Aller au contenu

Photo

max dmg output?


  • Veuillez vous connecter pour répondre
77 réponses à ce sujet

#51
Matth85

Matth85
  • Members
  • 615 messages

Now that I got some time, I'll get to the depth of it. I tire of arguing with eggheads which has no grasp of how this game works, how the underlying mechanics work or how you work with "classes" in RPGs in general. /sigh. Now, this is a discussion about Tempest vs Assassin. I am not going to name Artificer, because alone an artificer doesn't work very well, and DW rogue does not gain as much from the passive as an archer does. 

 

Here is the key movement about Tempest and Assassin. Testes through and through. 

 

- 2 different playstyles. Assassin builds on burst, stealth and damage. Tempest build on control, survivability and fun effects. 

* Tempest abilities consist of 3 flask and a focus ability. these are: Flask of Fire, Flask of Frost and Flask of Lightning. The focus ability is called Thousand Cuts. 

* An assassin gets 3 abilities and a focus ability. These are Hidden Blade, Knockout bomb and mark of death. The focus ability is called Cloak of Shadows.

 

First off: You do not judge a class based off of one ability. You don't. Doesn't matter if it is broken, OP or otherwise amazing. Hence we do not judge Assassin versus Tempest on Mark of Death vs Thousand Cuts. That would be like comparing a shotguns reload speed to a pistol. They both can, and will, kill any enemy in the game as they finish -- but Thousand Cuts is both on a long CD(You need to gain three stacks of focus!) and ends faster than Mark of Death.

 

That means we can isolate the difference into 2 cases: As a whole class, and as a specialization. Let's do so. Let's compare the specialization up to each other, and see what sort of funniness(is that a word?) we get!

 

-----------------------------------------------------------------------------------------

 

 

Tempest

Active:

 

- Flask of Frost - 85% damage resistance, 5 seconds, freeze for 1 second, 32 second CD.

* Area of use: As a survial tool, or a tool to freeze AoE. Mediocre damage ability.

 

Flask of Fire - No cost or CD on abilities, 5 seconds, 32 second CD.

* Are of use: Able to spam attacks. As an archer this equals 3 Long shots or 2-3 full Draw. As a melee this equal 4-5 Twin Fangs or Deathblows. Good damage ability.

 

- Flask of Lightning - 2 effects, depending on whether you control the character or not. Either a huge attack speed modifier, or a slow down. 7 seconds, 32 second CD. Good survival, decent damage if you are not controlling. In this time you got enough time to do 1 combo. Stamina is a ******!

 

Passives:

 

- Flaskmaster - 25% to not use a flask. Random -- but decent. 3 dexterity.

 

- Fury of the storm - Damage bonus on low stamina. Good within Flask of lighting - rather useless with Flask of Fire unless you plan it. 3 constitution (lol)

 

- Ride the Storm - 3 second if you active a flask right after another. If you plan it out, this means you can get an extra 2 auto attacks off in FoL, another Longshot or full drawn in FoFi or live longer in FoFo. Decent all around. 3 dexterity.

 

- Killer's Alchemy - Gains damage on using an elixir of potion. Very strong combo, as it stacks. Using a potion + an elixir gives 30% damage for 10 seconds. 3 consitution (lol)

 

Focus ability:

 

Thousand Cuts - 38 hits. Each one does 300% weapon damage. In itself it is enough to drop a high dragon to half health. 

 

 

Assassin

 

 

Active:

 

- Hidden Blade - 6 hits, 65 stamina, 32 second CD, 300% weapon damage, ranged. High damage ranged attack.

 

- Knockout Bomb - 10 seconds, 35 stamina, 20 second CD. AOE CC. In itself it's just a sleep CC.

 

- Mark of Death - 8 seconds, 10 stamina, 32 second, 20% armor reduction. Damage taken in these 8 seconds will be added as it expires. This can also crit

 

Passive:

 

- Throatcutter - 2% damage for each 10% missing health. Mediocre. 

 

- I was never here - Killing an enemy reduces the CD on stealth. Strong on mobbing, useless on bosses/dragons.

 

- Knife in the Shadows - Auto crit from stealth (!!). Very, very, good.

 

- Gaps in the Armor - 25% passive armor penetration. Frees up stat points that would otherwise need to go into armor penetration.

 

Focus:

 

Cloak of Shadows - Your team goes into stealth for 9 seconds. They also gain the stealth buff, meaning 50% damage increase as their first attack. 

 

 

-------------------------------------------------------------------

 

Now. What does all this mean? Simple. A Tempest is limited in his/her gearing choices. For optimal damage you need to reach close to 70%-100% crit chance. That takes a lot of points. An assassin, on the other hand, does not need this. His crit is already 100% out of stealth, which is all he needs. This means every single point a tempest get into crit, the assassin gets into Flanking Damage or Crit Damage. Obviously some crit is wanted, due to Mark of Deaths ability to crit.

 

If we look at synergy between trees, as a class on its own. There is a few obvious thing to notice: 

 

1) Pincushion is the reason Thousand Cut can kill a High Dragon. 38 hits, each hit increases the damage by 5%. That's 190% damage increase by the end. 

2) Cheap Shot increase armor penetration even more. In Mark of Death, you got a passive near 100% armor reduction on the target. Whilst a Tempest gets.. none?

3) An assassin can utilize Knockout Bomb with Mercy Killing for some absurd damage. From stealth it means 1-shot to any non-tank enemies. Even if they are tanks, they die within a combo.

4) A tempest can utilize Shadow Strike within to have near 100% uptime on flasks. The damage is mediocre -- but it's there.

5) Flask of Lightning + Mercy Killing + Knockout Powder is a valid combination. Most of the time it will be auto attacks.

6) Flask of Frost --> Flask of fire + shattering is a valid combination. But you can't do more than a few shatters.

 

------------------------------------------------------------------------------------------

 

At a min/max perspective an assassin outclasses a tempest in damage. Yes, yes, I hear you "But hurrr durr dragon died in 1 focus ability :<". Yes. It did. It also takes you.. 5 minutes to get 3 focus? Which means it is only used if you use it rarely. So, let's say you have killed no High Dragons. I tell you to race through them as fast as possible. Who wins? The guy who spends 5 minute fighting enemies to get focus, or the guy who kills it in 8 seconds?

Why is this, you might ask? - First off. Assassin don't need to build for crit. That's the big clue. Crit takes a lot of stat from a Rogue. This could be used for flanking, which is huge, or crit damage. which is also huge. The theoretical damage is miles beyond what a Tempest can hope to achieve. That said, a tempest is a different playstyle altogether. A team player. FoFo makes for good "OH ****!" times, FoFi makes for good damage and FoL makes for good positioning or poison-spreading. 

 

Now, you can all disagree and continue to judge a whole class on 1 ability which can be used once every blue moon. Go ahead. I don't care. Do note, however: If the dragon had any more health than it did, and it wouldn't instantly die to TC -- Assassin would win. Without that one ability, a Tempest got no solid damage potential. Flask of Fire is good for what it does, but in the grand scheme of things -- it isn't enough.

 

So, as the OP asked: "Max damage output?"; It's simple. Thousand Cut(Not Tempest) got enough damage to kill a High Dragon. However, an assassin got the highest damage output. Both over time and in burst. This is simply due to the passives in Assassin that allows for the stats to be used into more damage-stats such as Crit Damage or Flank Damage. 

This is not my opinion, or me "being confused". This is tested, both theoretical and in game. I am unaware how much time the gentlemen here have on their rogues -- but I have personally spent hours testing all this. Outside of TC a tempest is mediocre at damage. It goes:

 

Archer: Assassin > Artificer > Tempest

Dw: Assassin > Tempest > Artificer

 

------------------------------------------------

 

But, sure. If we are talking about "What is the hardest hitting ability in the game?" -- then I agree. That's Thousand Cuts hands down.


  • zeypher aime ceci

#52
Zenthar Aseth

Zenthar Aseth
  • Members
  • 655 messages

That is, actually, just your opinion. A lot of what you wrote is highly debatable.



#53
Matth85

Matth85
  • Members
  • 615 messages

That is, actually, just your opinion. A lot of what you wrote is highly debatable.

 

If it is, then go ahead -- prove me, and my testing, wrong. I am happy to be wrong. If there is something of the rogue I have not discovered, I would love to know it, so I could optimize my builds further.



#54
Zenthar Aseth

Zenthar Aseth
  • Members
  • 655 messages

If it is, then go ahead -- prove me, and my testing, wrong. I am happy to be wrong. If there is something of the rogue I have not discovered, I would love to know it, so I could optimize my builds further.

That seems like an exercise in futility considering the attitude you're constantly showing and the logical fallacies you so love to use in place of arguments. Or how you think condescension is a valid counter-argument. No, I don't think so. Happy to discuss with the other people in the thread who've remained polite, just pointing out that your post is far from an objective truth, more for the benefit of others, not you.


  • Nathonaws aime ceci

#55
Matth85

Matth85
  • Members
  • 615 messages

That seems like an exercise in futility considering the attitude you're constantly showing and the logical fallacies you so love to use in place of arguments. Or how you think condescension is a valid counter-argument. No, I don't think so. Happy to discuss with the other people in the thread who've remained polite, just pointing out that your post is far from an objective truth, more for the benefit of others, not you.

My apology if I offended you. that is, indeed, my personality. When people throw baseless arguments and fictional concept my way, I do tend to get frustratet. It's not meant to be offensive, though. 

 

Now, I am still waiting to be proven wrong. As I said, I would love to be proven wrong. That way I could improve my own build. 



#56
Zenthar Aseth

Zenthar Aseth
  • Members
  • 655 messages

My apology if I offended you. that is, indeed, my personality. When people throw baseless arguments and fictional concept my way, I do tend to get frustratet. It's not meant to be offensive, though. 

Case in point. Great backhanded not-an-apology. I too get frustrated when people like you throw utterly illogical and stupid concepts my way, and are incapable of understanding simple concepts like in the DPS discussion -- no offense, el oh el.



#57
Matth85

Matth85
  • Members
  • 615 messages

Case in point. Great backhanded not-an-apology. I too get frustrated when people like you throw utterly illogical and stupid concepts my way, and are incapable of understanding simple concepts like in the DPS discussion -- no offense, el oh el.

I am still waiting to be proven wrong via facts, not assumption and opinion.



#58
Nafuron

Nafuron
  • Members
  • 11 messages

@Matth85

ty, for the nice post.

this is what i want.

 

the tempest is without TC not the best dd.

any question, is the reaver also a great dd, or is the dmg Output do low compared to assasine?

 

and have you a assasine build for me?



#59
Matth85

Matth85
  • Members
  • 615 messages
any question, is the reaver also a great dd, or is the dmg Output do low compared to assasine?

 

Reaver is a good damage dealer -- yes. In an AoE situation I do believe a reaver will win over both an assassin and a tempest. But on single target it isn't quite as good. You won't kill a dragon in 3 seconds flat -- but you'll kill it fast enough ;) 

 

As for a build. If you go to my pre-skyhold build thread and check for the DW rogue. Just take everything in assassin as well. That's pretty much the build! From there you'd get Mercy Killing in Subterfuge as well. By then you should be end-game and have finished the game pretty much.



#60
Zahnen

Zahnen
  • Members
  • 45 messages

This is not my opinion, or me "being confused". This is tested, both theoretical and in game. I am unaware how much time the gentlemen here have on their rogues -- but I have personally spent hours testing all this. 

 

I was happily nodding along agreeably until this line.  It is at this point I've considered everything before it fruit of the poisoned tree and therefor not worthy of my trust.



#61
Matth85

Matth85
  • Members
  • 615 messages

I was happily nodding along agreeably until this line.  It is at this point I've considered everything before it fruit of the poisoned tree and therefor not worthy of my trust.

Sorry?



#62
SpaceV3gan

SpaceV3gan
  • Members
  • 2 379 messages

I don't want to get myself in this quarrel which is going on, but after having watched both solo speedruns videos, I just want to comment about how I things have changed drastically over the weeks since the game came out and how far we have come.
I remember during the early days people were posting things like 'Min/Max builds are gone because we can't distribute the stats manually' or 'Rogues are weaker than the other classes because they do not have a protection like Barrier or Guard'.
Now Rogues can solo the strongest Boss in the game in a matter of seconds. It is quite a turn of events.


  • GuyNice et Dabrikishaw aiment ceci

#63
GuyNice

GuyNice
  • Members
  • 162 messages

@SpaceV3gan This has been a fun ride for sure :D Now just need some patches to polish up the ability/itemization. I can see myself playing this game for a long time if they support single player like it deserves.



#64
konnect13123

konnect13123
  • Members
  • 24 messages

Hey Matth,

 

 What do you prefer most on a DW assassin. Shadow Strike or Throwing Blades? I'm level 17 atm and debating on which to take, even though shadow strike is bugged on ps4



#65
Duelist

Duelist
  • Members
  • 5 271 messages

I don't want to get myself in this quarrel which is going on, but after having watched both solo speedruns videos, I just want to comment about how I things have changed drastically over the weeks since the game came out and how far we have come.
I remember during the early days people were posting things like 'Min/Max builds are gone because we can't distribute the stats manually' or 'Rogues are weaker than the other classes because they do not have a protection like Barrier or Guard'.
Now Rogues can solo the strongest Boss in the game in a matter of seconds. It is quite a turn of events.

TBH, most of that came from people that don't even Rogue, bro lol.

Those of us who favour Rogues knew that wouldn't be the case.
Hell I've seen people argue that Rogue Hawke was anything other than god.

#66
SpaceV3gan

SpaceV3gan
  • Members
  • 2 379 messages

TBH, most of that came from people that don't even Rogue, bro lol.

Those of us who favour Rogues knew that wouldn't be the case.
Hell I've seen people argue that Rogue Hawke was anything other than god.

Before I actually got to kill any dragon in the game, I used to see tutorial of players giving advice and such, while they would take 45 minutes or more to kill a Dragon. I've read cases of 2-hours-long Dragon fights. After they've discovered the Knight Enchanter, times where lowered to like, half an hour, generally with everyone in the party but the KE dead early on.
But for Rogue lovers, probably no Dragon takes more than 5 minutes to be beaten (except for the Fereldan Frostback early game), though the majority can be beaten under a minute by late game. There is really no comparison. The more I play Rogue, the less I feel like playing other classes.


  • Duelist aime ceci

#67
Duelist

Duelist
  • Members
  • 5 271 messages

Before I actually got to kill any dragon in the game, I used to see tutorial of players giving advice and such, while they would take 45 minutes or more to kill a Dragon. I've read cases of 2-hours-long Dragon fights. After they've discovered the Knight Enchanter, times where lowered to like, half an hour, generally with everyone in the party but the KE dead early on.
But for Rogue lovers, probably no Dragon takes more than 5 minutes to be beaten (except for the Fereldan Frostback early game), though the majority can be beaten under a minute by late game. There is really no comparison. The more I play Rogue, the less I feel like playing other classes.


Same here. :)

Its why I can't help laughing when I see people say crap like leave the rogues behind for dragon fights, when Sera ON HER OWN can curb stomp them.

#68
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

No turn of events happened. Farming and crafting happened. These damage numbers come up mostly when you craft. If you finish the game at level 16 without ever crafting you won't see stuff like that. Also you would save yourself the tedium of doing countless boring and pointless quests.

 

BW completely screwed up dmg and resist scaling in the game, so the combat system falls apart after level 10 regardless of the class. More so if you farm and craft.



#69
Zenthar Aseth

Zenthar Aseth
  • Members
  • 655 messages

 

BW completely screwed up dmg and resist scaling in the game, so the combat system falls apart after level 10 regardless of the class. More so if you farm and craft.

Happens in every open world game, crafting always breaks things.



#70
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

Happens in every open world game, crafting always breaks things.

The only other open world games I've played were TES series and crafting there is ridiculous too, agreed. Tbh I'm not sure whether game designers are usually too lazy to do the math on the stuff they add to the game or simply consider it not worth the effort. Most crafting systems I've seen are either OP or useless. From the recent games Divinity Original Sin crafting was actually useful and not super OP, apart from resist enchants (and they've capped it afterwards anyway).



#71
Zenthar Aseth

Zenthar Aseth
  • Members
  • 655 messages

The only other open world games I've played were TES series and crafting there is ridiculous too, agreed. Tbh I'm not sure whether game designers are usually too lazy to do the math on the stuff they add to the game or simply consider it not worth the effort. Most crafting systems I've seen are either OP or useless. From the recent games Divinity Original Sin crafting was actually useful and not super OP, apart from resist enchants (and they've capped it afterwards anyway).

Dunno. D:OS got very easy even when soloing after a while, there's always ways to break SP games.



#72
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

Dunno. D:OS got very easy even when soloing after a while, there's always ways to break SP games.

Yeah, but not due to crafting. Mostly due to some OP abilities like glass cannon.

 

Anyway, I did enjoy combat in some of the recent tactical/rpg games. XCOM was balanced pretty well, at least prior to expansion. It's not really an  RPG but it has classes, gear and leveling. Also Shadowrun.

 

Blizz games are always balanced relatively well, but I don't like their RPGs. I like Starcraft though, but it's pretty far from the topic of balance and crafting in RPGs :).



#73
SpaceV3gan

SpaceV3gan
  • Members
  • 2 379 messages

No turn of events happened. Farming and crafting happened. These damage numbers come up mostly when you craft. If you finish the game at level 16 without ever crafting you won't see stuff like that. Also you would save yourself the tedium of doing countless boring and pointless quests.

 

BW completely screwed up dmg and resist scaling in the game, so the combat system falls apart after level 10 regardless of the class. More so if you farm and craft.

Crafting helps a lot, but I don't think your argument is entirely true. You can find weapons and armors that rivals crafted ones, particularly towards the end of the game, when crafting also happens to get better. Having crafted equipment is more a matter of vanity than practicality.
On my current character, a level 19 Archer Artificer, everything but the Armor is loot. I use a crafted Armor more for the looks, though I took advantage and made it give me 14% Critical Chance - which is quite a bit, but I could remove it and still have 39% left.
An hour ago I just killed the Western Approach High Dragon in about 30 seconds, with a passive party, and I had no intention to speedrun whatsoever. I am just playing normally, exploring and finishing off quests. If I had used a non-Crafted armor, I don't think the results would have been very different.
In fact, the idea of playing a no-crafting run (except for Runes and Potions) sounds appealing to me now. One can save a lot of time and gold by simply not crafting.
Regardless, Rogues still dominated the game, and most people used to think they were inferior to Mages when the game came out. That is a turn of events.



#74
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

Crafting helps a lot, but I don't think your argument is entirely true. You can find weapons and armors that rivals crafted ones, particularly towards the end of the game, when crafting also happens to get better. Having crafted equipment is more a matter of vanity than practicality.
On my current character, a level 19 Archer Artificer, everything but the Armor is loot. I use a crafted Armor more for the looks, though I took advantage and made it give me 14% Critical Chance - which is quite a bit, but I could remove it and still have 39% left.
An hour ago I just killed the Western Approach High Dragon in about 30 seconds, with a passive party, and I had no intention to speedrun whatsoever. I am just playing normally, exploring and finishing off quests. If I had used a non-Crafted armor, I don't think the results would have been very different.
In fact, the idea of playing a no-crafting run (except for Runes and Potions) sounds appealing to me now. One can save a lot of time and gold by simply not crafting.
Regardless, Rogues still dominated the game, and most people used to think they were inferior to Mages when the game came out. That is a turn of events.

Unique equipment is nowhere near t3 crafting, not even close. You haven't seen what you can do with crafting if you say this. Apart from some specific sitiuational OP uniques like bow of the griffin.

 

Also you killed lvl 14 dragon at lvl 19 fast. Is this a big surprise? You shouldn't even get XP for this fight :).  Rogues have the best scaling with gear, so lategame they dish out a lot of damage, the broken level of damage is reached mainly through crafting though. Rogues being inferior to mages holds true imo for earlier stages of the game where you don't yet have the damage to take out everything instantly and need survivability/cc, at least in party context (solo archer rogue is one of the easier options pre skyhold). Lategame is broken anyway, I haven't had difficulty with a single fight past skyhold.



#75
Matth85

Matth85
  • Members
  • 615 messages

- Unique equipment is nowhere near t3 crafting, not even close.

- Apart from some specific sitiuational OP uniques like bow of the griffin.

 

Hmm...