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Guard Broken or Working As Intended?


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11 réponses à ce sujet

#1
Hurkaleez

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A few minutes back I was on my level 11 Katari and came to a ledge I like to drop off as a shortcut in Elven Ruins. I dropped off(went to edge carefully to minimize fall damage) with Full Guard and landed with only 2 guard bars remaining. I watched 2 other players behind me drop for ~135 damage each. 

 

So my Full Guard (chains across entire health bar) equates to 150 health?! That would explain why guard seems so fragile and so easily 1 shotted away. What am I missing here, please help.



#2
knownastherat

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(Max) Guard is % of your health, sometimes called "additional health bar". The advantage is it can be build and it does not decay. You can think of it as part of your health bar which can be regenerated. 



#3
TheThirdRace

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You're missing nothing. Guard is 25% of your health so if you have 600 health it's about 150 guard. Guard can be "upgraded" with passives (25% to guard for example), but it's much worst than Barrier in my opinion. At least it's "infinite" as it doesn't decay over time.



#4
Hurkaleez

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OK thanks guys. I did not realize basic Guard was only %25 of your health. Seems skimpy to me.



#5
Feranel

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One of the differences between guard and barrier is that damage reduction applies before guard, but not barrier. IE: Barrier on someone with high armor and damage resistance is just as good on someone with no armor or damage resistance.  But Guard on someone with high armor and damage resistance will last much longer than guard on someone with no armor or damage resistance. 


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#6
Adhin

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Yeah, which is great if we actually had armor in MP. Sadly they felt we should have no real armor in MP so we take 400-800+ dmg on are TANKS. It's really irritating.

 

-edit-

Feel like I should say I don't think we should have the same kinda armor you can get in single player. I mean I crafted some T3 (non-masterwork) armor with 'out' dragon bone for 380 armor on Bull. That's over 400 if it was T3 masterwork 'with' dragon bone. That would be a tad much but we SHOULD be upgrading to 200, not 90. Legionnaire armor + top end shields have around like 110? Should have more like 230.

 

I have a feeling this is because they balanced around the attribute bonus points since they're unlimited. Thing is, those all take effect after armor anyway. We'd have to prestige warriors 100 times, and rogues 100 times, to get the same 'general effect' as us having 200 armor. Which isn't entirely true since it's % based instead of DR. So it would be universally less useful but would help about the same on large hits.

 

So yeah, Guard is based off armor totals we do not have in MP. I don't know if we ever 'will' have that. A lot of this feels like they expect us to just reset characters a few hundred times to make up the difference and, frankly, I hate resetting characters. Its crap, I like getting a character to 20 and, you know, using him.

 

Still loving MP but holy god... I don't like re-lvling a billion times.


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#7
xROLLxTIDEx

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Guard is overrated. It is only useful on the Lego. Quit trying to build up guard on the 2 handed warriors.

The real keys to defense are the damage resistance %. And these you can theoretically take to 100% resistance with promotions.

#8
Anzer

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One of the differences between guard and barrier is that damage reduction applies before guard, but not barrier. IE: Barrier on someone with high armor and damage resistance is just as good on someone with no armor or damage resistance.  But Guard on someone with high armor and damage resistance will last much longer than guard on someone with no armor or damage resistance. 

Unfortunately, nobody in MP has or can attain high armor akin to anything in the SP. If they eventually have armors that are over 100, guard will start to show its worth.



#9
Adhin

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@xROLLxTIDEx : Which is the problem. That would take 200 prestige of warriors. Which going off what happened in ME3, someone will actually do. There is probably an 80-85% defense cap. Or maybe not, maybe 100% just ensures 1 dmg from everything. Just seems like a poor design choice to allow stats to be upgraded indefinitely. Prestige 200 rogues and your sitting at 100% crit chance 'and' 100% ranged defense.

 

It's like the game is based around you prestiging some unknown number of times equally across all classes. Anything past that it starts getting to easy, anything prior to that makes warriors a giant pain in the ass to play.



#10
xROLLxTIDEx

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It will take a long time, but someone will do it, reach the cap.

I do think that they designed the game with the thought that many people will promote and balanced with that in mind. I think they intended for people to have to promote in order to be successful at perilous. It doesn't have to be 200 times.

They may eventually give us better armor which will make guard more valuable, but as it is now, it just isnt that effective.

As to how it should be, i dont know. Who am i to say.

#11
Rhaine

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Hmm i dont even bother promoting anymore, it just doesnt feel like its worth the effort.

 

I mean, the classes are more fun to play when you unlock more abilities to use, i dont want to be stuck at period of having less fun for the sake of +1 cunning or what have you.

 

But anyway back on topic..... tbh guard seems like an oversight to me on the devs part, it just doesnt work as efficiently as it should prob because of the lack of armor as someone stated.



#12
Adhin

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Yeah, Armor works fine in SP. But you get to actually progress it as you play. Your not stuck with the same armor you got at lvl 5.

 

As far as defenses, them being percent based is, ultimately the issue in how much you'd have to promote to make a difference. 100 Promoting rogues, you go from getting 2 shot to 4 shots. 100 promotions to survive 2 more arrows. That's absurd. Once your at that point it takes considerably less to get the same effect. 50 more promotes and you can now survive 8 shots. Doubled in half the amount of last time. That continues, once you've promoted  180 times your surviving 20 shots. 40 at 190 promotions. 200 and your at the whole magical only 1 dmg so it's whatever HP you have so.. 800-1k-ish hits from ranged.

 

Anyway, point is, because defenses are percent based, you need a large amount to see a difference initially. Items, currently, can help a bit as you can get a good bulk of ranged defense that way. Range defense belt, range defense via boot/glove upgrades you can get to... I'm not sure actually. 30%? So cut out 60 promotes to everything I said above.

 

Anyway, hope they have something down the road they do something outside of defenses are as only real method to mitigate dmg. They had this issue in ME3 too, they had to heavily update the %DR on some classes since it was to low (30% is pathedic lol).