Recruiting Morrigan
#1
Posté 16 décembre 2014 - 10:25
#2
Posté 16 décembre 2014 - 10:30
Maybe you safe is bugged? It's just as you've read.
After Flemeth suggests Morrigan to accompany you is the point when she joins you.
Try loading an older safefile and replay the Tower of Ishal maybe?
#3
Posté 16 décembre 2014 - 10:33
Did you get to Lothering?
#4
Posté 16 décembre 2014 - 10:45
Depending on what origin he is, there is a scene prior to getting to Lothering where you encounter Dog (any origin except HN).
Morrigan is supposed to join your group automatically at the end of the scene at Flemeth's hut. I'm unsure if there is even an option to say "no we don't want her with us" and have her actually NOT come with you.
Sounds like you have encountered a bug. If you get to the first fight scene (either on the road to meet Dog or in Lothering with the cutpurses) and she's not present, you're bugged.
is there a save prior to talking to Flemeth you can go back to?
#5
Posté 16 décembre 2014 - 11:55
#6
Posté 17 décembre 2014 - 12:06
Have you fought the ogre yet? You actually encounter Morrigan twice. If you have yet to wake up in Flemeth's hut, then you need to play some more.
Well, he's said he lit the tower and got rescued so... yep, i guess he actually did. ![]()
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#7
Posté 17 décembre 2014 - 03:01
Wuhaha! My bug is working! Morrigan is mine! All mine!!!
- luna1124 aime ceci
#8
Posté 17 décembre 2014 - 03:12
Stop it. 'tis most disturbing...
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#9
Posté 17 décembre 2014 - 06:15
Did you get to Lothering?
After leaving Flemeth's shack I went directly back to Korcari Wilds to see if there were any survivors. I expected Morrigan in my crew -- as some of you have said (but she's not there). From there to Lothering. After dealing with the bandits, I took a right turn, down the ramp and a cut-scene played...
Morrigan arguing with Alistar over what should be done -- but Morrigan completely invisible. I thought a bug so I saved & launched the game. No Morrigan. I thoroughly explored Lothering and exiting the other end.
#10
Posté 17 décembre 2014 - 06:21
Morrigan should automatically join your party when you leave Korcari Wilds to Lothering - period
If she does not do so, you have got a bug.
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#11
Posté 17 décembre 2014 - 12:48
Morrigan should automatically join your party when you leave Korcari Wilds to Lothering - period
If she does not do so, you have got a bug.
What he said.
You could try loading an earlier save (from before being overwhelmed perhaps?). You probably will want to check the integrity of your game before doing anything tho'. That will lower the odds of the bug re-occurring.
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#12
Posté 17 décembre 2014 - 01:10
Seems there has been quite a few people experiencing the invisible companion bug. What mods do you have installed? Anything with an added companion like Karma's or any others? Do you run extra dog slot or improved atmosphere?
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#13
Posté 17 décembre 2014 - 07:53
After leaving Flemeth's shack I went directly back to Korcari Wilds to see if there were any survivors.
![]()
You shouldn't be able to go back to the Korcari Wilds at that point.
When leaving the post-Ostagar Flemeth's Hut map (AKA 'Deep in the Wilds') the only two places that you should be able to access are Lothering and the initial party camp.

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#14
Posté 17 décembre 2014 - 08:55
Isn't there a mod that allows you to go anywhere at any time though?
#15
Posté 18 décembre 2014 - 02:35
I appreciate all your thoughts and suggestions. From Nexusmods, I've installed "Return to the Wilds" which explains why that was available after the dialogue with Flemeth. After that, I explored another mod "Ancient Ruins" which spawned 2 other locations. After that I went to Lothering.
I've tried some of the things some of you suggested. BTY-no companions mod. I reloaded & replayed the tower. I also disabled all the mods (with Nexus Mod Manager). Still -- same problem: no Morrigan & invisible Morrigan (at Lothering). I could live with her being invisible in the group to command as any other of my squad but she's not there -- even when I press the SHOW ALL button.
I'm wondering how important is this character since I understand there are may more individuals in the game to recruit. I'll keep going & perhaps we'll meet up later.
Seems like the same issue exists on the Origin version as my Steam version: http://forum.bioware...ot-there-maybe/
#16
Posté 18 décembre 2014 - 02:45
I'm wondering how important is this character since I understand there are may more individuals in the game to recruit. I'll keep going & perhaps we'll meet up later.
There are more recruitable people, but Morrigan is very important in the endgame.
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#17
Posté 18 décembre 2014 - 02:57
There are more recruitable people, but Morrigan is very important in the endgame.
YES, you need Morrigan!!!! ^^Agree^^^
Disabling the mods may not be enough. You may have to remove them completely. Sometimes there are files in packages/core/data that can mess up other aspects of the game.
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#18
Posté 19 décembre 2014 - 01:14
YES, you need Morrigan!!!! ^^Agree^^^
Disabling the mods may not be enough. You may have to remove them completely. Sometimes there are files in packages/core/data that can mess up other aspects of the game.
Thank you there luna1124. I hadn't thought of that. On my 2nd playthrough I'll see if I can totally trash everything and start all over.
BTY - I've noticed that everybody speaks with a British accent. Was this crafted in England? -- or do the Brits just speak better English than Aussies, Kiwis, or Yanks? Well, hot-dang thar Uncle Jed...
- 2much41 aime ceci
#19
Posté 19 décembre 2014 - 02:05
Okay folks -- I've arrived at the Circle Tower (Apprentice Quarters). I've dialogued with Winne and am in a perpetual LOOP. No matter what is said, or where I go, I keep coming back to the dialogue with her.
So I went to Youtube and played this sequence. There, when all the talk was over, there was a splash screen of exactly WHO to recruit. The player selected Winne who disabled the barrier and they went thru.
This is the 2nd occurrence of NOT being able to recruit anyone and strange things happening (maybe the darkspawn have hosed my game). So I will take luna1124's advice NOW. Since I'm royally STUCK, I have no other option than to totally trash everything (folders, saves, mods) -- delete local content & re-download. Looks like the mods have hosed me up.
I'll keep you posted -- so someone else may not have to go thru this.
- 2much41 aime ceci
#20
Posté 20 décembre 2014 - 04:34
SUCCESS: After talking with Flemeth, Morrigan was part of the crew walking with us to Lothering.
Okay, after taking luna1124's advice, I deleted all files & folders of the game & re-downloaed it. I used NEXUS mods only for certain items -- but careful not to include additional quests & missions.
I've worked in the software industry for 3+ decades - mostly in database utilities (not in game software) -- however there are some similarities in concepts, especially when it comes to PRE-requisites and CO-requisites. Apparently the extra missions hosed up some of the decision tables.
When I near the end of the game, I might download and give the extra missions a shot.
All – thanks for your thoughts & input.
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#21
Posté 20 décembre 2014 - 09:13
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#22
Posté 20 décembre 2014 - 11:52
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#23
Posté 20 décembre 2014 - 12:24
Good news
. You should be able to use additional quest mods one at a time (they may not be compatible with each other). In my opinion, play the game with only cosmetic mods the first time.
- mousestalker et 2much41 aiment ceci
#24
Posté 24 décembre 2014 - 04:00
What? You broke my bug!
Sounds like some files were missing. If you have the Steam version you can replace missing files by verifying the "integrity of game cache".
Right click on DAO in your library/properties/local files/verify integrity of game cache. This might break some mods that remove files on purpose.
Mod authors usually give good instructions on how to install their mods and any conflicts with other mods that might exist. Sometimes you have to download their mod to find the read me in the file though.
If there are any conflicts, known or unknown, the mod installed last will win and overwrite any conflicting files.





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