kinda what I said about the walk toggle.
Why Do All Female Characters Run Like Unrealistic Girly Girls ?
#251
Posté 18 décembre 2014 - 04:19
#252
Posté 18 décembre 2014 - 04:46
I like the girly girl walking, I'm a girly girl so I like the girly hip swaying running style. I have noticed though in many cut scenes my girly girl character walks like a cowboy, that's really odd.
She also sits with her legs wide apart like a man and that's really not a nice, I cringe every time I see her sitting down like that.
Dragons dogma was a game that gave you the opportunity to personalise your characters stance and movement style, they also had a hairdresser, I know cause I visited her at least ten times every game.
The Dragon Age team should put their pencils down and play Dragon's Dogma.
- Cell1e aime ceci
#253
Posté 18 décembre 2014 - 05:19
So I see you have no evidence from the BSN to back up your stance. I would have been in those threads going, "WTF?" at posters that make those suggestions you claim people on the BSN had asked for. Thank you for proving that you were making it all up, at least when it comes to this forum board.
I'm sure you've probably heard that in other places, but not so much here.
I haven't proved that I was making it up. Nothing was proved or disproven. But your overreaching dismissal proves you're not worth discussing this with anyway.
#254
Posté 18 décembre 2014 - 05:23


- massive_effect aime ceci
#255
Posté 18 décembre 2014 - 05:29
I'd like to see this bit of Misogyny dealt with in future releases.
*Insert obligatory Tommy Lee Jones Sheriff pic*
#256
Guest_starlitegirl_*
Posté 18 décembre 2014 - 05:33
Guest_starlitegirl_*
Liked the girl walk but hated the hunched slouch crap that was in every damn cutscene. When are they going to fix that? Never? yeah, expected that much. Really ruined the gaming experience to see my inquisitor hunched or slouched in every scene. Thanks BW for not bothering with someone that should be obvious to anyone who played long enough to get some cutscenes. Maybe nobody played a female? Would explain why the hair sucks as well.
- Tex aime ceci
#257
Posté 18 décembre 2014 - 05:40
Meh.
Personally, I think they all stand around like they have a load in their pants. Bioware does walk/run animations like they do helmets and hair.
I prefer my femquisitors to be on the butch side because, after being in the military as an aircraft mechanic for eight years, I know there are certain professions that just don't lend themselves to being a "girly-girl." Being a hard-ass warrior leading an army is one of them. I realize that's not politically correct to say, but I've had my fill of babysitting "girly-girls" who get themselves into situations that are way over their heads.
#258
Posté 18 décembre 2014 - 05:40
Liked the girl walk but hated the hunched slouch crap that was in every damn cutscene. When are they going to fix that? Never? yeah, expected that much. Really ruined the gaming experience to see my inquisitor hunched or slouched in every scene. Thanks BW for not bothering with someone that should be obvious to anyone who played long enough to get some cutscenes. Maybe nobody played a female? Would explain why the hair sucks as well.
Cutscene animation for women is hard to fix since they just used male animations for women in those. So it's not "broken", it's just male animation for female and they would need to do whole new animations to fix those. Still, better that than making as bad animation for cutscenes as the walking and running animations are.
Kinda weird that female Inquisitor goes from model walk to manly walk between gameplay and cutscenes though...
#259
Guest_starlitegirl_*
Posté 18 décembre 2014 - 05:43
Guest_starlitegirl_*
I like the girly girl walking, I'm a girly girl so I like the girly hip swaying running style. I have noticed though in many cut scenes my girly girl character walks like a cowboy, that's really odd.
She also sits with her legs wide apart like a man and that's really not a nice, I cringe every time I see her sitting down like that.
Dragons dogma was a game that gave you the opportunity to personalise your characters stance and movement style, they also had a hairdresser, I know cause I visited her at least ten times every game.
There's a lot they could gain from DD. DD might have had a pretty mediocre quest line, but it was damn fun. If they made the graphics and environments more like this, they would have a fantastic game. I just came off playing that all this summer and what I wouldn't give to have my pawns in this game. I'd keep Dorian as a mage but honestly there was just so much to love about DD, so much that they got right that all the stuff that they got wrong is easily dismissed now that I've played this and had to deal with crappy AI, not being able to fix my character's appearance in game (causing multiple restarts because I cannot get a decent looking character in a green fog of puke!) among other things like the walk and even running that was true running. Here, this trot just won't do. It's terrible.
DAI needs to take a damn good look at DD and upgrade. DD had a lot of challenge. Nobody complained it was too easy. You didn't have cooldowns mucking with game play. You just played. You only had six skills max and it still worked incredibly well. You had smart AI that wouldn't throw fire at a fire dragon unless they hadn't learned that didn't work. They didn't need a tactics menu because they knew what to do one they learned it. The combat here is so inferior it's comical. DD ruined all other games for me.
- Cell1e et eyezonlyii aiment ceci
#260
Posté 18 décembre 2014 - 05:50
It is sexist and unrealistic. Like saying "you throw like a girl".
It's not sexist, it's called incompetence.
- otis0310 et kilgh aiment ceci
#261
Posté 18 décembre 2014 - 06:12
I'd rather have all male animations than have those. I don't get why they have to exeggerate female animations and make them so cringe-worthy. Just have one neutral animation for both genders, that would be good. DAO's situation was best.
DA:O didn't have the same run animation, although I agree with you in principle, but that wasn't the same run. It was just less egregious than the runs in the next 2 games. The warden ran a bit like a 12 year old girl, lol. There was an excellent mod to give her the same run as the males though and the unmodded run was far less annoying than the runs in DA2 and Inquisition. Haven't played a female character since then.http://www.istockpho...-right-49228274
There's a woman running. Notice that her arm and leg movements are NOTHING like the female run animation. Her hips aren't waving around, her arms aren't ineffectually low or flapping in front of her. In fact, it's not much different from a man running.
Wanting them to sit with their legs together is--sorry--ridiculous. They're warriors not girls in short skirts. Archeage has females in full armor sitting with their knees together and ankles out like anime schoolgirls and it's bizarre.
#262
Posté 18 décembre 2014 - 06:56
Just a few ladies of history who were powerful leaders.
Ahhotep I
Hatshepsut
Read up on "Women of the Trojan War" Who crossdressed just so they could kick some butt
In Greek legendary history, Messene
read up on Gwendolen Queen of briton who defeated her Husband, she defeated her husband in battle at the River Stour, the dividing line between Cornwall and Loegria.
Joan Of Arc
Catherine The Great
Margaret Thatcher
These are just a few of historical Ladies, that were more than capable of leadership, and mantaining there female qualities.
Men are so full of them selves, to think that your odd bone structure, and strength alone make them the only one's that can fight for a just cause, or the only ones that people will follow.
Or that all warriors, and leaders must look and act like Sat. Night Wrestlers.
Godzilla in this thread has pointed you to why ladies have what you call, and uncharacteristic swing in there hips with this post that illustrates very acurately why the difference is there.
http://www.biomotion.../BMLwalker.html
When I first saw how they animated it I wondered whether this is anywhere near realism or not. I found this:
http://www.biomotion.../BMLwalker.html
The wider the hips the bigger they sway from left to right. I guess it makes sense. The difference in anatomy might explain this. Or maybe not.
Oh and..."misogyny" means "hating women". Do you really believe Bioware hates women? Oh come on...this is getting a bit rediculous.
- otis0310 et Tex aiment ceci
#263
Posté 18 décembre 2014 - 07:13
Wanting them to sit with their legs together is--sorry--ridiculous. They're warriors not girls in short skirts. Archeage has females in full armor sitting with their knees together and ankles out like anime schoolgirls and it's bizarre.
I wouldn't mind them with their knees together, but you are right, they are warriors, so it would be depend heavily on what they were wearing. For example, in ME2 a femshep can wear a dress around the ship. However, while talking to Garrus she would just sit down and slouch with her legs apart as if she were a guy with a towel around his waist in a locker room. In this case, she should most certainly have her knees together.
The main problem as so many said is that they were made for male characters, and to not alter them a bit for females is just plain incompetence and laziness. Maybe a female warrior does not have look like she is in a debutant ball, but she should not look like she is in a men's locker room either.
#264
Posté 18 décembre 2014 - 07:45
See, that is a perfect example of a lack of booby bounce due to a lack of sizable boobies. That is just unacceptable.
- hafiznero aime ceci
#265
Guest_starlitegirl_*
Posté 18 décembre 2014 - 08:02
Guest_starlitegirl_*
I went to my boyfriend's house earlier and his niece was visiting and playing. She asked me why her character was all hunched over like a neanderthal in nearly every scene then said she couldn't get into it because of that. It was off putting to her. She's not playing anymore. Probably not the only reason but one of many. I hope they fix these issues. Maybe adjust the walk just a tad for those how find it a bit to much and fix the slouch. But I doubt they will. I don't think they even care.
#266
Posté 18 décembre 2014 - 08:03
If she's wearing a dress then, yeah, but otherwise, she should sit in a way that's comfortable and appropriate for the situation. ie, not like she's wearing a dress when she's not and not like she isn't when she is. there are also degrees. Just because she isn't sitting legs splayed in a dress, doesn't mean her knees should be locked together like she fears a draft. It should look natural.I wouldn't mind them with their knees together, but you are right, they are warriors, so it would be depend heavily on what they were wearing. For example, in ME2 a femshep can wear a dress around the ship. However, while talking to Garrus she would just sit down and slouch with her legs apart as if she were a guy with a towel around his waist in a locker room. In this case, she should most certainly have her knees together.
The main problem as so many said is that they were made for male characters, and to not alter them a bit for females is just plain incompetence and laziness. Maybe a female warrior does not have look like she is in a debutant ball, but she should not look like she is in a men's locker room either.
But female PCs don't wear dresses in this game, so it's kind of a moot point. I can say that I'll never be playing a female character again if they continue to animate female PCs in a way that feels so entirely unheroic to me and that goes not only for the walk and run, but also the resting stance. At least the resting stance is only passive and not the hip stuck out, sassy teenage stance that we've had before. Or they could bring back the toolset so I can fix it myself.
- Pasquale1234 aime ceci
#267
Guest_starlitegirl_*
Posté 18 décembre 2014 - 08:08
Guest_starlitegirl_*
I wouldn't mind them with their knees together, but you are right, they are warriors, so it would be depend heavily on what they were wearing. For example, in ME2 a femshep can wear a dress around the ship. However, while talking to Garrus she would just sit down and slouch with her legs apart as if she were a guy with a towel around his waist in a locker room. In this case, she should most certainly have her knees together.
The main problem as so many said is that they were made for male characters, and to not alter them a bit for females is just plain incompetence and laziness. Maybe a female warrior does not have look like she is in a debutant ball, but she should not look like she is in a men's locker room either.
At times, when my femshep sat like that it was jarring. But mostly she walked well and she rarely sat so I was over it. Also, she was wearing some cumbersome armor so I felt it wasn't that big a deal until she did it in casuals. But still, she never really looked macho. She had good posture and walked okay. She had a minor sway in her hips in ME1. I remember I thought it was a nice touch. It's one of the first things I noticed as she ran to meet with the spectre and Anderson.
It is incompetence and laziness. Seeing my character slouched in nearly every cutscene was very immersion breaking. I could not relate to or identify with her because no character I played or was pretending to be would do that. Especially moreso for noble females. That is just so off. How they missed that in testing is beyond me. Makes me wonder if anyone ever played a female and actually went through the cutscenes (which it seems they should just to make sure things look right).
#268
Posté 18 décembre 2014 - 09:12
That said, toggle would be amazing. There seem to be a lot of people who were bothered by it so I think it should be addressed!
- Tex aime ceci
#269
Posté 18 décembre 2014 - 09:26
Meh.
Personally, I think they all stand around like they have a load in their pants. Bioware does walk/run animations like they do helmets and hair.
** ROTFLMAO **
Thanks for that hearty laugh you gave me.....
- Ryzaki aime ceci
#270
Posté 18 décembre 2014 - 09:34
Snip
---------
It is incompetence and laziness.
--------
Snip
I believe Bio is maximizing efficiency and reducing costs by re-using pre-existing animation archive files. All they need to do is slap on a different costume set.
#271
Posté 18 décembre 2014 - 10:14
said that pages ago.... got ignored.
#272
Posté 18 décembre 2014 - 10:16
Read up on "Women of the Trojan War" Who crossdressed just so they could kick some butt
In Greek legendary history, Messene
read up on Gwendolen Queen of briton who defeated her Husband, she defeated her husband in battle at the River Stour, the dividing line between Cornwall and Loegria.
Joan Of Arc
I'm not trying to dismiss your point, there have been important female leaders in history but that list is not great... the ones above could not be consider great historic leaders. The first 3 are pure legend (actually Messene I only know as a place), and Joan of Arc was a figure head who was used and then executed.
#273
Posté 18 décembre 2014 - 10:21
I actually prefer the femHawke / inquisitor run. I think it's adorable. But then again I've only played elves, and not a warrior yet. It didn't seem out of place for my petite rogue and mage running in a feminine style.
That said, toggle would be amazing. There seem to be a lot of people who were bothered by it so I think it should be addressed!
Just put Cassandra in front to see what it looks like on a female warrior. I find it so immersion breaking that my mage is pullling mobs. lol. Mage tank, ftw. (not)
And yeah, when as many people hate a feature as love it, it needs to be looked at.
- Pasquale1234 aime ceci
#274
Guest_candymanxxl_*
Posté 18 décembre 2014 - 10:33
Guest_candymanxxl_*
....the female animation, beautiful female hairstyles and body that were made available to us. Great job!
#275
Posté 18 décembre 2014 - 10:39
...because, Bioware says "You're not a real women, if you don't run like a gay guy."





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