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Character creation disappointments


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#1
Liucyfer

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Well, might have been covered, but wanted to talk about it anyways.

 

/rant on

 

When building up your character, choosing your breed is done by selecting cards with representations of the race (human, elf, dwarven, qunari, both males and females).

 

When created, we then get the ability to fine-tune the aesthetics of our character, and then, the huge disappointment:

There is no possibility to look like the race representations on the race selection cards!

 

Qunari female with long, wavy white hair from the representation? Forget it, you mostly have choices between bald, shaven; some plucks of hair, some shortish hair. Goodbye wavy white hair! :( 

 

This was the more frappant problem I was faced when creating my character.

 

Also... only two voices? Now I am forced to run around with a character which doesn't suit the looks I wanted to have (I like the represented styles alot!), and he/she talks like some dubbing actor for an exotic movie. I feel something is wrong, but it's hard to pinpoint it.

The weirdness factor would be equal to a sumo wrestler talking with a soprano voice.

 

/rant off



#2
Realyn

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Welcome to BioWare games, where hairstyles and beards go to die.

 

Well, unless it's on an NPC. That's when it doesn't suck so much. But PCs get their hair cut at Walmart, isle 8, for 50 cents a pop.

 

:P


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#3
Endurium

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I agree hair is generally awful/lacking, and the voice limit of 2 seems cheap. At least none of the males use Jowan's voice from DAO. :D

 

Here's looking forward to what the mod community is able to pull off in the coming year!



#4
Realyn

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Well, to be honest, two voices makes sense with the amount of dialogue in this game. Rather have two enjoyable voices then 10 mediocre ones.

 

Though, I wish Jennifer Hale would've done a male inquisitor voice. It'd make me Krem my pants. :P


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#5
Liucyfer

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Well, for the voices, there should be one for each race, imho.

 

The selection could be removed for my part. Just make voices suited for the race. The peeping voice does not go well for a dwarf or qunari. (Only playing female characters here btw, as the gender doesn't affect anything anyways, so that's my reference.) And a dwarf and a qunari should have slightly different voices too, both deeper than elves or humans, but still little variation between each other as well.

 

I learn to like the game, even with all its flaws, but I can't but feel sad about those character creation limitations.

 

And frankly, would love some gender differentiations too. Female bow rogue should be more evasive, faster firing, male bow rogue should be able to survive through damage little better and fire harder, for example.

 

Male warrior should be almost unmovable, and survive the toughest beating, female warrior should be able to evade bit more the damage (static warrior/tank vs dynamic warrior).

 

Only for mages I would have trouble finding any useful gender generation. magic is all about manipulating elements or the fade. Maybe make male magic more gore, more violent, female magic more pervasive (so direct damage vs indirect damage?).

 

Would have allowed for even more choices.



#6
Dakota Strider

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I know I stand in the minority on this, but I really objected when Bioware decided they needed to voice all the player character's conversations.  They can hire all the voice actors they want for my companions and other NPC's, but please do not force me to choose between two voices that do not sound at all what I want my character to sound like. I have no problem choosing from text, and reading my character's responses, and using my imagination to decide what my character's voice is.  With the accents Bioware uses now, I have to read the text anyways, to understand what he is saying. 

 

Besides the advantage of being able to immerge oneself into their characters better this way, I believe it would also increase the amount of role play options the writers would have.  Older games, that did not voice all of the hero's conversations, had far more options, than current games that try to use voice for everything.  Voice acting is expensive, and to have actors say their lines for conversations that may never get used (based on players' choices) is considered wasteful.  So, that is one reason why the past two DA games felt more like a train ride, than older Bioware CRPG titles. 

 

And the main character does not need to be totally mute.  Older Bioware games had about a dozen or more different voices for each gender to choose from.  It could be done again, with several dozen or more short phrases, shouts, commands, expressions that the character would use in combat, or other situations. 

 

As I said, I know that many people like the movie affect of being able to hear everything their character says...they don't care that it actually diminishes the amount of dialogue in the game, or that the voice may not sound anything at all like the class, race or gender of the character the voice is coming out of.  Imagination is overrated, after all, and if they cannot hear it and see it must be broken. 


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#7
RazorrX

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Meh.  For me the biggest failures with the CC are the really bad hair styles and the lack of proper lighting/angles.  I had to remake my male elf 7 times before I no longer got the monkey mouth look in cutscenes.  (IE he looked normal in the CC but in certain cut scenes his lower face resembled a monkey).  7 times.  7 times thinking is it fixed? and then "Ah hell!" and start over.

 

Also would enjoy a form of body slider one day for a DA game, so that my warrior could be buff, my mage slender and my Rogue lean and mean.



#8
Efvie

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the voice limit of 2 seems cheap.

 

Coughsputter. Do you know any other games that offer fully voiced dialogue in two, let alone four different voices? It’s a huge cost.

 

 

The lighting is the biggest functional problem in the char creator. The in-game character will vary hugely from what you see in CC, especially the further you get from Ultra settings.


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#9
Liucyfer

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And also missing import/export functions, to use nice looks made by the community. :)



#10
BeyondTheStars

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They needed 10 more years to work on this game it seems. Too many things released in unfinished state, including character creation: not enough variety, bad looks towards tolerable on most assets... I hope they still work on this and will add later: hair, head mesh, everything - and means to change the looks on existent characters too.

 

EA - give more artists to BioWare, the team is too small, too much work left undone. The story is amazing, worth investing enough to raise the artwork to a decent level. The player character offering it's a disgrace in this game, worse than ever in any BioWare game to date, very poor quality and variety.



#11
Jaspe84

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My only grieve with CC is those hair styles, i mean there is 2 or 3 ok looking styles and rest is shaven/bald or otherwise over-the-top emo/punk styles.



#12
Liucyfer

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Yup, I keep hammering on it, those tarot card representations are awesome, especially the female dwarf and female qunari. Wish I could have those representations as characters.

#13
Qoojo

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I just created a human. Put a beard and moustache on him, and it was clear that it was too low. The moustache started on the upper lip with almost nothing above the upper lip. It just looked ridiculous. I could not find anyway to raise it up.



#14
Shades of Night

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Add to this that they went and specifically changed things in DA2 so that all the Dalish speak with... I think it was Welsh accents? Then I create my Dalish in Inquisition, and she cannot speak with such an accent. Thus I just headcanon her speaking like... Minaeve I think her name was, the elven mage you turn in creature research stuff to in Haven who came from a Dalish clan.

 

I do understand the voice limitations though considering, as mentioned, the number of lines of voiced dialogue required and the amount they'd have to pay extra voice actors for all that. I mean in DA2 we got no choice, just one for each gender. Here we get four, two for each gender. If we wanted one for each race and gender... That would be eight, double the amount which would likely be a bit expensive.

 

That hair though... Yup, they've really gone backwards with that. My Hawke had to downgrade her hairstyle from DA2 :P A lot of the eyebrows are ridiculous too. I think the whole Chargen screen should allow you to change the background to different scenes/lighting and get your character to make different expressions so you can really see what they'll be like before starting.

 

And I would have loooved something to at least change the width of the default body types, so I could for example make a male Qunari that wasn't so huge.



#15
Kantr

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Add to this that they went and specifically changed things in DA2 so that all the Dalish speak with... I think it was Welsh accents? Then I create my Dalish in Inquisition, and she cannot speak with such an accent. Thus I just headcanon her speaking like... Minaeve I think her name was, the elven mage you turn in creature research stuff to in Haven who came from a Dalish clan.

 

I do understand the voice limitations though considering, as mentioned, the number of lines of voiced dialogue required and the amount they'd have to pay extra voice actors for all that. I mean in DA2 we got no choice, just one for each gender. Here we get four, two for each gender. If we wanted one for each race and gender... That would be eight, double the amount which would likely be a bit expensive.

 

That hair though... Yup, they've really gone backwards with that. My Hawke had to downgrade her hairstyle from DA2 :P A lot of the eyebrows are ridiculous too. I think the whole Chargen screen should allow you to change the background to different scenes/lighting and get your character to make different expressions so you can really see what they'll be like before starting.

 

And I would have loooved something to at least change the width of the default body types, so I could for example make a male Qunari that wasn't so huge.

16 voice actors.

 

Custom bodies went when they added in extra races



#16
Realyn

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...a male Qunari that wasn't so huge.

 

Heathen! Male Qunari are supposed to have massive shoulders to carry those massive, soft and pillowy manbreasts around!  :angry:

 

 

 

Ehm... yeah... eh... Right. Never mind me.



#17
Endurium

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Coughsputter. Do you know any other games that offer fully voiced dialogue in two, let alone four different voices? It’s a huge cost.

 

 

I'd forgotten about voiced conversations, and was thinking of past games that offered a wide range of voice styles for combat and click actions when I wrote that. I don't see myself using the second voice much.



#18
Efvie

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I just created a human. Put a beard and moustache on him, and it was clear that it was too low. The moustache started on the upper lip with almost nothing above the upper lip. It just looked ridiculous. I could not find anyway to raise it up.

 

You can try to mitigate that by changing the face structure, and then basically enlarging the jaw and moving the mouth and nose down further than they really should be. And the facial hair meshes still look atrocious.



#19
Shades of Night

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16 voice actors.

 

Custom bodies went when they added in extra races

Well eight if you take it down to one choice, but yes sixteen if you have two choices for each race for each gender.

 

Funny thing is I know Temple of Elemental Evil allowed me to adjust the height and I think width of my characters, who were little but I think were in 3D. And I know there was at least one MMO that I poked at which let me change the body type of my character... May have been Conan or GW2. So I'm pretty sure they could do it, even with different races. I guess it is a matter of priorities though, and I'd certainly rather have better hair :P

 

Heathen! Male Qunari are supposed to have massive shoulders to carry those massive, soft and pillowy manbreasts around!  :angry:

 

 

 

Ehm... yeah... eh... Right. Never mind me.

But...! My rogue Qunari! How is he supposed to hide anywhere or sneak very well or dart about in combat! (difficult enough with the height and horns sticking out) And his neck is like a tree trunk! :lol: Besides I think Iron Bull has enough massive, soft and pillowy manbreasts for everyone :D


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#20
RShara

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Coughsputter. Do you know any other games that offer fully voiced dialogue in two, let alone four different voices? It’s a huge cost.

 

 

The lighting is the biggest functional problem in the char creator. The in-game character will vary hugely from what you see in CC, especially the further you get from Ultra settings.

 

This is what bothers me most.  What I thought looked like subtle and elegant make up on my character in the CC ended up clownish and horrible in game.



#21
Captain_Obvious

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I actually love the character creator.  I think I'm the only person who thinks long hair on a person who is fighting is silly.  I also never use any of the longer hairs also because I can't stand it clipping through ears and faces.  Ugh.  But dude!  have you seen the eyes you can make?  Sweet maker...  Yeah, the lighting isn't the greatest, but I always spend hours in the CC anyway just to see what I can do.  I managed an elf with disappearing vallaslin, so that made me happy.    



#22
Jaspe84

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I actually love the character creator.  I think I'm the only person who thinks long hair on a person who is fighting is silly.  I also never use any of the longer hairs also because I can't stand it clipping through ears and faces.  Ugh.  But dude!  have you seen the eyes you can make?  Sweet maker...  Yeah, the lighting isn't the greatest, but I always spend hours in the CC anyway just to see what I can do.  I managed an elf with disappearing vallaslin, so that made me happy.    

Well it seems obvious, Captain, that this is a Role Playing Game and character customization is a large part of it. DAO and DA2 had better hair options, now combine those options and add DAI's selection and we would have pretty great range of styles.



#23
Weltall

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Well eight if you take it down to one choice, but yes sixteen if you have two choices for each race for each gender.

 

Funny thing is I know Temple of Elemental Evil allowed me to adjust the height and I think width of my characters, who were little but I think were in 3D. And I know there was at least one MMO that I poked at which let me change the body type of my character... May have been Conan or GW2. So I'm pretty sure they could do it, even with different races. I guess it is a matter of priorities though, and I'd certainly rather have better hair :P

 

But...! My rogue Qunari! How is he supposed to hide anywhere or sneak very well or dart about in combat! (difficult enough with the height and horns sticking out) And his neck is like a tree trunk! :lol: Besides I think Iron Bull has enough massive, soft and pillowy manbreasts for everyone :D

It's kind of what put me off from making a Qunari rogue. I thought the melee damage reduction would be good for a duel-wield rogue, who is otherwise pretty fragile for someone on the front lines. Plus the horns would be kinda cool. And with the right editing, though I don't like any of the hair, their face doesn't have to look quite so misshapen and ugly. So I made my Qunari, with cool horns and a face that with not so much of a Klingon forehead and was content. Until I picked up those daggers. Those things look like toothpicks in the meaty hands of my "quick and nimble" rogue.

 

Not saying they need to be skinny, but just a little more slender would be nice.



#24
Weltall

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And lighting. Others have mentioned it, but that dark lighting on character creation really makes it hard to get a good idea of what I really look like.

 

The actual face creation is some of the best I've seen though. I've never seen options to change the inside and outside of the iris, or a slider to adjust lip glossiness. Honestly, in that one aspect of creation, I don't think I could ask for more, except maybe maybe let me toggle a few different lighting and facial expression options to make sure everything looks good.



#25
Digitalprowler

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I actually love the character creator.  I think I'm the only person who thinks long hair on a person who is fighting is silly.  I also never use any of the longer hairs also because I can't stand it clipping through ears and faces.  Ugh.  But dude!  have you seen the eyes you can make?  Sweet maker...  Yeah, the lighting isn't the greatest, but I always spend hours in the CC anyway just to see what I can do.  I managed an elf with disappearing vallaslin, so that made me happy.    

Almost every warrior culture in the history of mankind would beg to differ on the long hair. Some history knowledg would do you good.