Aller au contenu

Photo

(Bioware) new dlc content and fixes (Post suggestions here)


  • Veuillez vous connecter pour répondre
108 réponses à ce sujet

#26
Vortex13

Vortex13
  • Members
  • 4 186 messages

DAMP Game Modes I would like to see added via DLC:

 

 

 

Siege (Offensive)

 

Spoiler

 

 

 

 

Siege (Defensive)

 

Spoiler

 

 

 

 

 

The Great Hunt

 

Spoiler

 

 

 

 

 

Prison Break 

 

Spoiler

  • Mofojokers, Clark, reckless-brezzy et 1 autre aiment ceci

#27
Mofojokers

Mofojokers
  • Members
  • 645 messages
-
  • recklessbrezzy aime ceci

#28
Mofojokers

Mofojokers
  • Members
  • 645 messages
Classes

Swashbuckler:
Race: male/female human
Personilty: All about getting paid no other cares in the world

Pirate type class ( mercenary type background)
A different take on dueling includes a plethora of dirty tricks.

Pirates like spreading terror through raids and plunderings. They are the rulers of the seas and their skills deal with sailing ships, navigating as well as naval combat. They are also very competent fighters that prefer the use of scimitars or falchions.
  • reckless-brezzy et recklessbrezzy aiment ceci

#29
Mofojokers

Mofojokers
  • Members
  • 645 messages
This post Is from kintosi and i am reposting it here as i find his post very interesting. :) 5 stars

Here's some ideas for future updates to the multiplayer. These are just my ideas, and a lot of people probably already thought of them. If you already have a thread with these ideas, please let me know, and I'm sorry if i stepped on your toes.



In my opinion, although the multiplayer is a lot of fun (glitches ignored for the moment) it lacks a few things. A few player character archtypes are not available! Where are the bloodmages, bards, and berserkers!? I'd play all three of those myself if they where options!



Also, there is a distinctive lack of map in the MP as it stands. Three is kind of low, even with map randomization. So lets come up with a new one.



finally, the infamous pots and rng loot are the subject of a lot of complaints on these forums and in game. I've got an idea to improve both.



Without further blabbering, here's my ideas.



New enemy: Darkspawn



Basic Enemy types:

Warriors: Hurlok (sword and shield)

Archers: Genlock (Bow rogue)

Mages: Emissaries (Mage)

Stealth rogues: Shrieks (Equivalent of daggers)



Beefy 'elite' enemies:

Hurlock Alpha (Larger 2H warrior, has full bar of guard)

Genlock Alpha (Larger bow rogue, higher damage, can stealth briefly?)

Genlock/hurlock Emissary Alpha (Blood-mage, can cast barrier, leeches health)

**Aedh suggests Ogres: Use a 'charging bull' attack to knock down players.



Boss:

Archdemon Spawn (Archedemon equivalent of a dragonling, a.k.a. baby archdemon)

The boss will have AOE fire DOT attacks, fly around the map occasionally for evasion with a knockdown on landing (Warning shadow on ground before strike), fireballs for a range attack, and the 'bite and shake' melee attack we are familiar with from DA:O and DA:II high dragons.



**Zolics Notes that an archdemon spanw ould be outside of cannon, and suggested a broodmother instead. This would be great, but the broodmother in DA:O was stationary, and would be difficult to convert into the current style of DAI MP bossfight.



**MadMazimoff suggests a multi-part bossfight with several abominations or demons as the bossfight for the darkspawn enemy.



**Chronoreaper suggests an 'Omega' tier darkspawn or Tainted Wyvern as a boss



New Map: Deep Roads



Rooms:



Forgotten passages

Caves

Lava tubes

Darkspawn camps

Dwarven Thaig

Boss room: Legion of the Dead Fort and bridge over lava flow (from DA:O)



New playable Characters:



Grey Warden Archer - Bard, bow rogue (Think Leliana in DA:O)

This character will have 'stances' that buff the group's attack or defense. only one stance can be active at a time. (share a cool-down?)



Grey Warden Soldier - Berzerker, 2h or sword and shield warrior

This warrior type will get a bonus from the currently useless 'berserk' stats on weapons and shields, and will have a high base HP.

(I.E. Gain 2x the bonus while cutting the negative effect by 50%. EX: weapons has: +10% damage and +100% damage taken. Berserker stats: +20% damage, +50% damage taken.)



Grey Warden Mage - Bloodmage

You all know where this one is going. Spend health to gain health, life-drain, etc.



New mechanic: Enemy spawn on pot break:



Each time a pot is destroyed there is a 5% chance to trigger an RNG roll to spawn one of the following:



Platinum Nug:

Same as a golden nug, 25% more gold from loot compared to golden. RNG Chance: 40%



Bear:

Spawns a bear on level with enemies based on difficulty. Drops 2x bear hide crafting material. Attacks group. RNG chance: 50%



Druffulo:

Spawn an aggressive druffulo on level with boss-difficulty enemies. 90% chance to drop a rare item, 10% chance to drop a unique. RNG chance: 10%.



Basically, this both makes pots a heck of a lot more fun, and will interrupt the meta of clearing groups when a spawn occurs. Player will have to think on their feet more often. Also, with the (slim) chance of a rare or even a unique, the store's RNG wont hurt quite so much.



New treasure chest bosses:

These enemies have the same chance to spawn as the current bosses.



Sloth Demon:

Spawns with a full bar of guard. Can 'sleep' players. Moderate damage, and very tanky.



Adult Dragon:

Who doesn't want to fight a dragon now and again? Fire. Lots of fire.
  • reckless-brezzy aime ceci

#30
Mofojokers

Mofojokers
  • Members
  • 645 messages
Classes
Golem: expanding on the idea could have multiple types of golems that are well known to dragon age fans. Now you could add all of them as classes or armor skins. I would personally prefer classes and to see what you guys can do with them we all love golems. :)

Sentinel Golem
Inferno golem
Ethereal golem
Runic Golem
Steel Golem
Stone Golem

Golems are creatures of hewn stone or sheets of metal animated with a spark of lyrium. A magical, not mechanical, process animates the golem, making it more of a living "iron/stone creature". Most commonly made of rock, they rarely speak. A magical control rod can be used to gain complete command of a golem. A golem which lacks a control rod retains free will.
  • reckless-brezzy aime ceci

#31
Chaos17

Chaos17
  • Members
  • 796 messages

I wonder if they will give SP these classes too :ph34r:



#32
Mofojokers

Mofojokers
  • Members
  • 645 messages
Classes
This is one class i guarantee many would not expect but maybe the mages or chantry felt like lending a few to the cause ;)

Sentinel:
Robed Sentinel:

Sentinels are Fade dwellers which possess suits of armor and constantly guard the repository of the Circle Tower and will attack any intruders. Presumably, there is some sort of a password that will prevent their activation, as the repository is infrequently used by the templars or senior Circle mages.
  • reckless-brezzy aime ceci

#33
Mofojokers

Mofojokers
  • Members
  • 645 messages
Classes

Chevalier:
Race: male/female human
Personality: pride and looking only to serve

The chevaliers are an elite military Orlesian organization. Only nobles can serve in their ranks. They are addressed as either Chevalier or Dame.
  • reckless-brezzy aime ceci

#34
Mofojokers

Mofojokers
  • Members
  • 645 messages
Classes

Ash Warrior:
Race: male/female human
Personality: pride and proud to serve looking for there bit of glory

The Ash Warriors are an elite and renowned unit of Fereldan fighters who use vicious mabari war dogs in battle. According to the legend their training is considered to descend from the dwarven berserkers. They are pious mercenaries who work for no pay, instead working for whatever cause they deem just. They are so admired by common Fereldans that wherever they go, they are treated as heroes.




No cause is greater than the inquisitions goal surely ash warriors would fight.
  • reckless-brezzy aime ceci

#35
Mofojokers

Mofojokers
  • Members
  • 645 messages
Classes

Dreamer:
Race: male/female elf
Personality: not much of a talker abit of day dreamer pardon the pun lol

A dreamer (Tevene: somniari), is a mage capable of entering the Fade at will, without the aid of lyrium. A talented dreamer can shape the Fade and affect the dreams of sleeping people, killing or driving them mad. However, dreamers attract demons and most prove too frail of mind to survive a demonic possession. As a result dreamers are rare.


Not your normal type class but this kind of mage could have some interesting abilities. Possible abilities could have him in a dream like state as his controls the mind of an enemy.
  • reckless-brezzy aime ceci

#36
Mofojokers

Mofojokers
  • Members
  • 645 messages
Classes

Magister:
Race: male/female human
Personality: thinks there better than the rest and most people are no better than animals still does not want the world to burn

Set them up like the venatori mage hovering there spell book to there side.

Magisters form the "Magisterium": the upper house of the Imperial Senate in the Tevinter Imperium. These coveted seats are split among the Circle of Magi, the Chantry, and the major families- whom are currently all mages. Their edicts rule the Tevinter Imperium.

Not all of them are bad as dorian makes that clear. I sure after hearing of dorians actions more may join the cause. :)
  • reckless-brezzy aime ceci

#37
Mofojokers

Mofojokers
  • Members
  • 645 messages
Classes

Fog warrior:
Race: male/female human
Personality: dislike anyone serving the Qun or Imperium, wants to end the wars and see time of peace

The Fog Warriors are a group of freedom fighters native to the jungles of Seheron. They seek to make it independent from both Qunari and Imperium rule. They arrive silently amid a deep and unnatural fog that is assumed to be magical. They paint their armor and skin a pale white to blend into their surroundings. Each group of warriors has its own fog dancer who recites the legends of old.
  • reckless-brezzy aime ceci

#38
Mofojokers

Mofojokers
  • Members
  • 645 messages
Classes

Silent sister:
Race: female dwarfs
Personality: cannot talk they cut out there tongues but wants to fight

The Silent Sisters is a fighting order of female dwarven warriors in Orzammar dedicated in unarmed combat.


This could be the monk type class of dragon age inquisition. :)
  • reckless-brezzy aime ceci

#39
Mofojokers

Mofojokers
  • Members
  • 645 messages
Classes

Shadow:
Race: male/female elf
Personality: does not trust anyone, mainly about making gold to survive

Shadows are self-taught elite rogues, masters of concealment and ambush. They strike from darkness, employing personal decoys and hallucinogenic poisons to distract enemies before sliding a dagger between their ribs. They are not organisation but rather freelancers.
  • reckless-brezzy aime ceci

#40
Mofojokers

Mofojokers
  • Members
  • 645 messages
Maps

Volcanic area wrought with destruction and signs of new life growing. Working your way up the volcano that is dormant for now.
  • reckless-brezzy aime ceci

#41
Mofojokers

Mofojokers
  • Members
  • 645 messages
Classes

Tranquil:
Race: any race but dwarf
Personality: even with there powers back there still emotionless and dont do sarcasm

Before reading further you need to remember a few things. A tranquil can be given there abilities back as casandra shares. The cool thing is they will come back stronger than before been made tranquil. This would be a very interesting idea and would love to see this implemented. :)

The Tranquil are a group of mages who went through the Rite of Tranquility and belong to the Formari. The Rite cuts off the connection to the Fade, and the Tranquil can no longer dream nor draw on the Fade to perform magic. As a side effect, their emotional center is utterly removed, which makes them undesirable to be possessed by demons in the first place. It should be noted that until 9:40 Dragon, the tranquil were thought to be immune to demonic possession.
  • reckless-brezzy aime ceci

#42
Mofojokers

Mofojokers
  • Members
  • 645 messages
Maps

A village destroyed by a rift now closed with dead villagers about. House pulled apart and signs of people leaving in a hurry.
  • reckless-brezzy aime ceci

#43
Mofojokers

Mofojokers
  • Members
  • 645 messages
Classes

juggernaut
Race: female/male dwarf,human or Qunari
Personality: not afraid of anything and finds pleasure in pain

Now this could be interesting a warrior 2h class that focuses on guard. It could also be able to build barrier on hit the class is all about keeping itself alive dam be the group. Less hp than a tank half tank and half dps.
  • reckless-brezzy aime ceci

#44
Mofojokers

Mofojokers
  • Members
  • 645 messages
Maps

Ostagar:

Representing the furthest point of encroachment by the ancient Tevinter Imperium into the barbarian lands of the southeast, the fortress of Ostagar was once one of the most important defensive Imperial holdings south of the Waking Sea.


(Maybe signs of the warden passing through)
  • reckless-brezzy aime ceci

#45
Mofojokers

Mofojokers
  • Members
  • 645 messages
Maps

Dark forest

Spiders have set up nests within this dark part of the forest. There is also a large number of corpses and cocoons scattered in this area.
  • reckless-brezzy aime ceci

#46
Mofojokers

Mofojokers
  • Members
  • 645 messages
Maps

Dragonbone wastes

Far to the south of Thedas, nestled between high, foreboding mountains, is a place where they say dragons go to die. There, in that harsh and wild land, a dragon at the end of her days would lie down and allow the bitter cold to take her. The Tevinter Imperium believed the tales, and imagined that the bones of these great and ancient beasts must be suffused with power—power they could take for themselves. And thus they sought out the place that their legends spoke of. This place is the Dragonbone Wastes.
  • reckless-brezzy aime ceci

#47
Mofojokers

Mofojokers
  • Members
  • 645 messages
Enemies

Varterral:
Spiders:
Deep stalkers:

Instead of one type of enemy why not three that have been seen with each other. The location has become over runned by these creatures with a varterral acting as boss.
  • reckless-brezzy aime ceci

#48
Cryos_Feron

Cryos_Feron
  • Members
  • 980 messages

The only new DLC content I want is 

a playable game.

 

And while god is already making gifts - a change to the loot system would be ... appreciated.


  • reckless-brezzy aime ceci

#49
Mofojokers

Mofojokers
  • Members
  • 645 messages
Armor

I believe that armor needs a good gear change. Its time to not look like your in rags or have a ice skate on your head. Mages more robe types also look at adding capes to armor Magister style. Warriors armor should be alot more beefy and bad ass looking. To the point they look like the suit is wearing them also nothing wrong with a cape dangling off the plate armor badass style. Rogues need darker gear and masks like the assassin atm looks abit silly with her mask backwards. Just food for thought would love to know what the bioware fellows think of some of my idea's. :)
  • reckless-brezzy aime ceci

#50
wertysy

wertysy
  • Members
  • 105 messages

Why are u posting things that was in DA:O with mods and DLC's? If u think that they will redo DA:O and implement it in MP... Not rly. They got rid of so much cool stuff leaving just typical fireballs and big sword swings that it's rather impossible to reverse that downgrade.

 

And bioware probably thinks highly about your ideas... They did it once already in DA:O and mentioned it existence in DA:I.