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Why Do All Female Characters Run Like Unrealistic Girly Girls ?


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#126
RShara

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Imagine the female elves.  Their arms are like sticks, and when standing, they stick out behind the character like she's expecting to dive into a trust fall at any time.

 

And her boobs are like double D's on a 12 year old body.

 

 

Oh god yes.

 

The Skyhold outfit makes it look so much worse. It's meh in the mage robes because the coat but the skyhold outfit I just...

 

I can't...

 

I can't

 

:crying:

 

I think I might start to refer to it as the "ass on fire" pose, because it kinda looks like she's trying to fan out a fire on her butt.


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#127
Ryzaki

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I think I might start to refer to it as the "ass on fire" pose, because it kinda looks like she's trying to fan out a fire on her butt.

 

Someone described the fem elf body like gollum with boobs.

 

...I'm sad to say that mental image will never fully go away.


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#128
RShara

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Gollum with his ass on fire

 

:unsure:


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#129
Thane4Ever

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Imagine the female elves.  Their arms are like sticks, and when standing, they stick out behind the character like she's expecting to dive into a trust fall at any time.

 

And her boobs are like double D's on a 12 year old body.

I played as an elf rogue also, and when she beheads someone for the first time with that ginormous Inquisitor sword it was unintentionally hilarious.


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#130
Thane4Ever

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Oddly I thought they got the bottom proportions right this time.  I just don't know why they have such a hard time with the upper body.  No deal breakers but it's tough to understand where the devs are coming from.  They seem to do fine with human male bodies, except for Jacob Taylor's super narrow hips.  



#131
RShara

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I have no idea.  I remember the hilarious funs I had putting FemShep in the party dress, then sending her to talk to Garrus.  She'd sit in that spread-legged posture, and totally flash the room.

 

Please have some decent genderized animations both in cutscenes and in regular gameplay!

 

The male animations were pretty good, especially in the cutscenes.


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#132
Swin

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The main problem for me is that they over emphasise both genders. The women walk like they are on a catwalk and the men like they are transformers. Most people in the real world walk neutrally. Yes, women may have slightly different centres of gravity to men, but it's very subtle, and to be honest it's more due to body size and shape than sex.

 

What they should do is find people that have similar body shapes to the character models and study how they actually walk. Not actors or models but normal people. It would help if the character models were a bit more realistic too. I get that this is a video game and people want to play characters that look appealing but give us some realism please.


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#133
Eggplant Hell Princess

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No but there's no way some weak little woman who cares so much about being feminine could come to lead an army. When you're leading an army the size of a country who wants to sit like a polite little woman. I sure as hell wouldn't have any respect for someone who is supposed to be good in a fight that sat like that. 

 

They don't have to be hyper masculine but the idea that every single woman has to be this "oh so pretty" construct of a doll is way more damaging than the idea that a woman could be her own person and not conform to outdated social norms on what "women" need to act like. 

 

I wear makeup, I like to dress up. I don't consider that lesser or dumb but if I were a leader I wouldn't care how I was sitting and I certainly wouldn't be downright strutting across a battlefield. 

 

Not to mention that if your inquisitor uses mounts it's actually more physically possible that they'd sit like that. Women and men who ride a lot do tend to sit like that because it's more comfortable on the hips and back after a day of riding. 

 

Not to mention that walking and especially running the way a femquisitor does is not physically possible without training and effort. There's no way that a dwarven merc has that kind of training and effort. Dancers, models, or people who are trying to show off walk like that. Any normal woman does not unless they're focusing on walking that way. 

 

100% internalized misogyny. Sorry. "Weak little woman, like a doll, strutting, etc." It's all your projection and you're just proving my point. According to you hegemonic masculinity is the only thing deserving of respect. Anyone who doesn't immediately default to that is weak and unworthy of any leadership position.


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#134
Panda

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100% internalized misogyny. Sorry. "Weak little woman, like a doll, strutting, etc." It's all your projection and you're just proving my point. According to you hegemonic masculinity is the only thing deserving of respect. Anyone who doesn't immediately default to that is weak and unworthy of any leadership position.

 

Femininity and masculinity are very different approaches that both of gender can have. They aren't gender exclusive. Masculinity as order, power and strenght is needed to be soldier and lead. Femininity is less needed in this kind of leadership position. Also having BW to decide if your character is masculine or feminine just based on gender roles is jarring. Masculinity for men, hyperfeminine for women, such gender stereotypes.


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#135
Paul E Dangerously

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I'll skip all the -initiy nonsense and other implications and just second aping Saints Row's character creator. Far more flexible than anything Bioware's come up with to date, allows for a ton of options (How do you want to walk? Which voice do you want to use - out of any male or female? Even "default" facial expressions.)

 

Hell, just rip it off in general. Including the ability to upload characters.



#136
JAZZ_LEG3ND

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Give everyone the female animations. /solved.
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#137
KBomb

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100% internalized misogyny. Sorry. "Weak little woman, like a doll, strutting, etc." It's all your projection and you're just proving my point. According to you hegemonic masculinity is the only thing deserving of respect. Anyone who doesn't immediately default to that is weak and unworthy of any leadership position.


I think your reply is pretty spot on, tbh.

#138
Decepticon Leader Sully

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#139
Decepticon Leader Sully

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100% internalized misogyny. Sorry. "Weak little woman, like a doll, strutting, etc." It's all your projection and you're just proving my point. According to you hegemonic masculinity is the only thing deserving of respect. Anyone who doesn't immediately default to that is weak and unworthy of any leadership position.

Not everything is sexist.


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#140
KBomb

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Not everything is sexist.

I agree. Some things are just plain narrow and silly. Like the first paragraph of Namea's post.

I wonder what sort of occupation a "weak little woman" should have? Perhaps knitting sword cozies for all the big, strong women.

#141
Asakti

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Give everyone the female animations. /solved.

 

One of the DA2 mods did that - it was hilarious watching male!Hawke sashay around like the female!Hawke did.

 

But seriously - the movement animations for the Inquisitior are a bit ridiculous.  And given Saints Row gave us - what? ten? different movement animations, it is a bit sad that we are stuck with another ridiculous movement animation for women - it seems worse than DA2.

 

And don't even get me started on the twig arms.  I know Bioware seems to love it (Shepard was just as bad).  Combine that with the way she walk/runs, and ...ugh.  I hope we end up being able to mod this stuff (they have done for female!Shep in ME3 - twig!arms).


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#142
Grieving Natashina

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The main problem for me is that they over emphasise both genders. The women walk like they are on a catwalk and the men like they are transformers. Most people in the real world walk neutrally. Yes, women may have slightly different centres of gravity to men, but it's very subtle, and to be honest it's more due to body size and shape than sex.

 

What they should do is find people that have similar body shapes to the character models and study how they actually walk. Not actors or models but normal people. It would help if the character models were a bit more realistic too. I get that this is a video game and people want to play characters that look appealing but give us some realism please.

It's good idea, but there is a big reason why it'll probably never happen.  If DA games are going to continue to have four races, that would mean eight different body types between male and female PCs.  While I do know that BioWare games have a pretty beefy sized budget, trying to do the mo-cap for all eight different in-game models would get extremely expensive.  

 

Please don't get me wrong, as I think your idea is definitely good one.  I just don't think it would be financially feasible to do.   :(



#143
JAZZ_LEG3ND

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One of the DA2 mods did that - it was hilarious watching male!Hawke sashay around like the female!Hawke did.
 
But seriously - the movement animations for the Inquisitior are a bit ridiculous.  And given Saints Row gave us - what? ten? different movement animations, it is a bit sad that we are stuck with another ridiculous movement animation for women - it seems worse than DA2.
 
And don't even get me started on the twig arms.  I know Bioware seems to love it (Shepard was just as bad).  Combine that with the way she walk/runs, and ...ugh.  I hope we end up being able to mod this stuff (they have done for female!Shep in ME3 - twig!arms).


I actually thought the animation with a fem|Qunari was quite alright... exaggerated, yes, but didn't bother me. Her arms were pretty decent too. I’m not a very good authority on this issue though, ridiculous animations have never bothered me.

#144
Grieving Natashina

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I actually thought the animation with a fem|Qunari was quite alright... exaggerated, yes, but didn't bother me. Her arms were pretty decent too. I’m not a very good authority on this issue though, ridiculous animations have never bothered me.

For the most part, it wasn't as bad on the female dwarf well for me.  As you said, exaggerated but it didn't seem like to an utterly ridiculous degree.  Same with the arms as well.

 

I am going to be cringing for my poor lady Trevellan's spine and hips though.   Already am, to be honest. 



#145
Arbiter156

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I think the thing people are forgetting here is that the animations for male and female characters likely has nothing to do with biowares own preconceptions and instead everything to do with thier workflow.

See animating a human body to look realistic by hand is next to impossible, the human body has so many small inflections and nuances in its own body language that it's no wonder some default stock animations don't conform to everyone's view of how thier character should walk.

The only real way bioware could do it properly would be through motion capture, though that is very resource intense and requires a lot of cleaning up afterwards.

This has nothing to do IMO with feminism, masculinity or gender, it's just quick animation work for a massive game.

People have read too much into this.

#146
Hobbes

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It doesn't bother me too much any more (I've mostly gotten used to it and just laugh it off), I do agree it would be nice if the walk wasn't so exaggerated though.  I prefer it over walking like a guy, but I just wish we could find some middle ground. 

 

I want to grab the animators,or whoever it is who is in charge of it, shove them them on a street bench and just force them to watch women walk by.  Watch them walk.  You won't find many swaying their hips so excessively in such large motions when walking normally.  We need something that's more natural.  

 

It isn't the end of the world though, even if it is a little eye roll inducing.  I'm more peeved at the male animations being used in the cutscenes, like they couldn't even be bothered making a different set for the female characters.  My Quizzy is always slouching and bending over, she needs to sit up straight, it is not flattering.  This one time, although hilarious, my elf Quizzy was walking like what looked like a gorilla, shoulders hunched and everything.  I mean...c'mon....


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#147
Panda

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I think the thing people are forgetting here is that the animations for male and female characters likely has nothing to do with biowares own preconceptions and instead everything to do with thier workflow.

See animating a human body to look realistic by hand is next to impossible, the human body has so many small inflections and nuances in its own body language that it's no wonder some default stock animations don't conform to everyone's view of how thier character should walk.

The only real way bioware could do it properly would be through motion capture, though that is very resource intense and requires a lot of cleaning up afterwards.

This has nothing to do IMO with feminism, masculinity or gender, it's just quick animation work for a massive game.

People have read too much into this.

 

I don't it's so cause why male animations are much more realistic then? Like in DA2, the fem Hawke run around like she was twisting her spine all the time while running. Same with idle animations in both games, why in world fem Inquisitor has such akward standing animation. Can't she just stand normally without acting pretty.


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#148
Guest_Donkson_*

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It's no big deal, but Bioware should take note of this with future character creations. I don't know, perhaps make them more realistic, where the player can choose their character's walk, have more voice options. I'd also appreciate extra response options.

 

The past two DA games you get 3 types of responses, most of the time. The first is a goody-goody two shoes, second is smart-arse and third is basically c**t. It'd be good if we had a list of options similar to that of Origins, but then the character actually voices it out.

 

So if you choose to be a female, you can have a butchey lesbian type or a girly-girly, or something in between perhaps, with added voice options. Same applies for males...

 

Another great idea, one that has been complained about many times already, clothing and hairstyle customisations in-game.

 

Oh, and we need to be able to romance Scout Harding next time..... just kidding ;) she's pretty cool though.



#149
Arbiter156

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I don't it's so cause why male animations are much more realistic then? Like in DA2, the fem Hawke run around like she was twisting her spine all the time while running. Same with idle animations in both games, why in world fem Inquisitor has such akward standing animation. Can't she just stand normally without acting pretty.


I would disagree on that, the animations for either gender don't look realistic. People want thier female PCs to look feminine, so when bioware tries to do that people complain that it looks too girly and then when bioware switches it back complain they look too manly.

Bioware can't win here. The only way to shut both groups up is to do motion capture which is far more convincing than animation by hand.

The default male animations look meh to me anyway, it's like people are so desperate for thier female characters to move differently that they claim the male animations look great when they don't.

Thing with hand animation is that you can tell it doesn't look right, you don't know why but you know it doesn't.

#150
saladinbob

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Funny, I thought they looked like something from Planet of the Apes, the way they walk and run.


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