware's admission that even Dragon Age can't stand against the beast that is Pokemon? :D

 

Well, I did get my son Pokémon Ruby for Christmas so even I have supported the competition in that sense :D


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#146
TheDarkShape

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TRAITOR.



#147
Guest_starlitegirl_*

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POKEMON!!!



#148
Morroian

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I think it is quite amusing that you guys completely butchered the Dragon Age franchise, which took almost 4 years and a lot of cash to "accomplish", whilst knowingly alienating a large portion of your fan base, although your sale "expectations" for DA:I was about as high as lifetime sales for DA:O.  ;)

 

DAO is  one of their best selling games so why wouldn't that be a realistic expectation? And whats the basis for you saying its alienated a large portion of their fanbase. DA2 already did that but if anything some of those players like DAI more than DA2, although not as much as DAO but they have come back to playing the franchise.

 

I have issues with the changes to mechanics but the writing is outstanding the best writing of the franchise. I just hope they consider the feedback for the next game but hoping the game fails is not the answer to getting them to improve. 



#149
VelvetStraitjacket

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Hey guys, I think the old NPD chart / sales thread is pretty old now so I'll just leave this here.

 

I just got access to November NPD data and amusingly it lists DAI as # 10 (because it groups the two Pokémon games together). So a lot of doom and gloom and "DAI bombed" rhetoric could have been avoided (frankly I consider 3DS games so different from us I don't see them as chart competitors but so be it).

 

Also (I can't give numbers) the delta between most of the games on the chart is *really* small. Then you factor in the date the game was released (example: Unity had an extra week of sales), price promotions and sales for Black Friday (DAI did not go on sale) and we sold very, very well! I wish the whole story had been told when the chart was published.

 

I have no doubt DAI will outsell Origins lifetime.  I'm posting this to reassure people who "worry about BioWare/DA's future". Worry not.

 

tumblr_inline_nd75avwErX1scmoyb.gif

 

Thank you for this awesome bit of information. I'm sure most people with common sense and a bit of a brain didn't buy into the "DOOM! BOMB! FAIL! FLOP!" ****, but it's great to have a confirmation.


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#150
MissDragon

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It's good news week...Dragon Age lives on...and on...and on...now roll on the 22nd century...PC's wont be PC's anymore...they will be awesome machines that can make a game all by themselves...just wait and see. :)