Agreed. Respawns are not an issue, but when it happens almost out of thin air in front of you or in an area you seconds ago left, it just gets frustrating. Like in Hinterlands where I engaged two bears and with no other enemies in sight. When I was finally done, 4 bears were dead, 3 wolves and 4 lyrium smugglers if I recall correctly. Kind of beats the purpose of tactics. Same in a cave in Storm Coast where spiders kept spawning behind the camerapoint of view constantly. Also breaks immersion, which I at least find important in an RPG.
Basically, keep respawns in, but reduce them a bit (or give a setting for it) and if possible no respawns out of thin air in middle of combat. IIRC that was one of the common criticisms of Dragon Age 2.





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