But would it feel like busy work if the rewards and the difficulty scaled with you?
I am finding the open world feature to be incredibly boring
#26
Posté 16 décembre 2014 - 03:50
#27
Posté 16 décembre 2014 - 03:55
Can't say I'm really a fan of the whole open world thing. I generally find them to be bloated with fluff and lacking in focus, and I really don't think an open world lends itself particularly well to good storytelling. The open world works well in Skyrim, where the story takes a major back seat to exploration, but it's not really helpful in a narrative driven game of the kind Bioware tend to do, as all the wandering around the landscape tends to space out and dilute the effect of the major storyline set pieces that tie it all together. I feel like they went open world in this one because Skyrim was such a success and because everyone else is doing and not because it served the story they wanted to tell. It seems like they wrote a story, then decided to do an open world (or got told to), and sort of shoehorned the story they had in mind into the world they had made; there just seems to be a disconnect between all the open world exploring and the story sequences.
I completely agree that with this type of game, open world in the end hurts it. With Skyrim, it is was great the first 70 hours or so, but once I'd discovered most of the cities, the game quickly became boring, there just wasn't anything "new" and the quests were all the same. With DA:I, at least the areas themselves are much more interesting and packed with variety, but too much emphasis is put on "collecting" landmarks etc. It seems that those types of activities are are the main focus rather than any meaningful story or quests. I find myself exploring single regions for ten hours at a time, because they are beautiful and vast and interesting, but I also feel like I'm not being driven to accomplish more in the story, which is what made Dragon Age, Dragon Age.
- monicasubzero et lesspopped aiment ceci
#28
Posté 16 décembre 2014 - 04:57
Content is content, open world or not. Open world just means that there is more freedom to explore. The content that "got old" in Skyrim after 70 hours is going to be remarkably similar to the content that will get old in DAI in 70 hours. The difference being that Skyrim didn't force your activity schedule anywhere near as much as DAI does in those 70 hours.
#29
Posté 16 décembre 2014 - 04:59
I think the environments are beautiful, I just think there are too many, with too little content or context to fill them.
The Hissing Wastes has...what? ...3-4 quests...most of which are collection-quests. No story, no interesting dialogue or choices. Seems awfully wasteful considering how long it takes to travel.
I'd rather have ~7 zones, each with a fully-fleshed out story, interesting and relevant choices, reasons to revisit them and a fair amount of quests.
Instead we have 12 zones, some of which are fully-fleshed out, but others which are small or lack real content.
- wright1978 et AlexisR aiment ceci
#30
Posté 16 décembre 2014 - 05:03
I completely agree that with this type of game, open world in the end hurts it. With Skyrim, it is was great the first 70 hours or so, but once I'd discovered most of the cities, the game quickly became boring, there just wasn't anything "new" and the quests were all the same. With DA:I, at least the areas themselves are much more interesting and packed with variety, but too much emphasis is put on "collecting" landmarks etc. It seems that those types of activities are are the main focus rather than any meaningful story or quests. I find myself exploring single regions for ten hours at a time, because they are beautiful and vast and interesting, but I also feel like I'm not being driven to accomplish more in the story, which is what made Dragon Age, Dragon Age.
Hmm...
You are not collecting landmarks. Those flags show the Inquisition's influence in the area..This influence should be reflected in the local map and on the War Table map. It's a simple player feedback mechanism that Bio failed to include.
On the issue of exploration, I find no issues, as long as you just want to explore for the fun.... But, forced exploration where you need to go somewhere in the map but can't find your way... is frustrating as hell.
#31
Posté 16 décembre 2014 - 05:18
Hmm...
You are not collecting landmarks. Those flags show the Inquisition's influence in the area..This influence should be reflected in the local map and on the War Table map. It's a simple player feedback mechanism that Bio failed to include.
Yeah, I get that there is an in world reason for doing so, but the reason I feel that those types of things are primarily included is so that you "feel" like you're accomplishing something. There are far too many, "oh, I've lit 0/5 of these random lights, I guess I'll do that for no particular reason other than it exists" quests via an explanation mark on the map, and not enough actual quests with real characters and dialog.
#32
Posté 16 décembre 2014 - 07:40
I have no problems with the semi-open world -ish of the game. actually i welcomed it after kirkwall. explorationg stuff no prob i consider it a challenge so no spoiled ranting stuff coming out from me i want this i want that (only in the open world -ish stuff)...yea ryt i rather shut up and deal with it. Its a choice game its all up to you if you want to complete the area or not, its rewarding when completing an area (for me).
I understand why loot is kinda insignificant because the game wants us to focus in crafting our own (though more schematics and models will be nice),but its your choice if you pick it up or leave it be. I actually leave it be in a chest and return to it later to respawn new stuffs (if it doesnt respawn oh..well **** happens so deal with it)
I also dont have problems how rare shematics are its rather rewarding to get one because of its rarity.
well lets face it guys you just want things to be easy, (though im not telling you the lack of content and story to some parts of the game didnt disappoint me,ofcourse it did disappoint me but im a grown gamer and i like how they made this game hard to complete.
Playing every DragonAge game in nightmare and it will always will be, no limited potions no healing magic no diffilcult terrain no respawning enemies will stop me, its more like a challenge for me
If they took my Lollipop i wont whine and rant I rather consider it as a challenge and "Deal with it" like my favorite Seeker once said :3
#33
Posté 16 décembre 2014 - 07:51
what influenced this design decision was a certain persons personal whims to give the customer something we didn't exactly ask for... an open world game where you could play anywhere between 20 and 120 hours
would rather they just improved upon DA:O and DA2 as was expected, but they threw away several features that literally made the dragon age franchise before DA:I came about, that is why i'm unhappy with the game and the direction they took this franchise
#34
Posté 16 décembre 2014 - 07:59
#35
Posté 16 décembre 2014 - 08:22
I love open worlds / open maps especially if they look nice. Then again, I'm one who will stop what I'm doing any given day and enjoy a scenic view. I play games to relax after a long day, so even with DA:I's narrative drive, I take my sweet time.
#36
Posté 16 décembre 2014 - 08:48
I'm in my second playthrough and I reached Skyhold earlier than the first one. Why? Because I already know how to move in the so called open world. It's open, fine, we need some fresh air, but where are the cities, the villages, the PEOPLE? People to speak to, that give you quests and add something more to the region? Something that makes it worth to go to that area and visit it again and again and again. i guess that my third playthrough will last even less, because I will just go directly to the point where I want to go. I'm not a fan of exploration for the seek of it just to find the very last piece of a mosaic that is not going to be there anyway. I don't even pay attention to the landscape anymore, I just look at the map and go there. Moreover, what you do in the other regions (Hissing Wastes, as an example) don't really affect the story or the outcome of some missions, am I right?
The hours of gameplay depend mainly on the time you spend on exploration, but I'd rather play a game that lasts less, but has a stronger focus on the story.
- Hazegurl aime ceci
#37
Posté 16 décembre 2014 - 09:09
I'm in my second playthrough and I reached Skyhold earlier than the first one. Why? Because I already know how to move in the so called open world. It's open, fine, we need some fresh air, but where are the cities, the villages, the PEOPLE? People to speak to, that give you quests and add something more to the region? Something that makes it worth to go to that area and visit it again and again and again. i guess that my third playthrough will last even less, because I will just go directly to the point where I want to go. I'm not a fan of exploration for the seek of it just to find the very last piece of a mosaic that is not going to be there anyway. I don't even pay attention to the landscape anymore, I just look at the map and go there. Moreover, what you do in the other regions (Hissing Wastes, as an example) don't really affect the story or the outcome of some missions, am I right?
The hours of gameplay depend mainly on the time you spend on exploration, but I'd rather play a game that lasts less, but has a stronger focus on the story.
This is the BG1 influence. That game was mostly empty wilderness. So much so the proper names for areas is literally a string of digits and letters.
#38
Posté 16 décembre 2014 - 09:21
I think Crestwood was the map where Bioware had the most success at merging an open world with story content.
- Kendaric Varkellen aime ceci
#39
Posté 16 décembre 2014 - 09:39
There is massive amount of sidequests and such in almost every map but if you go really full on exploration, it will quickly become apparent that crafting materials are the only thing you're going to find out there, even when there is this very intresting looking cravice or whatnot that is just screaming "i got a chest/loot here" but then there is nothing out there.
#40
Posté 16 décembre 2014 - 11:31
This is the BG1 influence. That game was mostly empty wilderness. So much so the proper names for areas is literally a string of digits and letters.
I haven't played it, so I can't give an opinion about it. I'm mostly comparing DA:I with Origins or DA2. I also played Mass Effect and loved the first one (great story, great atmosphere, great villain) and I like the Mako and the exploration, but also in ME1 I just look at the map and go directly to the point. But at least in ME1 the missions on the planets were connected to the story or you received a sort of background for the mission (like Kyle or the Akuze survivor).
I read that the main advice for the people that think like me is "just skip the fetch quests and go on with the main story". I'd say that then there's the problem that the main story is not that big and doesn't show the potential of this game, in my opinion.





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