Rift Mage Bugs
#1
Posté 17 décembre 2014 - 05:39
#2
Posté 17 décembre 2014 - 06:49
There is/was a bug where applying Weakness to the same target before it ends (happens a lot for Rift Mages) then weakness stops working and you can't reapply to the same target again. Which is bad since targets with weakness means you get unlimited mana and you like to keep those around.
A lot of stuff is still very buggy. For instance, a shocked target hit by a weakness causing spells triggers the sleep combo. This seems to strip weakness debuff from the target and puts them to sleep. Hitting a frozen target with stonefist will trigger a shatter combo, the weakness will apply, but you won't do extra shatter damage (stone fist seems to work as combo finisher but doesn't often apply the extra damage).
The weakness bug doesn't always happen though. It wasn't a big issue for me since Stonefist+ is the only weakness causing skill I used, and quite often I would cast stonefist on a target with weakness and it would work without removing the debuff. Veilstrike is meh CC and Pull of the Abyss isn't even CC so I had no use for either of those.
Anyway, when it comes to pick between those two, you should look at general playstyle. Rift Mages are fun because of unlimited mana and the ability to combo on their own (but a lot of combos are bugged). On the other hand, you don't really do much more than any other mage since Veilstrike and Pull of the Abyss are very meh. You "just" get a ridiculous aoe nuke debuff on a low cooldown in the form of Stonefist. The rest of your repertoire will come from the other trees. It is fun to Chain Lightning a group of enemies, put them to sleep with Stonefist and then trigger nightmare with Energy Barrage on one of them (in theory Immolate could trigger a combo but it's bugged too). Makes you feel like some sort of entropy/elemental mage form the past.
I found KE a lot more fun since it lets you do different play styles. Fade Cloaking and bashing stuff in melee is a nice change from just standing in the back and nuking now and then, which you can still do well enough. Fade Cloaking though projectiles or stopping them with Disruption Field is also visually pleasing. I can't justify putting Disruption Field on my quickbar due to lack of space, but it is super fun when used with Fade Cloak as it freezes enemies in the air and let's you "juggle" them.
#3
Posté 17 décembre 2014 - 06:54
Are you insane? Pull of the Abyss is the best CC skill in the game. Nothing come close to it to start combos as it keeps all targets in place so you can do with them whatever you want. You can do so many insane combinations with that skill alone is that's a mortal sin to not take it, seriously. A RM without Pull of the Abyss is something I cannot either imagine to play. Even if only for the insane Mana Regen you get from it (not comparable to Stonefist+) it is a moral sin to not use it.
Saying that Pull of the Abyss is meh is like saying that MoD for an Assassin is weak. That's how insane this statement is.
#4
Posté 17 décembre 2014 - 07:01
Yeah PotA is amazing. It makes most encounters so easy I'm considering not taking it on Solas in my new playthrough to increase difficulty.
#5
Posté 17 décembre 2014 - 07:12
In Exile, and others, are welcomed to try Pull of the Abyss out whenever they like as respecing is cheap and you can always reload. If it strikes their fancy then that's great and I hope they have fun. However, personally I can't get behind a "CC" ability that doesn't actually CC anyone but relocates them, without stopping their ability to damage you, affects your own party when FF is on, costs 65 mana, and requires you to go down to the bottom of a tree to get it.
Stonefist in fact does significantly more as it has a lower cooldown, costs less mana, or rather costs no mana as it instantly pays for itself with Restorative Veil, does damage, provides CC in the form of a Knockdown, does not affect your party with FF, and can actually be used in spell combos, however buggy its combo interactions are.
Selea, don't take this the wrong way, but after reading many of your posts, seeing the sort of advice you offer, and how you vehemently defend your opinion with a hostile tone as if something was a stake even when you are wrong, I'm not interested getting into sort of argument with you. I'm glad you find Pull of the Abyss useful, but don't try claim your play style is somehow the "correct" one.
#6
Posté 17 décembre 2014 - 07:19
Selea, don't take this the wrong way, but after reading many of your posts, seeing the sort of advice you offer, and how you vehemently defend your opinion with a hostile tone as if something was a stake even when you are wrong, I'm not interested getting into sort of argument with you. I'm glad you find Pull of the Abyss useful, but don't try claim your play style is somehow the "correct" one.
I just state the facts. Saying that Stonefist is better than Pull of the Abyss as a CC is something that is factually wrong in so many ways I cannot either elencate them because it would take too long.
Btw I have no problems at all if you aren't agreeing with me or you think what I say in other threads is wrong because all the times I've seen one of your posts I cannot stop from facepalming myself (are you not one of those that insisted vehemently on the "fact" that DW rogues are weak?), so I'm actually lucky that's the case.
#7
Posté 17 décembre 2014 - 07:31
I just state the facts. Saying that Stonefist is better than Pull of the Abyss as a CC is something that is factually wrong in so many ways I cannot either elencate them because it would take too long.
You actually have not stated a single fact yet, rather you simply asserted your opinion. I understand why you won't list any reasons for your opinion, it doesn't bother me as I already gave my reasons above.
Btw I have no problems at all if you aren't agreeing with me or you think what I say in other threads is wrong because all the times I've seen one of your posts I cannot stop from facepalming myself (are you not one of those that insisted vehemently on the "fact" that DW rogues are weak?), so I'm actually lucky that's the case.
I'm quite certain all my comments regarding rouges being weak are in context of the poor mechanics of the game and how they operate in the early game because of them. A lot of it invalidated by the patch changes with made playing them easier in Act 1.
In any case, if you actually have anything worthwhile to add, feel free to do so.
#8
Posté 17 décembre 2014 - 08:32
#9
Posté 17 décembre 2014 - 09:54
Stonefist will not restore mana against weakened targets.
DoT effects, including Firewall, will not restore mana against weakened targets.
Static Cage will not restore mana against weakened targets.
The devs probably disabled Stonefist mana restoration on purpose, and the reason the other effects don't restore mana is because they aren't direct damage.





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