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so anyone else want an Avvar for DA4?


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#1
Decepticon Leader Sully

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Alamarri.jpg

 

These guys rock.



#2
Rifneno

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If I wanted to play a savage barbarian who knows nothing except their hatred for everything outside their primitive, bestial culture then I'd play a Dalish.


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#3
Decepticon Leader Sully

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but Avvars are huge And not squishy


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#4
Farangbaa

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Only if I get to throw goats.

PETA eat your heart out.
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#5
Silcron

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Welcome to the Avvar class.

Your first skill is "Summon Goat" The goat will run around you, being generally useless and sometimes aggroing enemies, but it does poo on enemies you just killed. Don't underestimate the fun factor.

Your second ability is "Use ram!" You order your goat to ram a target, it does a good amount of damage and it can trigger cross class combos, but it's mainly there to enjoy the game physics.

Your third ability is "Goat Lord" This is a passive that makes every goat in the vicinity become a friendly npc that will help you in combat by being generally useless, sometimes aggroing enemies, but they do poo on enemies you killed. Don't underestimate the fun factor multiplier.

Your fourth and last specific avvar ability is "Throw Goat" You pick up your summoned goat or any other in the viccinity and throw it against the enemy. After extensive testing of killing high dragons in three goat throws we consider this to be perfectly balanced. (Note: this ability has already been nerfed 4 times).

You may also use other skill trees and specializations, you know, if you want to be a boring non-goat centric player.

Enjoy,

Not-Bioware.
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#6
Heimdall

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An Avvar or even a Chasind background would be pretty cool.
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#7
Rifneno

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Welcome to the Avvar class.

Your first skill is "Summon Goat" The goat will run around you, being generally useless and sometimes aggroing enemies, but it does poo on enemies you just killed. Don't underestimate the fun factor.

Your second ability is "Use ram!" You order your goat to ram a target, it does a good amount of damage and it can trigger cross class combos, but it's mainly there to enjoy the game physics.

Your third ability is "Goat Lord" This is a passive that makes every goat in the vicinity become a friendly npc that will help you in combat by being generally useless, sometimes aggroing enemies, but they do poo on enemies you killed. Don't underestimate the fun factor multiplier.

Your fourth and last specific avvar ability is "Throw Goat" You pick up your summoned goat or any other in the viccinity and throw it against the enemy. After extensive testing of killing high dragons in three goat throws we consider this to be perfectly balanced. (Note: this ability has already been nerfed 4 times).

You may also use other skill trees and specializations, you know, if you want to be a boring non-goat centric player.

Enjoy,

Not-Bioware.

post-13204-1330467936.gif


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#8
berrieh

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As a PC class? No. They already have 4. I want the same 4 and for them to work on other things and getting it fully fleshed. 4 races is already an insane amount (and Avaar are technically human, but there's no way they will make it the only human option). 

 

As a companion? Sure! I'd love an Avaar companion. 


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#9
Wulfram

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At one point they thought about an Avvar background for DA:O

 

http://dgaider.tumbl...rious-about-the


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#10
ZipZap2000

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I'm disappointed the guy from the Mire wasn't a companion, so yes defo. 


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#11
Gonzo

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I would love an Ash Warrior.
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#12
Guest_Caladin_*

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I'd a preferred a Avvar to a Qunari



#13
wright1978

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If Avvar is to be included it should be at expense of Qunari.



#14
Fardreamer

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I got the Avaar horse from raptr.com promotion. It's still available if PC players want to get it before it expires on February 16.

#15
Gaesesagai

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I have one problem with the Avvar I've seen in DAI... dudes need to take a shower!!  :o



#16
JR1911

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I'd definitely be interested in playing an Avvar so I'd welcome the idea of Bioware implementing it in DA4.



#17
Patchwork

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It would be nice to play a human who isn't a noble.

 

If races are back in DA4 maybe they could shake the origins up a bit - tribesman human, city elf from a rich merchant family, Kal-Sharok noble dwarf, qun qunari. 



#18
Vilegrim

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only if it made an actual difference in dialogue, being Dalish didn't make much difference, and felt to much like an after thought.



#19
BroBear Berbil

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They look and sound like Wildlings which makes them awesome. I would trade Iron Bull for Sky Watcher any day.



#20
Han Shot First

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I think an Avvar would be more interesting as a companion character than a PC, particularly since we don't know a lot about them compared to say Orlesians, or Free Marchers, or Antivans. Companion characters provide more opportunities for to flesh the faction they belong to out than player characters.

 

On that note I hope the next game as a companion character that is either Avvar or a Chasind Wilder. Bring on the barbarians!

 

Technically Morrigan was either full or partially Chasind depending on which origin theory is correct, but I wouldn't really count her as a Chasind companion because she's not culturally Chasind. 



#21
Decepticon Leader Sully

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Deffinetly as a companion.



#22
Giantdeathrobot

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It would be an interesting background. Maybe have them as an ''ambassador'' of sorts to explain why they know about mainstream society and can function in it, kinda like the Dalish elf in Inquisition. 

 

Failing that, Chief Movran the Under for companion please.Complete with goat-throwing spec tree.


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#23
Decepticon Leader Sully

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Oh deffo needs a goat.. but id preffere a female... yeah its for the toplesness. 



#24
chr0n0mancer

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I would love having an Avvar companion with a goat-related spec unique to them

#25
Aimi

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It would be an interesting background. Maybe have them as an ''ambassador'' of sorts to explain why they know about mainstream society and can function in it, kinda like the Dalish elf in Inquisition.


The problem is that historical nomadic groups could do this anyway. Most such societies existed in close relationships with the sedentary societies nearby. For example, the various steppe tribes of Central Asia depended on trade with China: they possessed military-bred horses and jade, and Chinese imperial governments would exchange these for other foodstuffs, gear, clothing, and tokens of rank. Bedouin groups did (and still do) the exact same thing. Romani are notorious for the particular, um, flavor of their interactions with sedentary peoples even in the modern world.

Poor sedentary "barbarian" societies close to richer ones had a similar dynamic; the various groups near the official Roman borders on the Rhine and Danube were as closely tied into the Roman patronage/power network as were many Roman generals and aristocrats.

Naturally, wars between "civilized" and "barbarian" also happened, and they happened a lot. They were often brutal and savage, and "barbarian" raids were undoubtedly a terrifying experience for anybody caught in one...as were the attacks of "civilized" peoples on "barbarian" homes. But when discussing, say, Rome's wars against the peoples outside its borders, it's instructive to remember Rome's wars against the peoples inside its borders. The latter were no less common, and a good deal bloodier; "barbarians" were weaker and less capable of defending themselves from attack, so they were a better target for, say, slave raids. And too much of this kind of war could be devastating for the "barbarians". In the seventeenth and eighteenth centuries, the Khalkha Mongols and the Zuunyar khanate were forced to come to terms with the Qing Empire on multiple occasions because they were simply running out of basic necessities like, y'know, food, that they could only get through the usual state-sanctioned border post trade. (Smuggling wasn't enough to make up the difference.) The American military used the same methods against the steppe-dwelling groups in its own frontier lands in the nineteenth century, with considerable success.

This isn't an endorsement of the "noble savage" or anything like that. That trope is just as stupid and wrong. Life is marginal outside of "civilized" sedentary societies, and the people who live there are often brutal and uncompromising. But the people who live inside those sedentary societies can be equally brutal, and it doesn't romanticize the peoples who live on the margins to point out that they are far weaker than the might that a "civilized" society can bring to bear. They have less, so they must trade for more...and in the process, rely on their relationship with "civilized" society.

The portrayal of these "ambassador" types as unusual - with bizarre, barely-sane savages like Movran the Under as the norm - is another fictional trope, a byproduct of old, bad historical generalization based on what was, essentially, the propaganda of "civilized" peoples. The two groups were, of course, different, with different cultures and values, but if the "barbarian" peoples had not been able to operate with the same frame of reference, they would have died out or left to go find some "civilized" peoples that they could interact with more easily.
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