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Feedback on a Shapeshifter build


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6 réponses à ce sujet

#1
Vazgen

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Wanted to ask feedback on a build I'm going to play soon. Some high level items like Lifegiver are omitted due to roleplay (basically, good-oriented character - no blood magic, who likes to learn new spells about the Fade itself (Shapeshifter and Spirit Healer) as well as to learn all aspects of different magic schools (Entropy and Creation - two opposites that complement each other))

Levels 1-7

Stats: pure magic

Skills: in order of getting

  • Herbalism 1, Combat Tactics 1 (starting)
  • Coercion 1 (character creation)
  • Coercion 2 (Formari Tome)
  • Combat Training
  • Improved Combat Training

Spells: in order of getting

  • Arcane Bolt (starting)
  • Glyph of Paralysis, Vulnerability Hex (character creation)
  • Spell Wisp
  • Grease
  • Glyph of Warding
  • Glyph of Repulsion
  • Life Drain (Joining)
  • Affliction Hex
  • Death Magic

Levels 8-14

Stats: pure magic

Skills: in order of getting

  • Coercion 3
  • Coercion 4 (boosts from the Fade)
  • Survival 1 (Tome of Skill and Sundry - Old Tegrin)

Spells: in order of getting

  • Spider Shape (Tome of Arcane Technique - first camp visit)
  • Bear Shape (Tome of Arcane Technique - second camp visit)
  • Flying Swarm
  • Misdirection Hex
  • Death Hex
  • Master Shapeshifter 
  • Curse of Mortality (Tome of Arcane Technique - Circle Quartermaster)
  • Death Cloud (Tome of Arcane Technique - Wonders of Thedas)
  • Group Heal (Urn of Sacred Ashes)
  • Spellbloom
  • Stinging Swarm
  • Arcane Shield

Levels 15-20

Stats: pure magic

Skills: in order of getting

  • Expert Combat Training
  • Master Combat Training
  • Survival 2 (Tome of Skill and Sundry - Varathorn)
  • Survival 3 (Tome of Skill and Sundry - Alarith)

Spells: in order of getting

  • Staff Focus
  • Arcane Mastery
  • Revival
  • Lifeward
  • Cleansing Aura
  • Glyph of Neutralization

Endgame gear:

  • Helmet: The Libertarian's Cowl - +12 defense, +0.25 mana regeneration in combat
  • Gloves: Black Hand Gauntlets - +20% spirit damage
  • Chestpiece: First Enchanter Robes - +3 willpower, +3 magic, +9 defense
  • Boots: Magus War Boots - +12 defense
  • Belt: Andruil's Blessing - +2 to all attributes, +20% nature resistance, +1 mana regeneration in combat, +10 physical resistance
  • Amulet: Magister's Shield - +6 defense, +12 defense against missiles, +4% spell resistance, -10% nature resistance
  • Ring 1: Key to the City - +2 to all attributes, +4% spell resistance, +10% to healing effects received
  • Ring 2: Ring of Ages - +20% fire, cold, electricity, nature and spirit resistance

Weapons

  • Staff: Heaven's Wrath - +1 mana regeneration in combat, +5 spellpower, +10% electricity damage
  • Sword (for shifted form damage): Oathkeeper - +1.5 armor penetration, +10% to healing effects received (has one rune slot which will be used for Grandmaster Hale Rune - +25% Physical Resistance)

  • DarthGizka aime ceci

#2
Mike3207

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I think Spellward would be much more useful for the spell resistance and dodge. Both attributes are very useful for a shapeshifter mage.

 

I might also equip mana regeneration gear for when you use the Swarm Form. Last thing you want is to drop out of nearly invulnerable Swarm Form back into a squishy mage halfway into the battle.


  • mousestalker, DarthGizka et Vazgen aiment ceci

#3
Vazgen

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I think Spellward would be much more useful for the spell resistance and dodge. Both attributes are very useful for a shapeshifter mage.

 

I might also equip mana regeneration gear for when you use the Swarm Form. Last thing you want is to drop out of nearly invulnerable Swarm Form back into a squishy mage halfway into the battle.

Agreed. I just don't want to use Spellward though for RP reasons. I don't want gear that comes from Tevinter, templars, blood mages, is restricted by Chantry or opposes the Circle. My character believes in the necessity of the Circles but that they should be guarded by mages, not templars. 

Mana regeneration gear is pretty much at its maximum value with those RP limitations. Only thing missing is that I can swap Key to the City or Ring of Ages for Wicked Oath for another +1 to mana regeneration. I plan to have Spellbloom active combined with Rejuvenate and Mass Rejuvenate from Wynne (+16 if going by wiki numbers). I think that should be enough to not to worry about dropping out of Swarm form in the middle of combat. 



#4
Merle McClure II

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I very well could be misremembering but I could've swore that there was a discussion somewhere that the entire Shapeshifting school was frowned upon by the Circle/Chantry as not being "proper civilized" magic.  



#5
Vazgen

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I very well could be misremembering but I could've swore that there was a discussion somewhere that the entire Shapeshifting school was frowned upon by the Circle/Chantry as not being "proper civilized" magic.  

I got this from wiki:

This is the last talent that has been incorporated back into the Circle over the centuries. It is said to have been first introduced by hedge mages that joined the Circle, perhaps by force.

It's not really forbidden, just very uncommon :)



#6
Mike3207

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I think the  Maric's Sword/Cailan's Shield combo will also give you a fair amount of mana regen and would be acceptable with your RP conditions.

 

Regarding whether a staff combined with Death Hex would give you 100% critical or something close to it-it might very well do that.Let me know what your testing on that comes out to. The Awakening staffs have some pretty good spellpower boosts, so it might just be worth it sticking with staffs.

 

The only thing you might lose there is the combination of weapon runes and or/whatever other enchantments the melee weapons carry. If that's negligible to you, going with staffs, might be the best option.



#7
Vazgen

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No DLCs :( Maric's Sword would've been great to have since it also doesn't require strength. Cailan's Shield does though, and quite a lot (32-38 according to the wiki). 

I'll see what effect will Death Hex have, if it works it'll make my Shapeshifter quite powerful ;)

 

I'm having a bit of a roleplay problem (described here) and once I deal with it, his journey will begin