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Best way to setup Party AI?


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#1
Crabby654

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Hey all!

 

So I have put about 6 hours into my current DAI playthrough and I've read so much contradicting information on reddit and here and from random people about how to setup the party's AI.

 

As a side note I am playing on normal (as a Mage) and would like to play my Inquisitor as much as possible and let the AI handle as much as possible. I'd like to "min/max" the AI of my party and be able to do everything the game has to offer.

 

I am gonna list a few main bullet points if anyone can help me out:

 

- What is the best potion setup for party members? At the moment I have everyone setup to use a potion at 50% HP with a 2 potion reserve. Is this the best way to set it up or is there a more optimal way to do it?

 

- How should followers be setup in terms of the follow/defend commands? At the moment I have Cassandra (my tank) following herself (I heard if she follows herself she will tank everything) and I have Solas/Sera both following Cassandra so they attack what Cass is attacking? I think? Does this make sense or should I change it up?

 

- I had also heard that it is best to setup the mage in the party to use Barrier as Preferred, as well as have the tank use preferred for all taunt abilities and the rogue to preferred use of Leap Back or whatever it is called. Are there any other preferred abilites you would suggest for the party?

 

Sorry if this is the wrong forum or whatnot to post this in but I really would love it if someone could give me some insight into what I should be doing with my party! Thanks a lot for any help :)



#2
I saved Star Wars :D

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The AI isn't as customisable as previous DA games, but you can get more depth out of the system than is immediately obvious.

 

In terms of following/defending etc, tank following themselves and others defending tank is one basic way of doing it. You play it like an MMO, send the tank in first, give them some time to build aggro on the mobs, then join in with dps. Personally, I prefer to have one dps defend the tank and the other follow that dps. This should mean that your damaged is focussed for quick kills on trash and that, as long as there isn't too much aoe, you only pull one mob at a time off the tank (which should soon be dead via the focussed damage.)

 

This is really worth playing around with, though, and you will get very different results depending on what character your are driving and how you play it. If you are a fairly tanky dualweilder, then it might be better for the tank to defend you and the dps to follow the tank. That should mean your team mates taunt/pull/kill one guy off you at a time.

 

It isn't perfect, but the time to kill on trash is so low that it doesn't need to be. Play around with it, but always take the 2-3 seconds to send your tank in first so he/she gets the early attention not your squishies.

 

In terms of preferred skills, it is worth having one escape/block/defensive type skill set to preferred on each character. They will use it pretty well to dodge or block damage.

 

It can also be worth having a combo primer set to preferred, with your detonators set to just enabled. That way they will tend to keep the detonator ready for an exploitable opportunity, like a primer being cast, rather than spam it off cooldown and then either not have it or the stamina to use when you want it. Again, not perfect, but it works fairly well.

 

Generally, though, you just want two or three skills maximum to preferred. Any more than that and you will get poor results from an AI that is spamming skills at the wrong time and emptying the stamina/mana bar. If you want more, then you should look at the differences in cost and cooldown length...low cost, low cooldown as preferred is probably going to give better results than the high cost/high cooldown, because the AI will only look to use the latter in what it deems to be a good situation to do so, rather than spam it off cooldown.

 

In terms of potions, 50% seems pretty high to me. Also, be careful of any reavers in your party as you don't want them chugging all your potions.



#3
I saved Star Wars :D

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Also, with combos, bear in mind the targetting preferences you set.

 

So you could set a mage, with a primer as preferred, to defend your tank. You could then set a dps, with a detonator as enabled, to follow the mage.

 

They should then a) focus fire and B) the dps should see the primer on their target, cos they are following the mage, and try to detonate it.

 

It isn't perfect, but it's fine for this type of game and tbh if the AI were any more customisable then they would need to make every mob twice as tough to kill, because your companions could probably save Thedas without the need for an Inquisitor.

 

They could do that, actually, and call it Dragon Age: War Table Missions.



#4
FoamingForias

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I disabled Leaping Shot on my archer. Got tired of seeing her leaping heroically off of platforms, walkways and even cliffs.


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#5
Crabby654

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Oh wow thank you for the tips! I will totally be tweaking some stuff now!

 

As for combo's and primers and detonators I really have no idea what any of that is..is it in the default skill tree's? I havent gotten to Skyhold so I'm not sure if its a specialized ability or not.

 

What would Solas's combo ability be out of curosity?



#6
I saved Star Wars :D

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You should have a read about them, but if you look at the skills (for any character) certain ones will be detonators. For example, energy barrage in lightning is an eldritch detonator when used on an incapacitated enemy. Therefore, for a cross class combo, if you incapacitate an enemy with a warrior's knockdown and solus then casts dispel....boom.



#7
Crabby654

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Oooh alright, that makes total sense now. I will def be taking a closer look at things like this!



#8
ThirteenthJester13

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Maybe someone could also give us an idea of what it means when you have a character follow or defend themselves. Ex: Varric Follow Varric

Or Cassandra Defend Cassandra, etc. Also what exacty does a defending character AI  do when he defends you or another or self. How does he react? What does he/she react to?ANd in both the contexts of Ranged and Melee.



#9
mutantspicy

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I like to set any archers to follow themselves, so they don't go rushing into melee.  Generally have a stealth, evade, fade step type thing set to perferred.  One or two quick cooldown actives set to perferred, and alot of stuff disabled.  AI gets confused with too much going on.  



#10
sinosleep

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Maybe someone could also give us an idea of what it means when you have a character follow or defend themselves. Ex: Varric Follow Varric
Or Cassandra Defend Cassandra, etc. Also what exacty does a defending character AI do when he defends you or another or self. How does he react? What does he/she react to?ANd in both the contexts of Ranged and Melee.

When characters are set to defend they won't do anything unless the character they are defending is under attack.
When characters are set to follow they will attack whatever character their following is attacking in lieu of which they will attack the closest enemy available.

So when you set a character to defend themselves they will only attack enemies directly targeting them unless you specifically command them to attack something. While this is safe because they'll stop what they're doing and attack anything that they draw aggro from (or run away from it depending on what your preferred skills are set to) it can also lead to characters standing around doing nothing if you aren't consistently hitting the attack my target button.

When you set a character to follow themselves they will attack the closest enemy available. This can be helpful in that if you tell them to attack something and then go off and do your own thing they won't follow you to your target and will instead keep attacking whoever you directed them to attack

Where these things can really come in handy is that was some classes you don't want your tank following you around from target target. For example if you are a rogue running around picking off archers and mages you don't need your tank or the rest of your party following you around in that situation it's better to set your tank to follow himself start the battle off by sending your tank to attack a group and then you don't have to worry about telling him to attack again because he's already at the group and so he's just going to attack that group until they're all dead. Meaning no dps is wasted on enemies you can destroy all by your lonesome while your group handles everything else.

So while the defending option can come in handy I feel it defeats the purpose of what the behaviors are supposed to do which is to make it so you don't have to micromanages often since if I have to keep telling my crew to attack my target then I am micromanaging them and if I'm going to micromanage them I may as well do everything for them.

So instead I tend to set the tank to follow himself the rest of the party to follow the tank and then I just can do my own thing as a rogue or a DPS warrior.

Only class I really use the defend behaviors on is the mage because as a mage you practically have to pause every other second to aim spells and if you're going to be in pause anyway then you might as well micromanage everything else so you never wind up having allies that are defending themselves standing around doing nothing.



#11
mesmerizedish

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This is a really useful thread :)
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#12
Crabby654

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I have Cassandra follow herself, Sera defend Cassandra and Solas follow Sera. Does this make sense? The reason I made Solas follow Sera is for the combo thingy we talked about earlier.

 

Out of curosity what 2 abilites would create a combo between Sera and Solas? (Sera is my Archer) I have Solas using the eldritch primer ability i think as preferred but I have yet to notice anything that Sera can do involving combos.



#13
brazen_nl

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I have Cassandra follow herself, Sera defend Cassandra and Solas follow Sera. Does this make sense? The reason I made Solas follow Sera is for the combo thingy we talked about earlier.

 

Out of curosity what 2 abilites would create a combo between Sera and Solas? (Sera is my Archer) I have Solas using the eldritch primer ability i think as preferred but I have yet to notice anything that Sera can do involving combos.

 

Rogue Sleep (upgraded Full Draw) followed by an Eldritch detonator gives Nightmare. Even better, the same Sleep followed by an Impact Detonator causes Rupture. See here and further down (post #12) for primers/detonators.

 

With regards to behaviors, I only use two different setups:

  1. Everyone follows themselves. I see combos everywhere.
  2. Tank follows tank, rest (ranged) follows me (controlled character). Same thing, only now I can put the tank on the boss and the rest follows my lead picking off the smaller stuff.

Hope this helps!



#14
lyin321

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 Nice thread.

 I was half convinced the AI in this game was 'do everythung you can do wrong', but maybe I was mistaken,,,