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2h Tank Guide


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#1
recyclebin2000

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It can be done, easily. No more "wasting" a group slot for a s/s companion. No wasted points in Weapon and Shield talents like Shield Wall, Payback Strike to get to Turn the Bolt, Turn the Blade etc. Yes, you can tank dragons.

 

I will preface this by saying I'm playing on "hard", but I don't believe it matters. This is a mid game build, in this case, lvl 16. Before lvl 16 do as you please, lvl with s/s or 2h with tank companion, whatevs.
 

We are predictably going with the Champion specialization. This guide assumes at least 3 of the 4 Inquisitor free skill-ups. Amulets of Power, perk.

Level 16 is the sweet spot for the minimal skill points needed to get Walking Fortress in the champ tree, while not gimping damage. Also, just happens to be the minimal lvl to use tier3 gear.

Your now lvl 16, grats, lets bust a move to the now infamous dog merchant in Hissing Wastes for tier3 armor schematics. I went with the Templar one, ya it sucks that it can't have add-ons, but the material slots are larger to compensate. In the cave just south of the merchant I looted a master work Serrated Great Sword schematic in the room after the torch puzzle. Unsure of RNG or static loot.

Craft with crit chance in mind. I'm sure we all have bear hide, hard not to. Use a Firm Pommel add-on.

Ability points: The 4 passives in the Champion tree, Walking Fortress and upgrade.
                        - Vanguard tree we want War Cry with upgrade, Challenge, Charging Bull. The passives, Trust in Steel, Cutting

                           Words,
                        - Two-Handed tree. Block and Slash (cuz we have too), Mighty Blow plus up-grade, Pummel Strike. Passives of  

                           Guard Smasher, Flow of Battle.
                        - Your next level-ups, I would recommend taking Shield-Breaker then Grappling Chain to get Crippling blows and

                           Coup De Grace.

Moving forward. This leaves you with two open skills slots on your ability bar. A curse on you 8 ability limit. Whatever you like best. Grappling chain, Whirlwind(boring), Earthshatteringstrike , one of the Focuses. Think I'll go with Grappling Chain and Earthshatteringstrike. The Champ Focus has surprisingly not been needed for survivability.

Why this build works so well. 1) The upgrade from War Cry, 200% armor boost for 10sec. Normaly ignored for s/s builds, they just don't need it. Here it really shines. At lvl 16 this gives me just under 900 (883) armor. 2) Walking Fortress, speaks for itself. 3) The key that makes it all happen, the passive Flow of Battle.

It's all about skill synergy. Flow lowers skill CD every time you crit. So more War Cry and Fortress. Fortress itself when activated futher lowers CD every-time something hits you. Criting activates Crippling Blows, a stacking 15% DR for each crit. You sunder armor when crit. With Charging Bull, Mighty blow you have 2 knock-downs. Grappling Chain (when it works), Pommel Strike you have two stuns. Coup De Grace gives a 30% damage bonus vs knock-down and stunned targets. It's beautiful, everything works together.

No To The Death from champ tree?!. It's clearly better than Challenge. True. Here is the deal, due to point constrains at lvl 16 you have a choice. To The Death with upgrade or Challenge plus the Trust in Steel passive (20% armor). Trust in Steel is always on and combos with Warcry. To The Death only really shines vs dragons. Also saves a skill point by not having to pick up a second redundant taunt skill to get to Trust in Steel. I will most likely pick it up end game, points allowing.

So there it is. If there is interest I can go on about crafting, rune choice, party composition etc.


  • 1G86 aime ceci

#2
1G86

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I was looking for this! Thanks! I want to do reverse warrior weapon roles. I'm still looking for a 2H Templar Spec..but I guess this is a pretty good backbone to start with.

#3
recyclebin2000

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Thanks, 1G86.

 

I'm sure one could swing a 2h Templar using the above as a template. Wrath of Heaven replaces Fortress. AOE stun is good. Great with Whirlwind, Coup De Grace. The "problem" is, all 3 abilities from the Templar tree are actually good. An odd problem I know, that would not exist if it was not for the 8 slot limit. So you have tuff ability choices ahead.

 

The Blessed Blades upgrade, while mediocre by itself combos well with Flow of Battle. Even if not fighting demons your prolly going to want to pop blessed blades before charging in to speed up Wrath of Heaven CD.

 

Against normal trash I think you should be ok. Definitively ok if micromanaging Solas with Pull of the Abyss. The issue is of course, Dragons. I don't think Pitch nades work on dragons, someone feel free to correct me. If you pick dwarf and can stand looking at one, the 25% magic resist is huge. That's 1/4 of the time a magic effect will have zero effect. You could get that up to 50 easily with the help of True grit perk, crafting. That is before counting the 10% resist from temp passive.

 

So with high MR and perhaps the armor tonic Dragons would be manageable. I don't know, but it sounds good in theory.

 

Man, I think I just talked myself into regretting not picking Dwarf.



#4
rayx

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I use a 2h champion now too. I highly recommend to use To the death. It allows you to do more damage than you think. The key is combining Flow of battle, Walking fortress, To the death(need upgraded), high-critical chance weapon and one superior cool-down amulet (you can get one in Emerald Grave side quest). Let's see an example for dealing with a 5 craps and a heavy guy. First, To the death one small guy, just attack him. Each hit from you is becoming more and more powerful , and in the same time you generate Guard crazily so you are very safe. Take 10~15sec to cut this guy down, then WF for 8 secs, now, because the Flow of battle/high critical chance/ cool down amulet, your To the Death should be recharged. To the death to the next guy, and loop until every crap small enemy is dead, then go for the last heavy guy, again, To the Death him. With increasing damage and crazy Guard generating it will be a piece of cake, you can even solo the whole group by yourself on nightmare. It is very sweet.

 

By the way I have a question, how do you get 1k armor? I think with tier 3 schematic and material you can get a regular 300+ armor rating ; with the passive from champion it is 20% plus, trust of steel is another 20%, so when you war cry, how does it work? Is it 300*1.4*2? Or 300*(2 + 0.4)?  



#5
rayx

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I actually went to a 2h templar once. the buff is good, the "wrath of heaven-->dispel " high damage combo nuke is nice and amazing. But the problem is....there are so many types of enemy they can't be stunned or they are purely immune to spirit damage. Facing those enemy your damage output is very limited. I mean, you can't nuke undead because they don't take spirit damage, you can't nuke a heavy guy with a big hammer because they can't be stunned, so as dragon, giant, bear and even a buffalo! the most ridiculous thing is I can do nothing when I face an arcanhorror, as a templar I am supposed to be good at dealing with demon right? but no, wrath of heaven do zero damage and no stun. how sad it is. 

 

that is the reason I switch to the 2h champion. And I feel way better now. 



#6
recyclebin2000

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Hey, Rayx, I double checked. Now it says 883 armor. I don't knows whats changed but I edited my original post. Unbuffed armor currently 443. I used dragon bone.

 

I'm not playing solo on nightmare tho. Hard with full party. Sera and Varric in the back court. The damage buff from To the Death does nothing for me as it's just not needed, nor is survivability a issue.



#7
1G86

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I will probably will make use of these with my Black Wall and Cassandra, while I do a Shield Reaver. Nice work, guys. For those with screens or posts of their 2H Templars, kindly do share the links or the build in the thread. Thanks in advance.



#8
recyclebin2000

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Ok, I don't know whats going on with my armor rating. I have made no changes to gear and now it's back to 532, 1064 with warcry. Unsure if display bug, or some issue with armor passives turning on and off.



#9
rayx

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maybe it is not bug. trust of steel works only when you have guard-- maybe last time when you check you don't have guard but this time you do?



#10
recyclebin2000

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Ah, you are correct, sir.



#11
rayx

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Does your armor rating vs. armor rating front works well? I just read some posts and they say it is bugged, all the passive abilities which are supposed to add the armor rating only works literally on the armor rating it self, not the armor rating FRONT. it actually happens in my game which I have about 400 armor rating but the armor rating front is only about 300. 

 

So now what...we can pass the war cray upgraded and trust of steel???? 

 

 



#12
recyclebin2000

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No, because the armor strength is calculated before the "front" armor stat in terms of damage mitigation. This is a cording to the wording of the tooltip.

 

To be clear, if something hits you the damage is reduced by your armor rating, then there is another check to see if the damage came from the front or not. If so, then further damage reduction will occur based on your front armor stat.

 

It could be a bug, in that plus armor bonuses don't apply to both, but I personally don't believe that to the case.



#13
SpaceV3gan

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It looks solid, but it is a shame it has to be the Champion specialization, which implies that only the Inquisitor and (the boring) Blackwall can achieve this,
I haven't played a Warrior Inquisitor yet, I am struggling to find a good combination of Damage/Tank/Utility (having Nightmare in mind), but your build might rank as one of the best I've come across so far.



#14
Rousie

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Ability points: The 4 passives in the Champion tree, Walking Fortress and upgrade.

                        - Vanguard tree we want War Cry with upgrade, Challenge, Charging Bull. The passives, Trust in Steel, Cutting

                           Words,
                        - Two-Handed tree. Block and Slash (cuz we have too), Mighty Blow plus up-grade, Pummel Strike. Passives of  

                           Guard Smasher, Flow of Battle.
                        - Your next level-ups, I would recommend taking Shield-Breaker then Grappling Chain to get Crippling blows and

                           Coup De Grace.

Moving forward. This leaves you with two open skills slots on your ability bar.

 

FYI, I think you miscalculated the number of active abilities your build requires. You list 1) Walking Fortress, 2) War Cry, 3) Challenge, 4) Charging Bull, 5) Block and Slash, 6) Mighty Blow, and 7) Pommel Strick.

 

That leaves you only 1 additional ability slot, not two. It's hard to imagine not to taking To the Death as a Champion, but that would require not having a focus ability on your Inquisitor...I guess thats okay? Mark of the Rift is pretty good! Alternatively you could drop one of the two taunts from the Vanguard tree and pick up To the Death and Mark of the Rift. Having not played this type of build, however, I'm not sure which is best.