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When are we going to get a gritty, realistic RPG?


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#1
Merlik

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I'm not saying Dragon Age has to be this, but I dream of the day an RPG will match the realism of some modern day first person shooters. It seems there is a gap here that will never be filled. I would like to see a fantasy RPG not be afraid to do the following:

 

Not every character has to be the same level.

Like in Lord of the rings, Gandalf had to be way higher level than the other characters, it would be cool if say Solas was 5 levels higher than the other characters, Varric kept some experience from Dragon Age 2, etc. The main character could catch up to them over time.

 

Characters Die 

I've always liked this, even when I liked the character a lot, if they died in a meaningful way, it was always cool to me, This is just one of the reasons Game of Thrones is so great

 

More realistic connection to game equipment and environment

Crafting armor takes time. You could easily say in your head, "Ok a week just went by instead of getting the armor instantly" but I would prefer if this time was tracked in game. Request armor to be made and there is a time tracker or something like that, when it is done you can go collect it.

 

Ore isn't just laying around and you can go pick it up, you need the proper equipment and time to get it.  One of my favorite things in Red Dead Redemption is how they took the time to make skinning animals a cool and realistic animation. It really did tons for immersion.

 

More realistic character reactions and damage

I would love it if a character could get injured to the point that they had to sit it out for a while. Perhaps they have a broken leg, or just need extra time to heal. If Iron Bull falls in battle, I would like to get some reaction to that happening instead of him just popping up after the fight is done and chugging a potion and move on like nothing happened.

 

More comments from the party when the enemy is spotted. They could give there assessment of the situation, like saying we should prepare, or flee, etc.

 

Characters do more than just stand around

When I rest at camp, after the fade, I would love to see the characters doing something, sitting, cooking, etc. 

 

It would also be nice to be able to talk to them in camp just like you can in skyhold, I know it would have to limit the options as many cut scenes take place in skyhold, but at least let me talk to them.

 

 

 

The best examples I can think of are Red Dead Redemption and Last of Us. The way they handled NPCs and everything else is amazing and I would love to see things done in those games done in a fantasy RPG. In Last of Us, the main character is so wounded that he is out of it for months and you get to play Ellie, its one of the best parts of the game. I am sure there are things a lot of the military first person shooters that could be done in a fantasy game too, but I don't play those much, so can't give any examples. 

 

Basically just saying, the more "game like" stuff reduced, the better.  


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#2
Eelectrica

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In about 6 months time... Hopefully.


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#3
Merlik

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Witcher 3, yes....


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#4
Crackseed

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Yeah, Witcher is probably your answer if you want a gritty, much more morally ambiguous RPG :) Great game series though the combat can be a bit...iffy.


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#5
Sondermann

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Actually, if I remember correctly, the previous two Witcher games don't meet any of the requirements of the original post (it even had the extremely unrealistic mechanic where Geralt somehow forgot all about his previously acquired abilities between parts 1 and 2  ;-))


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#6
Renmiri1

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Mass Effect Forum is 3 folders down


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#7
frankf43

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Yeah, Witcher is probably your answer if you want a gritty, much more morally ambiguous RPG :) Great game series though the combat can be a bit...iffy.

 

I hate the button mashing in Witcher and could never really get into the protag.


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#8
Paul E Dangerously

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I don't even need "realistic", just "plausible". If you leave me scratching my head wondering what in the blazing hell the developers were thinking, it's not good. Just make sense, that's all I ask.



#9
dreamgazer

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#10
Unlucky 13

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And here I've felt that Dragon Age was too "gritty" and dark as it was already during the first two games.  Of course, I'm a guy who grew up on Final Fantasy.  

 

I really like the happy medium Inquisition has found, personally.


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#11
Cyonan

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I feel like we have enough gritty stuff already and don't need more.

 

As for realistic, you can get to a point where it starts interfering with the game actually being fun. Sure it might be realistic for weapons and armour to take a week to craft, but it would be annoying as hell to wait an entire week for it. I could have already finished the game and be well through a second playthrough by then.

 

Even if it's not a full week, having a timer runs the risk that the player will simply have out leveled the gear by the time they can actually use it.

 

Some times that "game stuff" is there because it wouldn't be enjoyable for most people without it, and at the end of the day the game needs to be enjoyable.


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#12
frankf43

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I've got all of those somewhere. Not played PnP for over 30 years though.



#13
Awkward Octopus

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I'm not saying Dragon Age has to be this, but I dream of the day an RPG will match the realism of some modern day first person shooters. It seems there is a gap here that will never be filled. I would like to see a fantasy RPG not be afraid to do the following:

 

Not every character has to be the same level.

 

Characters Die 

 

More realistic connection to game equipment and environment

 

More realistic character reactions and damage

 

Characters do more than just stand around


 

Basically just saying, the more "game like" stuff reduced, the better.  

 

*snipped things for neatness*

 

I like your arguments, they're well-described, and I think they're legitimate. I don't agree with many of them - but it's not really a matter of your ideas being "bad" as simply a matter of taste (there's a reason I rarely play FPS). I'll address your points with my personal opinions. Full disclosure: I haven't played DAI yet (building a new rig).

 

Character Level - I think this is tough to adjust simply because it's a game. They want you to be able to pick who you like to be around - if Varric is a significantly higher level than Sera and Cole, why would you pick either of them? He would make your party significantly stronger, so it would be a disadvantage. Since character is such a significant part of BioWare's style, I can't see why they would do this except for perhaps as a special prologue thing (like, for example, your PC's origin story as they meet their mentor, who is significantly stonger).

 

Characters Die - I'm extremely meh about this "dark and gritty" trend. I, personally, think it's a fairly lazy way to inject drama and angst into a story (I'm still sore about the fridge-stuffing of Leandra). I hate when my favorite characters die, it makes me stop watching TV shows. Such events should be reserved for extremely important moments, and even then, it's hard to write well. I'm not saying "never do this," but it has a lot more impact when you're not expecting it could happen at any time to anyone. It's predictable and kinda boring. Plus, it's a current trend and not jumping on that bandwagon is something I prefer.

 

Crafting/Environment - I don't necessarily disagree with this, but I think it would be hard for many gamers to see the point of what could be considered unnecessary time extension to the game play. Say you order some armor, what do you do while you wait? Quests? Go do some leveling? Resource gathering? How long should it take? What if by the time you get it back, you've leveled enough that you need different armor? What if you want specific armor for a boss fight but now you have to wait for it to be done before you can go fight? I think this is a game mechanic that, while the idea is interesting, it would end up more frustrating in practice.

 

Character Reactions/Injury - This is sort of like the above, but I think more feasible. It's like the injury system of previous DA games, but extended. Could be extremely annoying when you're in the middle of a quest/mission and can't switch out characters. Hmm. This is something I'd consider depending on how it's implemented. The comments thing is cool, but perhaps limit to major fights or more towards the beginning of the game (in case people don't really want help figuring things out).

 

NPC's Doing More - This I certainly would agree is a good idea, it's just a matter of time and money - resource management. I think BioWare in needs to increase their MoCap library and animation focus in general, but that's a seperate issue.

 

Your Last Of Us example sounds pretty cool, but they have a very different sort of game, and a very different sort of storytelling that I'm not sure would work on in a BioWare game. Would you really want to have to play one of the other party members rather than your own, custom character? Would you want to watch those conversations without giving input (you're not Varric, or Varric's writer, so it's not like you can choose his dialogue)?

 

Your final point sounds a little weird to me. It is a game, afterall. Do you mean make the game elements more seamless and less noticable? I'm here to play a game, not an interactive movie.

 

Ultimately, fun is more important than realistic. Especially in games.


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#14
Renmiri1

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Pretty soon he will be asking for perma-death on DA.

 

This is a fantasy game, not a shooter


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#15
Slapstick83

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While I happen to agree with you, "power fantasy", as this is, also has it's moments. There's a big difference between playing Farcry 4 or Wolfenstein, which is "happy go lucky blow **** up and have fun" fps games, with more realistic and gritty fps games. I incidentally think power fantasy is fun because there's nothing that makes me go "oh that's a drag". However what it has to offer instead is a bit of adrenalin, fun and entertainment.

 

I don't quuuiiite feel DA:I hit the mark there, but it's not that far off either. So in my opinion it either has to go more towards "power fantasy" with action and twitch based combat, or "dark fantasy" with a gritty atmosphere, strategic combat and deep story. I vastly prefer the latter but I think I'll get the prior.


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#16
ironhorse384

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I'm curious about Cyberpunk 2077


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#17
metatheurgist

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Pftt! You can't even get your hand chopped off, get a permanent attribute reduction from a gaping chest wound or die from infection in that system. :rolleyes:  :P

4001Harnmaster-large.jpg



#18
Decepticon Leader Sully

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Soooo needs to be a Game. 

you see this Allan i NEEED you guys to make this. 

But id preffer RIFTS.



#19
Crackseed

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Soooo needs to be a Game. 

you see this Allan i NEEED you guys to make this. 

 

They did - it's called: Baldur's Gate 1/2, Icewind Dale 1/2 and Planescape: Torment :)


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#20
Decepticon Leader Sully

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Dont you go useing facts arround here hen.

 

 

OP its called LARPing



#21
Chaos17

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Dear OP, I think that game will appeal you more than DA serie (wich I don't want to become too realistic) :

 

They focus so much of being realistic that they didn't implement 3rd person view and even the hardcore fans who want the game be realistic as much as possible rejected that option. And there is no fantasy in it since it's realistic you know...

 

Edit : that was not sarcasm and I plan to play that game too, so I like the idea of it.


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#22
Sanunes

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instead of saying you want a developer to change their games to meet your needs, why don't you go look for a game developer that makes a game you would enjoy?


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#23
Realmzmaster

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Pretty soon he will be asking for perma-death on DA.

 

This is a fantasy game, not a shooter

 

CRPGS use to have perma-death long before DA. That why there was a resurrection spell or scroll. But getting resurrected was extremely expensive or you needed a high level cleric type to perform it otherwise the party member stayed dead.



#24
DemGeth

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Dear OP, I think that game will appeal you more than DA serie (wich I don't want to become too realistic) :

 

They focus so much of being realistic that they didn't implement 3rd person view and even the hardcore fans who want the game be realistic as much as possible rejected that option. And there is no fantasy in it since it's realistic you know...

Oh that looks interesting was read the info on their kick starter.

 

That whole mystery Eastern European investor with tons of money part sounded a bit dodgy; game looks fantastic though. 



#25
Decepticon Leader Sully

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iz-redy-4-larping-cute-dog-loldogs-300x2


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