ijust make head cannon that they had a lot of brothers.
Why Do All Female Characters Run Like Unrealistic Girly Girls ?
#101
Posté 17 décembre 2014 - 03:00
#102
Posté 17 décembre 2014 - 03:14
And the family only bred Clydesdales. Big ones.
ijust make head cannon that they had a lot of brothers.
#103
Posté 17 décembre 2014 - 03:30
or you just rode the Bull
#104
Posté 17 décembre 2014 - 03:32
I see what you did there.
#105
Posté 17 décembre 2014 - 03:36
![]()
huh...stop watching me while im in the loo.
that restraining order is still in place.
#106
Posté 17 décembre 2014 - 03:50
I've made my dislike for the female walking/running animations known many times, but the *standing* pose takes the cake.
I laugh and SMH every time I watch Femquisitor standing while wearing her Skyhold outfit. Especially femDwarf. Lmao.
The idle animations are much better that DA2's
#107
Posté 17 décembre 2014 - 03:53
The idle animations are much better that DA2's
That's not really an accomplishment though ![]()
if they were better than ME1's I'd be pleased.
#108
Posté 17 décembre 2014 - 03:56
Snip
I have to admit I lol at all the buttshots you can get from Shep.
Shep's? I only remember Miranda's
#109
Posté 17 décembre 2014 - 03:57
Shep's? I only remember Miranda's
ME1 gave you quite a few good Shep buttshots.
#110
Posté 17 décembre 2014 - 04:03
If you had actually read my post you would see it says that "some" might but not "all". It isn't realistic to sexualise ALL the female characters when some are obviously more Warrior like than others. It is the default that ALL women run with flapping arms and overtly swaying hips that is my issue. It is sexist and unrealistic. Like saying "you throw like a girl".
#111
Posté 17 décembre 2014 - 04:09
You are right Tex. Bad choice of word. Cultural thing. Women in my country are definitely more warrior like and tend to look down on that particular overly weak stereotype that appears in animation. I shall change it.
- Grieving Natashina et Weltall aiment ceci
#112
Posté 17 décembre 2014 - 04:10
I guess I am in the minority when I say that I don't mind the female running animation. I do however really dislike all the bowlegged and slouching that happens in the walking or standing animations. I was also annoyed that there was so much recycled assets from both prior DA games that were used in DA inquisition including animations.
- Clarian, phaonica, taglag et 2 autres aiment ceci
#113
Posté 17 décembre 2014 - 04:24
You are right Tex. Bad choice of word. Cultural thing. Women in my country are definitely more warrior like and tend to look down on that particular overly weak stereotype that appears in animation. I shall change it.
Thank you very much for the title change. ![]()
- kilgh et Tex aiment ceci
#114
Posté 17 décembre 2014 - 04:33
I can live with the "lady" walk, but personally I can't stand the completely unrealistic proportions. Her torso is like a mile long and her arms are even longer, and sooo skinny. And the shoulders are really funky and pronounced. If you're playing as a 2H warrior you look ridiculous, there's no way you could lift a greatsword or a maul. They should have different body types for different classes within the human race - so you can be wispy as a human female mage, but not as a human female warrior.
- RShara, Lady Mutare, kilgh et 2 autres aiment ceci
#115
Posté 17 décembre 2014 - 04:41
Exactly my point too Thane4Ever. The male characters are all sizes. From Iron Bull's Warrior muscle to Dorian and Solas' slight mage build. But the women are pretty much all one unrealistic at times stereotype. Dwarves not so much.
- Cristaine aime ceci
#116
Posté 17 décembre 2014 - 04:44
All races, regardless of their class have one size, even as males.
#117
Posté 17 décembre 2014 - 04:49
Yes, but in the official party characters there is more diversification in body sizes.
- Thane4Ever aime ceci
#118
Posté 17 décembre 2014 - 04:51
*sigh* Another of these threads. This isn't insulting to people who like the animations at all, is it? ![]()
#119
Posté 17 décembre 2014 - 04:51
I think the link Ainevethe (shantisands) posted earlier, Biomotionlab Walker, shows it clearly.
The negative end of that scale represents feminine motion, and the positive masculine. We seem, time after time, to be given the -6 extreme when they want to appease our demands for a better female PC walk. Or we wind up getting the extreme feminine -6 during part of the game, and then it abruptly switches to the extreme masculine +6 in cutscenes. The difference is jarring, and made even more so by the fact that on top of flipping us to the opposite end of the animation scale, females get osteoporosis on top of it all and we slouch/slump instead of standing straight.
I want my females to run like females, because I am a female and it feels so dang awkward when my character's center of gravity is wrong. But I'd rather not have the extreme. Yes, the extreme is a valid feminine walk, and there is nothing intrinsically wrong with it, but there's plenty of range to be had when they're animating, and when they choose the extreme it feels like they're exaggerating it to make it so very obvious that OMG!!! LOOK!!!! THIS IS A FEMALE!!! (To which I feel like responding, 'Yes, yes, I realize it's female, thank you very much. You don't have to scream at me.' Because the extremity of the animations makes it feel like screaming the gender is exactly what they're doing, because otherwise we might somehow miss it.)
- Lady Mutare, _Aine_, aphelion4 et 4 autres aiment ceci
#120
Posté 17 décembre 2014 - 05:01
Exactly my point too Thane4Ever. The male characters are all sizes. From Iron Bull's Warrior muscle to Dorian and Solas' slight mage build. But the women are pretty much all one unrealistic at times stereotype. Dwarves not so much.
Imagine the female elves. Their arms are like sticks, and when standing, they stick out behind the character like she's expecting to dive into a trust fall at any time.
And her boobs are like double D's on a 12 year old body.
- c_cat, kilgh et Thane4Ever aiment ceci
#121
Posté 17 décembre 2014 - 05:02
Really, I thought both the male and female characters had times when they had really ungraceful, ugly body language. On the other hand, the way my Elf Female stands and runs, I think is adorable.
- taglag et Tex aiment ceci
#122
Posté 17 décembre 2014 - 05:02
Exactly my point too Thane4Ever. The male characters are all sizes. From Iron Bull's Warrior muscle to Dorian and Solas' slight mage build. But the women are pretty much all one unrealistic at times stereotype. Dwarves not so much.
True. I was quite dumbfounded when I found out in the game that Cassandra is quite skinny with those small arms and she has all the same female animations.. breaks her character a lot for me.
- kilgh aime ceci
#123
Posté 17 décembre 2014 - 05:05
FemQunari's body would be fine...
If her damn arms weren't twigs.
#124
Posté 17 décembre 2014 - 05:07
I've only played a femqunari and either I'm blind or its really isn't there - but her walk and run seem just fine to me.
Besides if Dorian alludes to the 'hate to see you go, but I love to watch you leave' style of flirting, who am I to complain? ![]()
#125
Posté 17 décembre 2014 - 05:12
Imagine the female elves. Their arms are like sticks, and when standing, they stick out behind the character like she's expecting to dive into a trust fall at any time.
And her boobs are like double D's on a 12 year old body.
Oh god yes.
The Skyhold outfit makes it look so much worse. It's meh in the mage robes because the coat but the skyhold outfit I just...
I can't...
I can't
![]()
- RShara aime ceci





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