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Multiplayer Character Suggestion Thread


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#1
Grondoth

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I'd put this in feedback but I don't think people care there.

 

The highlight of ME3 multiplayer was all the fun types of characters coming back and coming in, and I hope it will be the same here. So if you feel strongly about someone you want in, please add it. I'm interested in what people would love to see back. Here's a few I miss:

 

Senior Enchanter:

Old man, like Irving. Patient, understanding, fatherly. Brings back the glyphs, or has a similar skill setup to the Keeper as a support mage.

 

Dwarven Berserker:

Battle-hungry Dwarf, loves to yell about things. 2handed damage build, hopefully with the stamina dumping mechanics of the berserker before.

 

Orlesian Bard:

Cheerful and dramatic melee rouge using morphed horn skills from battlemaster, or the support songs from Bard.


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#2
Broganisity

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*waits for you-know-who to post his list in a spoiler*

Also, we all know we want a Mabari.

tumblr_mwlle1OWaS1sjn51ko1_r1_500.gif


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#3
gravemind_z

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Blood Mage

 

3 different Grey Wardens, 1 for each archetype (similar to the N7 characters for ME3)



#4
Pewps

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Tevinter Saboteur:

One of those guys who terrorizes Seheron. Dorian knows of Magisters who aren't exactly fans of the Venatori, so maybe story-wise, that's how he ends up with the Inquisition. Personality-wise? Gets off on schadenfreude but is jolly about it.

 

Ability-wise: One tree is is take from the sabotage tree, the other is artificer, with a smattering of abilities and passives from subterfuge.  He has no abilities that directly relate to daggers or bows, so either of the weapons are open to him. Has a passive for daggers and bows, if using daggers, sabotage abilities are made more powerful, but if using a bow, artificer abilities are made more powerful.



#5
AxeloftheKey

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Saarebas - Qunari Mage, former Saarebas who went Tal-Vashoth. Mostly destructive magic, including grabbing some larger spells (Wall of Fire, Wall of Ice, Blizzard), so just a focus on really big hits. One tree is like, exclusively AoE and has no targeted spells at all, to represent rampant uncontrolled power. The other can be me more controlled and about creating a tougher character to take down.

 

Spirit Warrior - Ala the spec in Awakening, maybe even inspired by Evangeline from the books. Introduce some new abilities for them mayhaps. A couple of Templar abilities, but overall more damage focused, maybe not using Weapon and Shield to differentiate from Templar. One tree is damage-oriented with lots of Spirit buffs and attacks, the other is maybe a bit more defensive while still leaning towards damage.

 

Not sure about Rogue. Would like an Elven Rogue of some kind. But Bard is definitely needed at some point.



#6
Broganisity

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...Also?

Avaar Chieftain. Who can throw goats at people and use that berserk skill the Venatori brutes have. :lol:


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#7
KalGerion_Beast

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awakened darkspawn.  Now, i must wait 1 year until it is released.  



#8
Vortex13

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*waits for you-know-who to post his list in a spoiler*

Also, we all know we want a Mabari.

 

 

Well since I have been summoned  :P

 

Here is a list of DAMP Characters I would like to see added via DLC:

 

 

 

- Sylvan Protector -

Spoiler

 

 

 

- Mabari War Hound -

Spoiler

 

 

 

- Masterwork Golem -

Spoiler

 

 

 

- Awakened Darkspawn -

Spoiler

 

 

 

- Werewolf -

Spoiler

 

 

 

- Ghast -

Spoiler


#9
Broganisity

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Well since I have been summoned  :P

 

 

This pleases me. :lol:


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#10
Sephlezar

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I would like a cleric/Paladin sort that is actually focused on support.



#11
Zenfluence

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Fenris/Tevinter Fugitive/Lyrium Runemaster>>>>>>>>> KE

#12
Broganisity

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I would like a cleric/Paladin sort that is actually focused on support.

 

So....you want a Suppose-oriented Templar build?



#13
Vortex13

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This pleases me. :lol:

 

 

If BioWare could release all of those characters in a "Creature Feature" DLC that would be great.

 

 

office-space.jpg

 

 

 

Yeah. 



#14
Broganisity

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If BioWare could release all of those characters in a "Creature Feature" DLC that would be great.

 

 

Yeah. 

 

If they had waited for animals, and mixed them with 'creature characters'...It would have been beautiful.

Combine the alternate pathways with a few other 'normal characters' and call that the Destruction Expansion Pack. Call the other one something else I dunno.