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Nightmare 2h Champion, Does it work?


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17 réponses à ce sujet

#1
Valerius

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Hey everyone, I recently spoke to an experienced player about this and was wondering if anyone here has managed to create an effective build for a 2h champion. Note that I am not intending to use him as a main tank, but rather as an off tank to take pressure off of teammates. If anyone has a build for this or at least an idea that would be great and if not I guess I'll just go sword and shield haha.



#2
kstarler

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It should be possible to 2h tank on Nightmare. The only things I can see being a problem are ranged attackers, since I don't believe Block and Slash will block incoming ranged attacks like a shield will. However, if you're off-tanking, this shouldn't be a problem, and if you go down the Champion tree, the invulnerabilities should also mitigate incoming ranged attacks if timed correctly.

 

Please note that I have yet to get my 2h warrior out of Haven (too busy having fun on my mage & rogue), but I was able to tank the pride demon encounter using Block and Slash. Are you going to use Cassandra or Blackwall to main tank? If you're using Blackwall primarily, you might consider Templar instead of Champion, for the added utility. Dispelling barriers is very useful.



#3
Valerius

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Cassandra would be my main tank. I would also constantly have either dorian or solas for support/barrier spam and an archer like sara or a respecced cole. I realize going sword and shield would be much easier for champion but the double-tank situation I would be in at the beginning of the game would just feel awkward. 



#4
kstarler

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Are you playing/planning to play with Friendly Fire on or off? If on, I'd go with Dorian. If off, I'd go with Solas for his Rift Mage AoE ability. I forget its name, but it's the one that draws in all nearby enemies.

 

Either way, Champion should definitely work with Cassandra tanking.



#5
Valerius

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yeah Friendly Fire would be off so I was thinking mid to late game my combo would consist of pull of the abyss to bring everyone together, static cage, templars wrath of heaven and then detonation (forgot what its called) and mighty blow with whirlwind thrown in. Seems like that would pretty much annihilate anything. The only problem I see is surviving with 2h until I unlock champion spec



#6
Pluvie

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Hey mate, just finished my playthrough on nightmare as two hander champion, and I gotta say, it's not only viable, it's the best spec! (in my opinion even better than reaver).

 

In fact, I was able to solo the Ferelden Frostback at level 13 and the Northern Hunter at level 14, due to the imbaness of Walking Fortress.

My plan wasn't actually to solo them, but my teammates got pretty much wrecked at the start and I didn't want to bother with the stupid AI that they have so I thought "let's see how long I can stand".. well turns out I stood there until the end :D

 

One other skill that it's often overlooked is To The Death. Now let me say this skill is absolutely amazing, the harder you hit and the more you get guard while they receive progressively increased damage (once did a 13k crit with mighty blow on a despair demon, and this was at low level with tier 2 gear, basically one-shotted it with full barrier up).

 

If you feel weak against ranged enemies pick up Grappling Chain + upgrade, works well in combo with Mighty Blow since it applies a knockdown and not a stun as stated in the tooltip.

 

A couple of tips for gear at the start, helps you survive the first 8 levels which are the tougest of the entire game!

As soon as you can, go to the Fallow Mire, and north of the second camp it's a cave with a masterwork tier 2 greatsword schematic. You can get there without killing any mobs so you should be able to do it early.

Then, to pick up tier 2 metals, go to the Forbidden Oasis and you will find paragon's luster all around the zone (even here you should be able to avoid all the fighting).

Having a good weapon at the beginning, as soon as you can, is the most important thing to do.

 

Good luck!


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#7
Robbiesan

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 templars wrath of heaven and then detonation (forgot what its called)

 

 

Spell Purge - yeah, this combo is great.  use it with my Templar in DAMP to great effect



#8
WillieStyle

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I've been considering the 2H Champion. I'm sure my survivability will be fine. But I'm concerned that my dps will suck. Is "To the Death" plus 2H skills sufficient to do Reaver-quality dps?

#9
Pluvie

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I've been considering the 2H Champion. I'm sure my survivability will be fine. But I'm concerned that my dps will suck. Is "To the Death" plus 2H skills sufficient to do Reaver-quality dps?

 

Well from my experience (played both specs at least to level 19, in two separate playthroughs), Reaver damage output will always be better, no matter what. Dragon Rage hits insanely hard, fast and AoE. The thing with Champion is that frees your tank slot in the party, because you will be able to tank as good as a weapon and shield warrior (if not better since Champion's guard generation is just great). This means that you can bring one more dps to your party, and thus overall damage will be higher than a reaver comp.

 

One thing that helped me a lot with dps was crafting the walking bomb masterwork as it added spirit damage (and a nice aoe as well) that bypass armor and scales with your weapon damage which as two hander is very high.

 

Also don't bother with two hander abilities, other than mighty blow, in my opinion; that tree is very lackluster.



#10
kstarler

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Also don't bother with two hander abilities, other than mighty blow, in my opinion; that tree is very lackluster.

 

What about Block and Slash (or whatever the guard ability is called)? Are the guard generation and invulnerability powers from Champion good enough on their own that you can just attack without trying to directly mitigate the damage?



#11
Pluvie

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You bet they are.. just jump in the middle of the action pop Walking Fortress and see them squirm :-)

 

The true mitigation abilities are the passives in the weapon & shield tree, namely Turn the Bolt and Turn the Blade. Also, Block and Slash does nothing against ranged attacks which are your only real threat.



#12
Valerius

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Well from my experience (played both specs at least to level 19, in two separate playthroughs), Reaver damage output will always be better, no matter what. Dragon Rage hits insanely hard, fast and AoE. The thing with Champion is that frees your tank slot in the party, because you will be able to tank as good as a weapon and shield warrior (if not better since Champion's guard generation is just great). This means that you can bring one more dps to your party, and thus overall damage will be higher than a reaver comp.

 

One thing that helped me a lot with dps was crafting the walking bomb masterwork as it added spirit damage (and a nice aoe as well) that bypass armor and scales with your weapon damage which as two hander is very high.

 

Also don't bother with two hander abilities, other than mighty blow, in my opinion; that tree is very lackluster.

If I only took might blow, where would I grab all of my other damaging abilities from? Also if youve played both s&s and 2h, which have you prefered?



#13
Swin

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I played 2h champion as my main tank and it worked out fine. I didn't take mighty blow, I went block and slash / pommel strike. To the death is amazing and upgraded lets you tank most, it's probably a little overpowered actually. I didn't even take the passives from SnS.



#14
Ou_Deis

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Is berserk gear any good for increasing champion DPS while still being able to tank or off-tank, or is the increase in damage from enemies too much? The idea of a berserker champion amuses me....



#15
Manki

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Is berserk gear any good for increasing champion DPS while still being able to tank or off-tank, or is the increase in damage from enemies too much? The idea of a berserker champion amuses me....

 

100% increased damage is A LOT, especially on nightmare. In fact, it's enough extra damage that full on Shield tanks will get gibbed fairly often.



#16
Ou_Deis

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100% increased damage is A LOT, especially on nightmare. In fact, it's enough extra damage that full on Shield tanks will get gibbed fairly often.

 

Is that true even with tier 3 armor and ample use of champion invulnerability? It's the same basic principle as To the Death, just taken to... a greater extreme than To the Death, especially if you combine all three berserk values (if they stack multiplicatively that would max out at about 172% damage inflicted in exchange for 600% damage taken, right?).



#17
Swin

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You would die LOL - invulnerability doesn't last nearly long enough, even to the death gets risky as 2hd after a while. If we didn't have the front armor bug it might be possible.



#18
Swin

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I actually just tried soloing a lvl 19 giant using a save from when I was lvl 21. I only used a +10%/100% berserk and it hurt, whereas I can easily take it without. The extra damage simply isn't worth it if you are trying to tank. To the death provides way more damage for much less risk.