It can be done, easily. No more "wasting" a group slot for a s/s companion. No wasted points in Weapon and Shield talents like Shield Wall, Payback Strike to get to Turn the Bolt, Turn the Blade etc. Yes, you can tank dragons.
I will preface this by saying I'm playing on "hard", but I don't believe it matters. This is a mid game build, in this case, lvl 16. Before lvl 16 do as you please, lvl with s/s or 2h with tank companion, whatevs.
We are predictably going with the Champion specialization. This guide assumes at least 3 of the 4 Inquisitor free skill-ups. Amulets of Power, perk.
Level 16 is the sweet spot for the minimal skill points needed to get Walking Fortress in the champ tree, while not gimping damage. Also, just happens to be the minimal lvl to use tier3 gear.
Your now lvl 16, grats, lets bust a move to the now infamous dog merchant in Hissing Wastes for tier3 armor schematics. I went with the Templar one, ya it sucks that it can't have add-ons, but the material slots are larger to compensate. In the cave just south of the merchant I looted a master work Serrated Great Sword schematic in the room after the torch puzzle. Unsure of RNG or static loot.
Craft with crit chance in mind. I'm sure we all have bear hide, hard not to. Use a Firm Pommel add-on.
Ability points: The 4 passives in the Champion tree, Walking Fortress and upgrade.
- Vanguard tree we want War Cry with upgrade, Challenge, Charging Bull. The passives, Trust in Steel, Cutting
Words,
- Two-Handed tree. Block and Slash (cuz we have too), Mighty Blow plus up-grade, Pummel Strike. Passives of
Guard Smasher, Flow of Battle.
- Your next level-ups, I would recommend taking Shield-Breaker then Grappling Chain to get Crippling blows and
Coup De Grace.
Moving forward. This leaves you with two open skills slots on your ability bar. A curse on you 8 ability limit. Whatever you like best. Grappling chain, Whirlwind(boring), Earthshatteringstrike , one of the Focuses. Think I'll go with Grappling Chain and Earthshatteringstrike. The Champ Focus has surprisingly not been needed for survivability.
Why this build works so well. 1) The upgrade from War Cry, 200% armor boost for 10sec. Normaly ignored for s/s builds, they just don't need it. Here it really shines. At lvl 16 this gives me just under 900 (883) armor. 2) Walking Fortress, speaks for itself. 3) The key that makes it all happen, the passive Flow of Battle.
It's all about skill synergy. Flow lowers skill CD every time you crit. So more War Cry and Fortress. Fortress itself when activated futher lowers CD every-time something hits you. Criting activates Crippling Blows, a stacking 15% DR for each crit. You sunder armor when crit. With Charging Bull, Mighty blow you have 2 knock-downs. Grappling Chain (when it works), Pommel Strike you have two stuns. Coup De Grace gives a 30% damage bonus vs knock-down and stunned targets. It's beautiful, everything works together.
No To The Death from champ tree?!. It's clearly better than Challenge. True. Here is the deal, due to point constrains at lvl 16 you have a choice. To The Death with upgrade or Challenge plus the Trust in Steel passive (20% armor). Trust in Steel is always on and combos with Warcry. To The Death only really shines vs dragons. Also saves a skill point by not having to pick up a second redundant taunt skill to get to Trust in Steel. I will most likely pick it up end game, points allowing.
So there it is. If there is interest I can go on about crafting, rune choice, party composition etc.





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