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DAI=MMO :)


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9 réponses à ce sujet

#1
Kalimar42

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I am glad this game plays a little like a MMO. I like the open world feel with a whole bunch of quest to be found. This game also reminds me of when I use to play pnp D&D. I have my party that travels around looking for adventure. I cant stand games that put you into a little zone and funnel you down one path,yuck yuck and yuck. You people are never happy. Do you realize what it takes to make a game today??????

 

 

To everyone that doesn't like this game, you can always go back and play games that were made 10-20 years ago. Very story driven little world games with little to no exploring. Except for the TES games they always had big worlds to explore with a decent story. My opinion of course. 


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#2
Gibsy

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I love the game, but I don't get what people mean by "it plays like an mmo."

I've played so many p2p mmos (WoW, ESO, Swtor in it's day, Rift, Warhammer, LotRO, DAoC, Ultima, etc.) I've played just about every obscure f2p MMO on the planet (pretty much everything on mmohuts.com) and I just don't get what they mean when they say it feels mmo-ey.

DA: I isn't massively multiplayer in any regard.

If people think the mechanics are similar to an mmo.. which one? WoW? Gladius? Allods Online? Pirates of the Burning Sea? XD

There's so many diverse MMOs on the market that I think some people just echo the thoughts of others without fully analysing their statements.

I think disregarding DA:I's combat system as a copy-paste WoW clone is both erroneous and completely unfair (not that I'm saying that's what YOU'RE doing, but many of our BSN associates are)

But if you thought it was like DND, I cant say because i only had the f2p version of that game :P
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#3
MagisterMaximus

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Ooooh OP is trying to be the sly fox.



#4
DEUGH Man

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I've never played an mmo, but it does feel a little silly that I can't take ten steps without having to kill yet another trash mob. It wastes time that I could be using to do something interesting. I do like the silly sidequests, though. Doing things for the little people does seem like a legitimate way to improve the inquisition's reputation.

#5
Cyonan

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Inquisition's campaign is neither online nor multiplayer which makes it not a MMO. It's just M.

 

Really what people seem to be complaining about are the sidequests used to fill up the world that are essentially just collecting ram meat with only a small amount of dialogue given to give it some context but no real choice.

 

It's like the Chanter's Board quests from Origins, but far more numerous.


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#6
Aurok

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When people use MMO in this context they are referring to the bog standard WoW design copied by everyone and their dog.

Open environments filled with respawning trash to fight, loads of trash to pick up and wafer thin (ie. easily produced in great quantity) narrative. The emphasis is on keeping you addicted rather than truly satisfied, and on easily produced padding content to keep you playing for as long as possible. It made sense for MMOs to be designed like this because they needed to keep you playing and subscribing (or playing and buying microtransaction tat) for as long as possible - that is their sole purpose.

Low quality single player games often adopt these elements simply because of how easy it is to make hundreds of hours of gameplay from comparatively little work.

#7
Gibsy

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When people use MMO in this context they are referring to the bog standard WoW design copied by everyone and their dog.

Open environments filled with respawning trash to fight, loads of trash to pick up and wafer thin (ie. easily produced in great quantity) narrative. The emphasis is on keeping you addicted rather than truly satisfied, and on easily produced padding content to keep you playing for as long as possible. It made sense for MMOs to be designed like this because they needed to keep you playing and subscribing (or playing and buying microtransaction tat) for as long as possible - that is their sole purpose.

Low quality single player games often adopt these elements simply because of how easy it is to make hundreds of hours of gameplay from comparatively little work.

That generalization of MMOS is completely unfair, as most MMOS either 1. Do not fall under that criteria, or 2. Do it in a way that people can find satisfying.

Even WoW has made fetch questing completely optional. Since 2010, the iteration of the Dungeon Finder, PvP awarding XP, etc., I leveled to 90 without doing a single open world quest.

More to the point, if you want to fore-go almost every fetch quest in DA:I (Which you can) you're still left with 40-60hrs of pure, satisfying content.
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#8
Lebanese Dude

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LFM for DAI. Need heals.


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#9
Lianaar

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(...)I don't get what people mean by "it plays like an mmo." (...)

 

That is more comforting, then you know.
I don't understand it either, and I thought it is due to me never having fun in the MMO-s I tried (which I admit is limited to STWOR and WOW, the later I basically fall asleep on while playing after two hours during the day). I was starting to think I seriously lack some information and that I am just plain stupid in this field of knowledge.

Alas, someone who is way more familiar with MMO games doesn't understand either, then I can relax.
As for WoW, DA:I has nothign in common with that game, at least from what I saw. There is a reason why I spent 2 hours with WoW and 200 with DA:I.



#10
VahnXIII

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LFM for DAI. Need heals.

Dear lord, how many hours did I waste sitting in the capital city waiting to see the "LFM, DPS, XYZ Dungeon" only to be one of hundreds of responses.

 

I swear it was harder getting an invite into dungeon party than it was to interview and accept a job offer IRL.

 

Painful memories...


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