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Gamebreaking bug post DLC. If animals are killed last, the key to the next room will not drop. [VIDEO PROOF INSIDE]


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#51
Hiero_Glyph

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I can confirm that this is an issue on PS4.  I'm pretty sure it affects all of the platforms but as it is random in nature it may be more noticeable for some players depending on the variables.



#52
Miclotov

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Happened to me 10 Minutes ago.

 

Would be nice to get it resolved quickly.



#53
Bastion6six6

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Honestly would love to hear bioware defend their QA now -.- this is an EASILY repeatable bug that is INTRINSIC to the new content.  This really shows how far bioware has fallen after the departure of their key members.


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#54
Hiero_Glyph

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There is a reason why they have yet to comment on these forums or use it as the primary means of communicating their intentions or even announce DLC.



#55
BanditGR

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What ? This game went through QA ? That's certainly news to me.


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#56
tbxvividos

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Well, old news by now but I've repclicated this as well

#57
Sephlezar

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Just did about an hour or two of perilous runs and we didn't hit the key glitch once.



#58
Yumi

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It appears for most if it happens, it happens to them very often, for the minority it seems to rarely appear, if at all. I logged 6 hours post patch on PS4 and have yet to get key glitches, with multiple instances of killing animals last. I wonder what the common denominator is. Obviously the animal thing is a massive part, but why does that only occasionally trigger the glitch? There is some other factor in the glitch pattern we must be missing

#59
Cirvante

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heh, I was pleasantly surprised by a bear as well on a mission.  reaver face-rolling through a pack of venatori and a bear rampages in and takes 3x 1k dragon rages and is still standing.  I was mentally stunned for a few seconds, nothing non-boss lives that usually.  so the bear proceeds to show me its bear rage and makes me eat a potion.

 

well played bioware!

 

It's kinda sad when a bloody hippo is stronger than a pride demon.


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#60
Stinja

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Just had it...  :(

 

PS4, Zone 4, Red Templars, Elven Ruins, Threatening, Katari (me), elementalist, hunter, necromancer.  

Hunter is dead/fade.  Second to last enemy killed was a big fire demon, last enemy killed was one of those jumpy twin blade ninja things.

 

No other enemies, but door "needs a key".

 

Host quit, i restart Zone 4 from the start solo, clear the map while others join, door unlocks.



#61
-PenguinFetish-

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It's kinda sad when a bloody hippo is stronger than a Venatori Commander

 

ftfy


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#62
Soylent

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Bioware is enjoying their holidays after a successful launch. Even "Game of the Year" to top it off.

 

The game is finished as far as they are concerned.



#63
wertysy

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Bioware is enjoying their holidays after a successful launch. Even "Game of the Year" to top it off.

 

The game is finished as far as they are concerned.

 

It's game of the year just because Ubisoft is too focused on quantity instead of quality. No AAA titles this year beside AC:U, F4, Watch Dogs, some FPS bs that i won't touch with 3m stick and DS:2 that is only for hardcore gamers. MGS:V comes today and THIS is game of the year (i hope so).

 

Edit: in fact DA:I is only RPG-like among these. And i wonder how they could chose it as GOTY 1 week after release, they even played it or just got paid to do so?
 
I know that there are recenzent copies and stuff like that so lets say they played it 3weeks. I don't know if u can collect all mosaics even playing 24/7 for month.
 
Am i wrong? Probably in some points, but still...


#64
coldflame

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It's kinda sad when a bloody hippo is stronger than a pride demon.

Hay, a hippo is a very dangerous animal. It kills more people in Africa than crocodiles per year. It has an average land speed of 50-60 km/hr.


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#65
Bastion6six6

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Well, I just encountered this bug on my 4th game of the night.  Threatening, demons, stage 4.  Last group of enemies was a bunch of demons with some deepstalkers, demons were last to be killed.  No key.



#66
knownastherat

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I am lead to believe this deepstalker is the one "not dropping the key" in this game. Made partially visible with Horror, else invisible. Cannot be killed as reported AoE nothing.

 

http://imageshack.co...1809/eC1ATw.png



#67
Flytarget

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My group played several games on threatening last night and it only happened to us once when hyena's spawned behind us and were the last to be killed. The problem cannot be just that however because the same thing happened in another game and the key dropped without issue.



#68
III Poison III

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ftfy

I have no idea what that means but I read it as **** that and **** you ! Ha ha
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#69
III Poison III

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Hay, a hippo is a very dangerous animal. It kills more people in Africa than crocodiles per year. It has an average land speed of 50-60 km/hr.

Jesus. Now I'm scared.

#70
gay_wardens

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this ever gonna get fixed? Jesus, I checked the forum yesterday, nothing. Today, nothing. Wish I could download the update without worrying about it. Can I delete it if it doesnt work?



#71
Amartell44

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I posted this already on the "fix mp" thread but I'll put it here as well in case anyone else notices this same thing...

I noticed something interesting last night in a game where this bug occurred.

The stage was a escort mission and all the mobs were killed yet no key dropped. After a while I went to the character selection screen to vote to kick the host since they didn't seem to realize they needed to quit to change the host so the rest of us could progress and I noticed that the mission objective (at the top left of that screen) said "recover the heirlooms"...

Maybe there is a glitch where the game is assigning the wrong objective to be completed for the stage and when it isn't completed (in this case no heirlooms to collect and an escort mission instead) The game doesn't register that the objective is complete and the door remains locked.

I will wait until it happens again and see if the same thing occurs next time

#72
-PenguinFetish-

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I posted this already on the "fix mp" thread but I'll put it here as well in case anyone else notices this same thing...

I noticed something interesting last night in a game where this bug occurred.

The stage was a escort mission and all the mobs were killed yet no key dropped. After a while I went to the character selection screen to vote to kick the host since they didn't seem to realize they needed to quit to change the host so the rest of us could progress and I noticed that the mission objective (at the top left of that screen) said "recover the heirlooms"...

Maybe there is a glitch where the game is assigning the wrong objective to be completed for the stage and when it isn't completed (in this case no heirlooms to collect and an escort mission instead) The game doesn't register that the objective is complete and the door remains locked.

I will wait until it happens again and see if the same thing occurs next time


Objectives are optional though and dont require to be completed to progress to the next zone.

#73
Amartell44

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Objectives are optional though and dont require to be completed to progress to the next zone.


Ahh true... I didn't even think of that.

Still it seemed odd

#74
Adamforever

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Your theory has a flaw. I killed a templar last and key also didn't drop. 



#75
Sephlezar

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Just played another 2:30 and didnt run into this glitch once, my computer must be special because I only have an issue with this when I dont host.