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need help with 2h-warrior build


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#1
sandoval

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I need help  with my 2h-warrior

 

I'm level 16 and my 2h warrior is pathetic. The problem is the low damage output. I failed at the end-fight in the fade sequence yesterday because my 2h-warrior is simply unable to dispatch the critters fast enough. It's frustrating. Something has to change.

 

some problems

- mighty blow is a nightmare to activate and isn't mighty at all. Should be renamed to missed-opportunity-blow.

- pommel strike is nearly impossible to apply to a moving target, should be renamed to cancelled-strike

- whirlwind is a trap: you hurt several guys for minimal damage, which makes them become aware of you and then you have to fend them all off together.

 

I have perks all over the place because the 2h warrior is so slow and awkward that I absolutely need the chain, combat roll and bull charge. My specialization is templar and I'd like to keep it that way.

 

Any ideas how I can improve damage output?



#2
Selea

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2 handed + Templar is a baaad couple. Simply put 2 handed NEEDS Reaver to do damage as it totally lacks burst damage skills with low CD on its own, and, as you noticed, the ones it has don't either work so well in many cases. So practically a 2 handed to do DPS is forced to spam the two Reaver skills almost over and over again. Out of those two (plus Ring of Pain) the damage output of a 2 handed is pathetic at best. Low attack speed without reliable burst damage abilities = abysmal DPS.

S&S is so much better than 2 handed in practically everything (from damage output to survivability), even on a Reaver in fact imo (that's the only saving point of 2 handed).



#3
Aethyr

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Well, I disagree with Selea, while Reaver is greater for sustained DPS. Templar is great for AOE burst damage with his combo if you build him correctly. I am running a 2h warrior Templar build right now in nightmare difficulties and I am loving it. I sometimes crits around 5k crit dmg on a single Wrath of Heaven + Spell Purge and I am not even using the best weapon in the game. Just Tier2 crafted weapon. If I am against demon the initial 3k WoH damage is awesome as well. And this is a 4 yard AoE that can be done instantly without preping time like Fire mine. Here is the build I am comfortable with...

 

CORE ACTIVES: Mighty Blow, Grappling Chain, War Cry (Unbowed), Charging Bull. [all upgraded]

SPEC ACTIVES: Wrath of Heaven, Spell Purge, Horn of Valor, Mark of the Rift [all upgraded]

 

MUST HAVE PASSIVES: 

Coup de Grace

 

Gear mod focus: Critical / Attack% / STR

Ring: Enhanced Valor, Mighty Blow

 

Basically, with this setup you can control the battlefield and chain your stun like no tomorrow it's ridiculous. 

 

Ideal opening for any fight: Charging Bull (position yourself in the middle of the enemy pack while knocking a few of them down) > Wrath of Heaven (no stamina cost because of the charging bull upgrade) > Spell Purge (for massive eldrich combo damage) > Horn of Valor (buff everyone's damage in your team) > Grappling Chain (grab those ranged)> Mighty Blow (easy 2k-3k crits on those being grabbed)

 

If you've done this correctly, pretty much you've just wipe out half of the enemy team all by yourself in 3 seconds. Then you can Charging bull again and reposition yourself and go from there. The only weakness I see about Templar build is that their combo won't work on enemies that's immune to stun: Dragons, Giants, Alpha hurlocks etc. But really, who cares about those when you can instant gib a whole group of demons or bandits with your awesome combo.

 

To me, Templar is a great versatile class that offers good control, dispel, team buff and massive aoe combo on a 24 sec cd (even more awesome if you are trying to close a rift full of demons). If you want to have crazy single target dps with unparallel damage. Go with double dagger rogue. 

 

 

Templar is awesome. Try it!


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#4
Leftee

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Mighty blow is great.. especially when following bull charge. it has aoe cc and does nice damage to targets already on the ground.

Whirlwind (with the upgrade & 30% ring) can do some crazy aoe, not sure where you're going wrong..

 

Unless you're playing on nightmare, or have really bad gear, you shouldn't be struggling... athough the templar spec for 2h was kinda a bad move.



#5
Aethyr

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I forgot to mention in my post that, the reason you really want to take advantage of "Coup de Grace" passive is because 4 of your abilities can either stun or knockdown. Which is great for your overall dps output. And your staple attack should be grappling chain + mighty blow and charging bull to knockdown. 

 

Templar for life!!



#6
Matth85

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First thing first. You must understand 2 things about the 2h warrior in DA I:

1) Outside of Reaver, the damage is purely based on knockdown or stunning. You're more of a control/damage-based class this time around.

2) You can't survive. Don't try to tank. Don't.

 

Here is what I would recommend. It's pretty much a no-specialization build until near 20, at which you can move down Templar if you so wish.

Note: You can knock out a few levels with extra ability points. if you are human, you also got 1 extra point!

 

4 points - Level 3:  Mighty Blow + Upgrade [Two-Handed Weapon, Right Side] -->  Gappling Chain + Upgrade [Battlemaster]
3 points - Level 6:  Block and Slash --> Flow of Battle --> Pommel Strike [Two Handed Weapon, Left side]
3 points - Level 9:  Crippling Blow --> Combat Roll --> Coupe De Grace [Battlemaster, Left side]
3 points - Level 12: War Cry --> Charging Bull + Upgrade [Vanguard]
1 point  - Level 13: Shield-Breaker [Two- Handed Weapon, Right Side]
Choose between:
1) 1 point - level 15: Horn of Valor  + upgrade [Battlemaster, Left side]
or
2) 3 points - level 16: Hamstring --> Deep Reserve --> War Horn [Battlemaster, Right side)
or
3) 4 points - level 17: Payback Strike --> Turn the Bolt --> Lunge and Slash --> Turn the Blade
 
It depends whether you want to have a AoE CC, or a team buff or survivability. You could also go down Whirlwind, but that's only if you plan on slaying some dragons! From here on you can either take the options you did not choose, or go down Templar. If you really want damage, you better reload an old save and go Reaver though.
 
Forget about Templar for now. It gives you nothing of value at this point
 
Spell Purge? Useful, but situational. Good for combos and mages!
Champions of the just? The hardest enemies in this game aren't demons! So this is very situational
The last sacrifice? If your goal is to die, you are doing something terribly wrong!
Blessed Blade? Useful, but limited. 
Maker's Will? 5% chance is.. not very good.
There is no Darkness? Won't increase your damage at all.
Wrath of Heaven? Very good, but heavy into Templar.
 
So, your best bet is to build out just build before touching Templar. It can be the icing on the cake -- it can't be a part of the core build. Sadly. Until they give templar a huge magic resistance passive, it's a subpar specialization. Especially as a 2 handed warrior. It wor


#7
sandoval

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Thanks for all the answers and insights, especially Aethyr for his templar build. You gave me hope. I will try that.

 

 

Some more explanation about my problem: I used my 2h warrior to pull single targets out of the crowd, knock them down and kill them, while my 1h/s tanks the rest. It worked quite well so far, I never had problems to keep alive. But this tactic gets less and less effective because my damage output can't keep up.

The problem with mighty blow is first technical: my 2h-warrior often simply fails to execute the command in time. Even when standing in front of the target, she starts moving about, left, right, round the target, and when she finally decides to use it the target is already on its feet. Absolutely rage-inducing to watch. And using it on a stunned target always gives me far less then 1000 damage; I have never seen a 4digit number (I play on hard).

 

 

Time to go and buy one of these amulets, I guess.



#8
Selea

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I forgot to mention in my post that, the reason you really want to take advantage of "Coup de Grace" passive is because 4 of your abilities can either stun or knockdown. Which is great for your overall dps output. And your staple attack should be grappling chain + mighty blow and charging bull to knockdown. 

 

Templar for life!!

Ok. Good. Now do the same build with S&S and compare the two, want we?

You practically are relying almost completely on the Templar abilities to do damage (without the stuns & co + Templar combos you would do almost no damage whatsoever) that it was exactly my point: the basic 2 handed tree offers nothing of good for DPS (apart Mighty Blow, but also that only because you have things like Charging Bull, alone it sucks).

I never said that Templar is not a good spec, I just said that 2 handed outside of Reaver sucks in comparison to a same build with S&S. In comparison to Templar + S&S a Templar + 2 handed is like the difference between an archer Assassin and a DW Assassin without the positives of an archer (as more uptime and survivability).



#9
ashwind

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some problems

- mighty blow is a nightmare to activate and isn't mighty at all. Should be renamed to missed-opportunity-blow.

- pommel strike is nearly impossible to apply to a moving target, should be renamed to cancelled-strike

- whirlwind is a trap: you hurt several guys for minimal damage, which makes them become aware of you and then you have to fend them all off together.

 

 

 

Mighty blow is semi-aoe, you dont have to "hit" the target, as long as they are in range, they get caught in it.

 

Pommel strike, you can spam it if you miss, it will just keep dashing. As far as I know, if it doesnt hit, it does count and there is no cooldown.

 

Whirlwind is great for smashing into a huge body of enemies when you have gears that proc something (walking fortress, hidden blade) or on hit +guard. 



#10
Swin

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Wrath of Heaven followed by spell purge should be your bread and butter as a 2h Templar, you do crazy damage with the eldritch detonator due to the high weapon damage of 2h. Damage elsewhere is sub par. I play Cassandra as 2h and when given +flanking she does quite well paired with me as tank, but her main benefit for me is horn of valor and AE burst damage, often she can instantly kill minions, reliably getting 10k+ damage combo detonations single handedly.


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#11
Selea

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Mighty blow is semi-aoe, you dont have to "hit" the target, as long as they are in range, they get caught in it.

 

Pommel strike, you can spam it if you miss, it will just keep dashing. As far as I know, if it doesnt hit, it does count and there is no cooldown.

 

Whirlwind is great for smashing into a huge body of enemies when you have gears that proc something (walking fortress, hidden blade) or on hit +guard. 

1) True, but without the enemy knocked down or stun it is anyway difficult to hit something given how enemies are always moving and Mighty Blow is immensely slow. Everybody (in fact) uses the combo Charging Bull + Mighty Blow just for this (along the no stamina used of course).

2) It is general consensus that Pommel strike is a complete waste to use. It always misses. Sure, you don't waste stamina or CD if you miss, but you lose time and DPS. What's the point on using a skill if you constantly miss with it 1 time out of 3 if you get extremely lucky?

3) Can be, but it's situational and, differently from something like Spinning Blades on a DW build, the damage is horrible.



#12
Swin

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Saying Pommel Strike always misses is a bit exaggerated ;) It does miss and it is annoying I agree, but I use it constantly because it's quite nice damage wise and offers cc. I'd say it misses about 20% of the time.



#13
sandoval

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Mighty blow is semi-aoe, you dont have to "hit" the target, as long as they are in range, they get caught in it.

 

(...)

 

You know that, I know that, but my 2h-warrior doesn't.

 

Unless there is a way to make him execute the command without target designation in combat? (I know I can do it out of combat)



#14
ashwind

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1) True, but without the enemy knocked down or stun it is anyway difficult to hit something given how enemies are always moving and Mighty Blow is immensely slow. Everybody (in fact) uses the combo Charging Bull + Mighty Blow just for this (along the no stamina used of course).

2) It is general consensus that Pommel strike is a complete waste to use. It always misses. Sure, you don't waste stamina or CD if you miss, but you lose time and DPS. What's the point on using a skill if you constantly miss with it 1 time out of 3 if you get extremely lucky?

3) Can be, but it's situational and, differently from something like Spinning Blades on a DW build, the damage is horrible.

 

I generally do not have problem with Mighty Blow, 9/10 times it will knock my target down. Maybe because I simply target someone in the general direction and initiate the skill while anticipating them to get into range.

 

Pommel strike does not always miss, it only misses if the target is moving. I tap it 2-3x when fighting rogues, they will circle behind me and I will get them with it... not a big problem. But mostly I use it on targets that are getting up from my mighty blow to extend the stun duration.

 

And yes, whirlwind is only nice when you get all the right gear and 2H warriors does have horrid damage, no objection here.



#15
sinosleep

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It doesn't help that 2hander detonations are all broken. Take a close look at your next shatter or rupture, you'll see the detonation portion of the damage is flying around in single digits. How on earth a class with only 2 detonators made it live with neither one working is beyond me.

 

Since detonators don't work I was building entirely around knock down damage with the +30% from the battle master tree but honestly I've just shelved all my 2 handers till they fix detonators.



#16
lastpawn

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I agree with Aethyr's Templar. Almost entirely. I'd exchange Horn of Valor for War Horn, a useful CC and, importantly, guard destroyer (1,200% of 2H damage!).

 

And of course, Purge to detonate with 2H = fun. That said, I tabled my 2H warrior playthrough until Bioware fixes the combat bugs that mar the experience.



#17
Aethyr

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Thanks for all the answers and insights, especially Aethyr for his templar build. You gave me hope. I will try that.

 

 

Some more explanation about my problem: I used my 2h warrior to pull single targets out of the crowd, knock them down and kill them, while my 1h/s tanks the rest. It worked quite well so far, I never had problems to keep alive. But this tactic gets less and less effective because my damage output can't keep up.

The problem with mighty blow is first technical: my 2h-warrior often simply fails to execute the command in time. Even when standing in front of the target, she starts moving about, left, right, round the target, and when she finally decides to use it the target is already on its feet. Absolutely rage-inducing to watch. And using it on a stunned target always gives me far less then 1000 damage; I have never seen a 4digit number (I play on hard).

 

 

Time to go and buy one of these amulets, I guess.

 

Try my build and see how you like it. The build works if you are around level 13 so you have enough points to complete the templar tree (just fill the left side of the tree, The last sacrifice is probably the worst passive in the game i know but it's just a filler) and some vital actives from other trees. 

 

Apart from your build, most of your damage comes from your gear. You can have the perfect build but you will still do **** damage if your weapons are outdated. Make sure you have up to date gear from crafting. Pretty much all the best item you get in the game are from crafting. Just spend sometime and make sure you have the best crafted weapon you can get your hands on. That will boost your dps like miles ahead. I don't know about your progression right now but I am using a crafted jagged waraxe and it serves me fine.  

 

Honestly, to me, it doesn't really matter which build you go, you can still build a team that can smooth sails through nightmare difficulties no problem with your 9 other companions. Just play the way you like it and have fun. 



#18
sandoval

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Followed your advice and it is much better now.

 

However, combat has fundamentally changed:

Instead of single target damage like before (necessary because I play with ff and mighty blow is teamkiller Nr. 1), I can now deal aoe-damage without problem.

My party is much more effective, fights are shorter, but much more bloody. My 2h draws more aggro and looses more health during fights (I have to work on that).

After the initial sequence is spent, I feel somewhat helpless though. The stupid and unnecessary 8 slot limit hurts more. I simply can't let go of combat roll, that thing is so handy in many situations (bull charge crowd, Wrath of Heaven, spell purge, roll out and let tank take over aggro).

 

Spell purge is awesome and exactly what the 2h-tree lacks: an instant (!), massive single target detonator.



#19
Aethyr

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Haha, good to hear that you can deal more awesome damage, meanwhile, if you feel you have trouble on your survivability. I'd suggest you swap out warcry to Unbowed(if you have the points) or, most likely you didn't build your tank properly. 

 

What you need for your tank is the following

 

1. Most up to date armor with highest armor rating you can get

2. Get both Warcry and Challenge (you can replace it with To the Death if you have Blackwall for even better damage)

3. All the tanking passive: Turn the bolt, Turn the blade, Bear mauls the wolves, trust the steel, cutting words

4. Set both War Cry and Challenge to prefered.

 

Make sure you use charging bull and War Cry (Unbowed) to replenish your guard (very important) And you also need to build your mage properly so you have a stronger and longer barrier. Good luck :)