Aller au contenu

Photo

question about inventory size ?


  • Veuillez vous connecter pour répondre
22 réponses à ce sujet

#1
s2_system

s2_system
  • Members
  • 98 messages

not sure if this fits with this forum but I have a question about the inventory : what items are really counted in the inventory ?

I have maxed the inventory size to 90 and I'm always near the limit.

So far, the breakdown (right now) gives :

  • slots taken by all the characters (if I count weapons, armors, accessories equipped) : 54
  • weapons unused : 4
  • armors unused : 4
  • upgrades available : 2

That makes a total of 64

Right now my inventory says it's full up to 87/90.

 

So I'm wondering where is the missing part ? 

Could it be that all the upgrades to weapons already equipped also count as items in the inventory ?

 

comments :

  • I haven't counted crafting materials, valuables, schematics and recipes (since I thought there are not counted by default)
  • I'm sure I don't have monster research items
  • I haven't sold anything from the valuables since the beginning of the game (I'm ~90hours) so now I have plenty of stuffs to sell.

 

thanks for any help.



#2
Hamsterkiker

Hamsterkiker
  • Members
  • 40 messages

Valuables count,the ones with descriptions can be researched


  • s2_system aime ceci

#3
Crackseed

Crackseed
  • Members
  • 1 344 messages

Weapons, Armor, Accessories, Upgrades and Valuables all count to your inventory limit. I wish research items were NOT counted but sadly they are :\


  • s2_system aime ceci

#4
s2_system

s2_system
  • Members
  • 98 messages

thanks guys.

I should not have been such a hoarder. I sold a bunch of items and my inventory went back to ~40  :huh:



#5
Shazzie

Shazzie
  • Members
  • 468 messages

Weapons, Armor, Accessories, Upgrades and Valuables all count to your inventory limit. I wish research items were NOT counted but sadly they are :\

 

YES! Research items should not count!!  At the absolute very least, there should be a specific, separate inventory tab for them! Argh.

(Yep, I do find this to be a mite bit frustrating.)


  • ZipZap2000 et shama aiment ceci

#6
caradoc2000

caradoc2000
  • Members
  • 7 550 messages

Size is not everything.



#7
Sully13

Sully13
  • Members
  • 8 759 messages

tumblr_inline_mlujepZDO51rzl59o.jpg

your inventory can be expanded too.



#8
Unlucky 13

Unlucky 13
  • Members
  • 194 messages

I had a really rough time with my inventory for a long time.  Got to one point where I was destroying items in order to pick up some in a dungeon.  Then, I gave up on holding on to higher level equipment that no one could use, and would sell any weapon or armor upgrades I wasn't using right then.  Since then, no problems.



#9
Lee T

Lee T
  • Members
  • 1 326 messages
I'll raise a glass of champaign the day Bioware release a flawless inventory system and UI.

To be honest that's a bit unfair as it seems to be as hard as finding the grail for almost every company...but Bioware never comes on top.
  • s2_system aime ceci

#10
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

I'll raise a glass of champaign the day Bioware release a flawless inventory system and UI.

I think they already did. NWN's inventory system was fantastic.

#11
VahnXIII

VahnXIII
  • Members
  • 109 messages

I think navigating the inventory is much better on PC games with mouse and keyboard. I just got back into consoles with playing DA:I on the PS4 and forgot I need to use 2 thumb sticks, 4 shoulder buttons, and the x, square and circle button to navigate. I miss the click and drag interface haha.



#12
Lee T

Lee T
  • Members
  • 1 326 messages

I think they already did. NWN's inventory system was fantastic.


Agreed, but in the DA/ME era, I've yet to be impressed.

#13
ironhorse384

ironhorse384
  • Members
  • 328 messages

It would be nice if they added the sub categories to the sell screen. There are times when I want to keep certain weapons or armor but the sell screen lumps them all into one category and it forces you sift through everything since the game ranks items. I'd rather be able to boom go into the two handed weapon section and sell those two axes and two swords. Instead I have to decide ok there's one staff I'm going to keep , but there's one of the swords I want get rid of, oh that dagger is staying and here is another sword I want to ditch. It makes it more time consuming and there's times I just can't be bothered and I'm like **** it I'll sell the whole damn works.



#14
s2_system

s2_system
  • Members
  • 98 messages

Agreed, but in the DA/ME era, I've yet to be impressed.

for the game'UI lovers : there was an interesting article on how ME1 UI was terribly flawed :

 

http://gamedesignrev...interface-fail/

 

the author then continued with the improvements done in ME2. It's very interesting to read because you don't spot all these tiny details in your 1st playthrough


  • ironhorse384 aime ceci

#15
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

Agreed, but in the DA/ME era, I've yet to be impressed.

Of course. List inventories are terrible. And supporting SD displays is a huge impediment to UI design.

#16
archav3n

archav3n
  • Members
  • 486 messages

I think they already did. NWN's inventory system was fantastic.

 

Not console friendly. You know they are the true master race no?



#17
Lee T

Lee T
  • Members
  • 1 326 messages

Not console friendly. You know they are the true master race no?


You should check the very interesting article linked by s2_system. You'll see that Bioware bad PC UI are not bad because they are bad console port, but because they are adequate port of very badly designed UI on the console.

Thanks s2 I didn't know of those articles, very interesting read. If you havent't read it yet you should check Christina Norman article called "Where did my inventory go?" (Google should find it). It's a presentation about bioware process in designing ME2 UI. Quite interesting to contrast inner workings with the external feedback in the articles you linked.
  • s2_system aime ceci

#18
s2_system

s2_system
  • Members
  • 98 messages

You should check the very interesting article linked by s2_system. You'll see that Bioware bad PC UI are not bad because they are bad console port, but because they are adequate port of very badly designed UI on the console.

Thanks s2 I didn't know of those articles, very interesting read. If you havent't read it yet you should check Christina Norman article called "Where did my inventory go?" (Google should find it). It's a presentation about bioware process in designing ME2 UI. Quite interesting to contrast inner workings with the external feedback in the articles you linked.

thanks!

I just looked quickly over the slides but will try to find the video.

I love these GDC talks, always very interesting.



#19
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

Not console friendly.

Sure they are. Controllers have analog sticks. They could be used to control an onscreen cursor just like a mouse does. The TRS-80 Color Computer (aka the Tandy CoCo) had an analog joystick that did exactly that (more than 30 years ago).

 

This is clearly possible.



#20
Tetigistus

Tetigistus
  • Members
  • 53 messages

Consoles are not the master race, they're the lowest common denominator.



#21
ironhorse384

ironhorse384
  • Members
  • 328 messages

for the game'UI lovers : there was an interesting article on how ME1 UI was terribly flawed :

 

http://gamedesignrev...interface-fail/

 

the author then continued with the improvements done in ME2. It's very interesting to read because you don't spot all these tiny details in your 1st playthrough

I read the articles and it seems they still haven't learned all that much from back then.Complex doesn't need to be mundane but they've somehow managed to hit a home run in that regard. Right now I go into the inventory screen I have a list of categories which is nice but no keystrokes to get to those categories instead I have to mouse click. Ok so I mouse click over to the staffs section and I want to compare staffs for my mages again no keystrokes to get to the mages I want to look at I have to manually click. Now I've got say Solas up and I want to compare the staff he has with the ones in the list. Beautiful, I slide the cursor over to the first staff on the list and the comparison boxes pop up , however to compare each staff in the list you need to move the mouse cursor off the staff then onto the next one. Instead the comparison boxes should have changed as you arrowed down the list without this pointless mouse back and forth action.



#22
Lee T

Lee T
  • Members
  • 1 326 messages

Sure they are. Controllers have analog sticks. They could be used to control an onscreen cursor just like a mouse does. The TRS-80 Color Computer (aka the Tandy CoCo) had an analog joystick that did exactly that. This is clearly possible.


And it has been done, Deus Ex HR had an inventory similar to it's predecessors, which was inspired by the same DIablo style inventory that you could find in NWN.

Consoles limiting UI in multiplatform games is a myth, the reality is three fold, bad developers, lazy developers and competent developers with stupid deadlines.

#23
zorb69

zorb69
  • Members
  • 127 messages

It would be nice if they added the sub categories to the sell screen. There are times when I want to keep certain weapons or armor but the sell screen lumps them all into one category and it forces you sift through everything since the game ranks items. I'd rather be able to boom go into the two handed weapon section and sell those two axes and two swords. Instead I have to decide ok there's one staff I'm going to keep , but there's one of the swords I want get rid of, oh that dagger is staying and here is another sword I want to ditch. It makes it more time consuming and there's times I just can't be bothered and I'm like **** it I'll sell the whole damn works.

 

Easiest way to do this is go through lists, and move items you want to sell to Valuables (left trigger on XB1, don't know for other systems). Once you've gone through everything (and visited research table) go to store, select Sell, go to Valuables, Sell everything. If the research materials weren't added to Valuables when you pick them up, it'd be a pretty good system.