First off, I'm a giant superfan for Dragon Age. I didn't buy Origins until several friends promised me I'd love this game. I started with a female City Elf rogue... and an hour into the game, running through the arl's manor in a bloody wedding dress, I completely and utterly fell in love with this game. I loved every single part of the game, bought all the DLC and pre-ordered 2. I even had fun playing Dragon Age 2! I romanced Anders, and loved where his story went, and the effect it had on me; both my character and as a player.
Several years later, I'm playing Skyrim and wishing so hard that this was a DA game. Lo and behold, Inquisition gives me basically all of that.
I can forgive a lot in games, so the bugs and glitches didn't bother me. I play a Dragon Age game for the story first, combat second. So if Krem wants to stand on a chair, more power to him! The tactical screen was less than optimal, but I adapted. I didn't mind that, because I got so many wonderful and lush maps to explore!
Crafting and gathering were also fun - much less tedious than in Skyrim, and I didn't have to worry about if my crafting stat was high enough to make something decent.
I absolutely loved In Hushed Whispers, I loved getting Skyhold. I loved meeting all my companions (and guessing correctly who was lying to me and who was hiding things from me almost immediately after meeting them!).
I adored Here Lies the Abyss, and I respect BioWare for setting it up for me to make probably one of the heart-wrenching choices I've ever had to make in a game. So many props. That was amazing.
I also really liked the choices I had to make in Wicked Eyes, Wicked Hearts; and in What Pride Hath Wrought.
When it came time for the final fight - I leveled to 21, got the best possible armor and weapons for my companions I possibly could, spent some time adventuring just to level up the Inquisition so I could unlock a combat perk I really thought I'd need, and hunted dragons as a training exercise. In Your Heart Shall Burn and Here Lies The Abyss were brutal, brutal fights and I only expected more from the end - especially after my experience with Origins and DA2. I also looked forward with anticipation as to what heartbreaking choice the game would ask of me. Would someone have to go through the Joining just so they could take out the Elder One? Would my Inquisitor have to sacrifice her life in order to use the anchor's magic? Would the person I'd abandoned in Here Lies the Abyss return? The game certainly seemed to hint at that! What sacrifice would be asked of me, and what would it reveal about the world? I couldn't wait to find out!
And I was so incredibly disappointed.
After the multi-stage combat in the Siege of Denerim, after having to make the choice regarding Morrigan's Dark ritual; after having to sentence my lover and kill another friend in DA2, after having to take out both Orsino and Meredith... the end battle was disappointing. The combat was over too quickly, and there was no subtlety to it.
But more importantly, there was no emotional choice to be made. That, more than the combat, was the most disappointing element of the game for me. Likely made even more disappointing because of just how deep my fandom runs. I play BioWare games for the story and setting, and for the characters - friends, rivals and villains. And for the emotional experience of getting invested into these characters and into this setting, and having to make profound choices and sacrifices.
That's the sole point of feedback I have. I still love this franchise, but I do hope that the next game will feature a more complicated end game battle, more like Origins on both a tactical and story level.
Thank you for reading this.





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