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(Bioware) new dlc content and fixes (Post suggestions here)


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#51
Mofojokers

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Loot system

Easy fix add two more chests 2400 and a 4800
Then simply do what you guys do best. Me3mp style have each higher chest have a small chance to get better and better gear. Of course a way to make this work would be me3mp again each weapon double can upgrade the weapon to a new tier. :)
  • reckless-brezzy aime ceci

#52
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Player check

Nothing worse than having a player level 8 join a threating game right level but gear of a lvl 1. Easy fix allow us to see what armor,items and potions they have on. Also another way to help to figure out if someone is worthwhile to keep is to have there challenge level next to names. This is only to avoid a bad kick say a 200 plus player joins threating probably with good gear.
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#53
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Increase inventory size alot

Add the option to make a game private in game

Add higher difficulty

Archers and demon commander need to be looked at. Had an archer side step me for 1261 even with the 200hp belt and my 10 constitution neck still died from full health out of stealth. Demon commander is fine if your host otherwise you lag die before seeing green. :*(

Venatori leader need a buff

Possible new item tier like in da2 orange for exotic

More stats (after match)
I.e when you went down, what enemy, what move and how much.
  • reckless-brezzy aime ceci

#54
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Sprint needs to be auto

New chest bosses

Vases need to be fixed the unbreakable ones kinda suck

Server stability and auto rejoin should a crash or dc happen to save the exp

Possible horde mode how many waves can you survive like round 5 but endless or say 25 waves

#55
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A proper day and night cycle inc weather helps when doing only three maps

Maybe abit of customizations to each class the personal touch nothing fancy

Maybe a possible new item to a chest that is like a master key to the chest doors and drop in 5s to help when your missing a class

There should be a male and female versions of each class. Some of us would prefer to play a male templar and a female hunter. :)
  • reckless-brezzy aime ceci

#56
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Reduce or remove player collision

Possible crafting our own weapons say it cost 28/40/28/40 still need the right rng. But would give us something to work towards and it would let us choose a perk to put on said weapon. Possibly adding new tiers by adding more materials.

Also a look at when enemies are knocked to the ground they become impossible to target or auto hit some times would be an easy fix.
  • reckless-brezzy aime ceci

#57
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Classes
We have the a broad spec of it but what about certain mage types i.e

Races: any race but dwarf
Personality: varies on each one but could be that these four come out together. By banding as a group in the mage and templar fight so they share a connection.

Pyromancer: all about fire with a possible new look on moves and affects. Frost step becomes fire walker knocks down mobs in its path and sets them alight.

Lighting weaver: all about lighting with new looks and effects on moves once again like frost step you get flash teleports foward paralyzing all in its way.

Cryomancer: all about winter affects you get the idea lol.

Ground breaker: this could be unique as in a mage tank if you bring back the rock armor of da2. Could be a very one of a kind mage and im sure people would love the idea.
  • Lancane et reckless-brezzy aiment ceci

#58
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Classes

Lifestealer:
Race: male/female human
Personality: cares little for there team mates and thinks life is a fleeting thing that they can take when ever they please.

Lifestealer is a vicious ranged hero whose abilities give him the power to bring down enemies quickly, while sustaining his health from absorbing the very life of his enemies.

#59
Stinja

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Do you know you can "edit" your posts, instead of making a new one each time?

 

It's a little button to the bottom right called "Edit".


  • J. Peterman aime ceci

#60
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Classes

Samurai
Race: female/male human
Personality: honor bound, very serious and does not show much emotion

the samurai are the entrusted watchmen of their vast and wealthy domains. They are an honor bound and fanatic sort, willing to give their lives at the mere word of their lieges."

#61
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Do you know you can "edit" your posts, instead of making a new one each time?

It's a little button to the bottom right called "Edit".

Indeed but i like to keep them this way helps me as i am searching for new ideas. I do go back and add more to them here and there. :)

#62
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Classes

Nightblade:
Race: female / male elf
Personality: does not let anyone get close , shows no kindness to others but is good of heart and caring.

Hunters of the night, they are entrusted with guarding the mortals from those creatures that would choose to prey upon mortal flesh. They are capable of creating multiple mirror images of themselves.

#63
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Classes

Bandit:
Race:any
Personality: ruthless and down right mean but gold is gold and they will do anything for it

Bandits practice their profession of thievery by force, rather than by stealth. They operate in the open countryside, making them somewhat similar to rangers. Bandits develop wilderness survival skills and certain criminal abilities to enable them to further their ends. They are typically involved in highway robbery, raids on small villages or isolated habitations, kidnapping for ransom, and similar sorts of activities.

#64
J. Peterman

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WTF?



#65
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Classes

Compassion, Valor, Justice, Faith and Hope
Race: spirit
Personality: based on the type of principle they embody


Such spirits characteristically do not wish to cross the Veil. They may instead comfort visitors of the Fade by dreams that strengthen the soul, or visions that promote epiphanies.

With the rifts these spirits would be honored to help the inquisitions goal. Could be they have been pulled through to our side.

#66
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Saarebas:
Race: male/female Qunari
Personality: because they have came to a truth and left the qun. They are not friendly to those who are still under the quns effect. There Personality matches that of someone who figures out there life was a lie.

Saarebas is a Qunari word for a mage, as well as a title given to all Qunari mages. Literally it means "dangerous thing" in Qunlat.

#67
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Classes

Bards:
Race: female /male human
Personality: matches that of varric but without the honor therefore willing to kill on a dime

Bards follow an Orlesian tradition, acting as assassins, spies, saboteurs and following other secretive pursuits in the constant, and sometimes petty, struggles between nobles. Having taken the minstrel's art to new levels, bards are skilled performers and master manipulators; bards can inspire their allies or dishearten their foes through song and tale.

#68
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Berserker:
Race: male/ female dwarf
Personality: matches that of oghren and loves nothing more than grog and fighting

The first berserkers were dwarves. They would sacrifice finesse for a dark rage that increased their strength and resilience. Eventually, dwarves taught these skills to others, and now berserkers can be found amongst all races. They are renowned as terrifying adversaries.

#69
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Templar archer:
Race: male/female human
Personality: with a family member as a mage they have always shown a kindness towards them. When the war broke out they helped mages to safety.

Mages who refuse the Circle's control become apostates and live in fear of a templar's powers--the ability to dispel and resist magic. As servants of the Chantry, the templars have been the most effective means of controlling the spread and use of arcane power for centuries.

#70
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Seeker:
Race: female/male human
Personality: seekers are in the chaos and they have followed casandra. They are just worried about the world and hold high hopes still in the maker.

Seekers are trained differently to templars.


The Seekers of Truth is an Andrastian order that answers directly to the Divine in Val Royeaux.

The organization acts as a check on the power of the Templar Order, acting in a secretive, investigative and interrogative capacity to root out corruption and protect the Chantry from internal and external threats. They also may become involved in the hunting of particularly cunning apostates. Templars fear and despise the Seekers, as they must usually involve themselves when the templars are failing in their duties.

#71
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Shapeshifter:
Race: all but dwarf
Personality: been hunted most of there life they harbor alot of hatred towards most. With the chaos they come to terms with the enemy of my enemy is my friend and joins the inquisition to stop the world of coming to an end.

(Caring, curious, hatered towards anyone not in favor of mages freedom)

Rumors speak of barbarians that hold secrets of transforming the body into the form of animals. The Circle of Magi denies such rumors, but this rare art survives in the forgotten corners of Thedas. Mastery of their bodies allows shapeshifters some protection, even in human form, making them durable opponents and staunch allies.

#72
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Blood mage:
Race: Any race but dwarf
Personality: matches early merill and believes blood magic is not all that bad if used correctly.
(Funny,nice and very upbeat)

Every mage can feel the dark lure of blood magic. Originally learned from demons, these dark rites tap into the power of blood, converting life into mana and giving the mage command over the minds of others. Such power comes with a price, though; a blood mage must sacrifice their own health, or the health of allies, to fuel these abilities

#73
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Grey warden:
Race: any race expect dwarf for warden mage
Personality: each has there own Personality but
These three feel better when working with each other.

3 different Grey Wardens, 1 for each archetype (similar to the N7 characters for ME3)

The Grey Wardens are an order of warriors of exceptional ability dedicated to fighting darkspawn throughout Thedas. They are headquartered in the very place of their founding, the Weisshaupt Fortress in the Anderfels, but maintain a presence in most other nations as well.

#74
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Werewolf:
Race: female/male werewolf
Personality: after comming to terms with there rage thanks to a certain spirit even tho the curse never left them. They wandered the lands keeping there distance (Very calm, wise and curious).

The werewolves are humanoid creatures which resemble a wolf. They possess higher intelligence than other animals, however their bestial nature usually overcomes them.

#75
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Enemies:

Abominations and blood mages a cult that wants the world to burn. Only to rebuild it themselfs and is turning fleeing mages into abominations.