Do female dwarfs run like Bimbo's? might be an option.
Why Do All Female Characters Run Like Unrealistic Girly Girls ?
#76
Posté 17 décembre 2014 - 12:13
#77
Posté 17 décembre 2014 - 12:16
I guess I'm in the minority, I'd prefer female animations to be distinct from males. I *hated* femshep's animations in ME2- head all down and swinging from side to side, lumbering arounder like she had a serious misconception about the size of her limbs.... *shudder*
I wouldn't say you're the minority. I think many people are just trying to establish a compromise.
#78
Posté 17 décembre 2014 - 12:16
I guess I'm in the minority, I'd prefer female animations to be distinct from males. I *hated* femshep's animations in ME2- head all down and swinging from side to side, lumbering arounder like she had a serious misconception about the size of her limbs.... *shudder*
Did you hate them in ME1?
Because she and dude Shep had the same animation there too.
I hated ME2's animations on dude Shep too. They didn't look good period. Especially not that neck twist he'd do when jogging. Looked like he was trying to emulate the ring.
#79
Posté 17 décembre 2014 - 12:21
#80
Posté 17 décembre 2014 - 12:33
I hadn't thought of this before now, but if they referred to black people who like rap by the N-word, that assessment might not be that inaccurate.
I'm not sure where that came from, but I'm pretty sure it wasn't my intention.
My point is that a member of a group can dislike / disapprove of something associated with a subset of that group without being self-loathing or hateful toward the entire group.
On Topic, a woman can dislike - even loathe - the animations provided for female characters in a videogame without being a self-loathing misogynist.
- kilgh aime ceci
#81
Posté 17 décembre 2014 - 12:48
Did you hate them in ME1?
Because she and dude Shep had the same animation there too.
I hated ME2's animations on dude Shep too. They didn't look good period. Especially not that neck twist he'd do when jogging. Looked like he was trying to emulate the ring.
Currently playing ME1, and am loving the animations (though not necessarily the wedgie-wear). Shepard moves just like I would expect a well-trained, street-smart marine officer with billions of lives in her hands to move.
Shouldn't be. There are games like Dragon's Dogma that have a slider that lets you set not only how masculine/feminine a character's stance/walk is, but also their posture. I think that more logical than having a single option that makes it all or nothing for all characters, or even all female characters, would be to go back and adjust every character on that slider based on their personality/lifestyle/characteristics. I would imagine a character like Vivienne having very feminine movements, while Cassandra, less so. I could see Iron Bull as having very macho movements, while Solas and Dorian, less so. The challenge would be then going back and applying that to all the characters. They could probably get away with just doing it to the most crucial of characters and most of the NPCs can maintain a neutral posture.
IIRC, the ends of that slider were labeled "imposing" and "ladylike" - "meek" might have been a better choice in terminology.
I love the CC in that game, and was amazed by all the armor / clothing styles available, especially in light of all the different body models supported. I think it would be a lot harder for Bioware to offer that kind of variety due to the heavy cinematics in their games.
#82
Posté 17 décembre 2014 - 01:00
Hated the female animations in DA2, still hate them in DA:I. It's not as noticeable with clothing that has butt and hip flaps because the fabric is ruffling around anyways and hides the extremely exaggerated impossible broken spine run. Every time I see my female characters run around in Skyhold it makes me facepalm. I hate how female characters either get an impossible and hypersexualized run meant to tantalize male players ("mrow"
) or just get slapped with male animations made for the much larger male frame which causes her to look like she just got off a horse or something. Why can't both genders just walk and run like your average real people?
- Tayah, _Aine_, Hobbes et 7 autres aiment ceci
#83
Posté 17 décembre 2014 - 01:13
I know they're the same in ME1, but for some reason, the animations stood out more in ME2 for me. Like they exaggerated animations more. Perhaps they were the exact same and I am misremembering, I'm not sure. I only know ME2 really stuck with me in that regard.
Oh they did. It's just the animations were always shared. But ME2's animations were atrocious. ME3 at least got rid of the ring neck twist...mostly.
DAO's were pretty bad too with the I'm gonna hunch over while I go to attack crap. When it looks dumb it tends to look dumb for both genders.
Currently playing ME1, and am loving the animations (though not necessarily the wedgie-wear). Shepard moves just like I would expect a well-trained, street-smart marine officer with billions of lives in her hands to move.
I have to admit I lol at all the buttshots you can get from Shep.
- Tex aime ceci
#84
Posté 17 décembre 2014 - 01:13
I am just thankful that it wasn't very obvious on my dwarf, at least to my eyes. My human mage I just started though has it in it's full glory. ![]()
#85
Posté 17 décembre 2014 - 01:20
Because the proper animations for lady like behavior were not developed. There is a interesting topic on the nexus that covers different body animations to create various styles. Think the title is "It's not all in the hips"
#86
Posté 17 décembre 2014 - 01:21
Its to counter balance the butch walk in the cutscenes. as a 3d game art and animation student this game truly inspires me.....in the regard that ea will hire anyone to do these jobs rofl. I'm only 8 months into classes and already produce smoother animation. now if i could only texture paint like these cats i'd be set
#87
Posté 17 décembre 2014 - 01:29
It is perfectly good and honorable for a woman to have a feminine gate. Apparently the OP thinks that women should behave like men to be considered equal.
- Tex et Zherot aiment ceci
#88
Posté 17 décembre 2014 - 01:30
I'm not sure where that came from, but I'm pretty sure it wasn't my intention.
My point is that a member of a group can dislike / disapprove of something associated with a subset of that group without being self-loathing or hateful toward the entire group.
On Topic, a woman can dislike - even loathe - the animations provided for female characters in a videogame without being a self-loathing misogynist.
Well, of course. But I didn't think that was the point Eggplant was making, whom you had originally responded to. But I can't speak for her. My point was that referring to people who walk like that has bimbos is just as insensitive. It suggests that all people who walk a certain way are inherently bimbos. It's just as limiting on women's individuality as telling them that they need to be "dainty" or "lady-like". But now I'm referring to a conversation between several people and I may be misinterpreting everyone's intentions.
Still, I do agree that you are perfectly validated in not liking a particular posture of a character, especially when it's applied to all of like-gender. It didn't personally bother me, but I can understand why people would disapprove.
From a gaming immersion standpoint, I for one think it would be kinda cool to have more control over my characters posture, body language, and mannerisms, regardless of gender. It would help me better portray the character I want to play. A male character can either sit in his throne hunched forward and imposing, or upright, polite and dignified or perhaps laid back and relaxed. A female character can be shown to be tough and gritty, or bewitching and alluring.
But I don't know. Maybe that would be too picky and too much work for current gaming.
#91
Posté 17 décembre 2014 - 01:33
I wish you wouldn't use the term bimbos though. It makes me cringe every time I see the title.
Same here.
It is perfectly good and honorable for a woman to have a feminine gait.
Mimic that walk or have a female friend do it. It looks idiotic and it isn't comfortable. Then try doing that while running.
It's great to have a feminine gait, so long as it looks like something that actually might come from reality in any way. Not a pendulum hip swing that looks exaggerated to this comical degree.
- RShara et Aryksa aiment ceci
#92
Posté 17 décembre 2014 - 01:45
It is perfectly good and honorable for a woman to have a feminine gate. Apparently the OP thinks that women should behave like men to be considered equal.
No real person runs like that. It's not physically possible for the spine to move that far from side to side. Wanting subtle and realistic animations isn't the same thing as thinking women should be men.
- Avilia aime ceci
#93
Posté 17 décembre 2014 - 01:52
It seems funny to me that a women, that try's to make her self more atractive, by showing her asset's is called a bimbo, while a man, may suck in his belly when passing by young girls, or try to impress them with his strength, or witty remarks is not given a degrading title.
Do you think that a women is not aware when someone is watching, or they think they might be, just as a man will attempt to look more masculine, and so a Women will offer the opposite ( her charm's that are attractive to a man are quite different ), in hopes of attracting a more positive view from others.
This is natural, I think.
I think very much you must be watching this, so to some extent it has worked ![]()
#94
Posté 17 décembre 2014 - 02:11
It seems funny to me that a women, that try's to make her self more atractive, by showing her asset's is called a bimbo, while a man, may suck in his belly when passing by young girls, or try to impress them with his strength, or witty remarks is not given a degrading title.
Well... they'll get a degrading title by other men anyway. It's just not quite as prevalent. Despite the issues and inequalities between men and women, I don't think either have a bigger critic than themselves. But I do think that between the two, women are especially brutal to each other.
#96
Posté 17 décembre 2014 - 02:14
to get to the other side.
LOL! Took me a second. In four pages, you're the first person to answer the question.
#97
Posté 17 décembre 2014 - 02:15
It may be just as sexist to single out the female animation because the male animation suffers from the same stereotyping - watching the male inquisitor strut around like a member of the jersey shore cast isn't much better.
- Elsariel et Swin aiment ceci
#98
Posté 17 décembre 2014 - 02:21
LOL! Took me a second. In four pages, you're the first person to answer the question.
i am deeply ashamed it took 4 pages. you guys are off the ball..
- hwlrmnky aime ceci
#99
Posté 17 décembre 2014 - 02:25
Just another example of the odd inconsistencies in polish and attention to detail that's typical of a Bioware game.
#100
Posté 17 décembre 2014 - 02:47
The female Inquisitor Qunari and female human all look like men when they sit, walk, fight and stand. It looks horrible. they seldom actually even stand up straight. I am constantly yelling at my Fem quisitor to stand up. I made a male human the other day and he is in Haven and I he stands up straight and the animations look identical to the females I had been playing. Just irks me. That the female animations are offputting.
- massive_effect aime ceci





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