This is what caused me to restart in my first run , I didn't understand fully and thought I could just respec the perks and ended up picking a bunch of worthless ones. Now I'm on my second run (fully knowing now) but still don't know which tree I should tackle for the early game.
Best perks to get early game?
#1
Posté 17 décembre 2014 - 07:00
- Beaghan aime ceci
#2
Posté 17 décembre 2014 - 07:09
Just don't get the +5% XP perk.
Personally I like the first option in each tree, the Arcane/Underworld/History/Nobility Knowledge perks. I get them early on so I can experience more conversation options. Also you can't convince people to become your Agents if you don't have certain members in your party, but if you have those Perks you can use the unlocked special conversation options instead.
After that I get More Potions, Deft Hands Deft Tools, and Forward Scouts as soon as I can.
- rpgfan321, Hobbes, Shechinah et 6 autres aiment ceci
#3
Posté 17 décembre 2014 - 07:12
Just don't get the +5% XP perk.
Personally I like the first option in each tree, the Arcane/Underworld/History/Nobility Knowledge perks. I get them early on so I can experience more conversation options. Also you can't convince people to become your Agents if you don't have certain members in your party, but if you have those Perks you can use the unlocked special conversation options instead.
After that I get More Potions, Deft Hands Deft Tools, and Forward Scouts as soon as I can.
This is good advice. I always get the Extra Dialogue option perks first, it makes the game more enjoyable for me ![]()
#4
Posté 17 décembre 2014 - 07:13
I noticed nothing new from forward scouts. It says you'll see new things in all areas. What was I missing?
#5
Posté 17 décembre 2014 - 07:13
On high difficulties, I'd go for Optimal Cutting. You're going to need a lot of herbs upgrading potions.
#6
Posté 17 décembre 2014 - 07:14
The +5% XP perk is only good if you care about leveling up, but if you do get it, it should be fairly early so you get the most out of it as it's not retroactive.
I do agree the conversation perks should be your priority. Deft Hands can wait; those doors aren't going anywhere.
- rpgfan321, MissMayhem96 et Beaghan aiment ceci
#7
Posté 17 décembre 2014 - 07:16
I noticed nothing new from forward scouts. It says you'll see new things in all areas. What was I missing?
Things will start showing up as ? on your map, the big map of the whole zone. Previously you'll have to be close enough and only then the ? will show up on your minimap.
- Beaghan aime ceci
#8
Posté 17 décembre 2014 - 07:20
I didn't take it until close to the end and just looked at some maps that I had already done everything in. So it's not showing new content just shows you the current stuff sooner if you haven't done it yet. Do I understand that correctly?
#9
Posté 17 décembre 2014 - 07:24
I get all the history ones. As they help with your dialogue wheel.
#10
Posté 17 décembre 2014 - 07:34
I get the 4 conversation perks first because they open up extra conversation and allow you to get agents without needing to have a specific companion with you. They can also allow you to have more choices during judgements.
Then I get deft hands just so that I can open those areas that require them.
Next I get the extra potion perks.
The forward scout perk shows where the quarries and logging sites are located so you can go claim them. Otherwise you have to find them by just stumbling upon them.
- Beaghan aime ceci
#11
Posté 17 décembre 2014 - 08:28
Also you can't convince people to become your Agents if you don't have certain members in your party, but if you have those Perks you can use the unlocked special conversation options instead.
Knowledge perks are indeed useful. Still, I've never been unlucky enough to have nobody in my party able to persuade the agent candidates. Heh, in my first playthrough I even had Dorian persuade Dennett the horsemaster to join. His reverse psychology persuasion was actually pretty funny.
#12
Posté 17 décembre 2014 - 08:35
The conversation ones for me vary on RP. Grab Arcane for my Mage, Underground for my Cadash, and Nobility for my Trev right off the bat though.
#13
Posté 17 décembre 2014 - 09:08
I usually get the two perks that gives you 15 more carrying capacity, and if I get enough before hand, the perk that gives you four extra potions. Those four extra potions help alot when I'm fighting high dragons.
#14
Posté 17 décembre 2014 - 09:48
Getting all the Knowledge perks early is important, even if you never plan to use those options, they will still give you bonus XP on all codex entries. It's not retroactive so you want to get those early. I grab them early even if I have no intention of using the bonus conversation options.
Same with the 5% xp perk for killing enemies, you will run out of enemies to get XP from in certain areas, so the sooner the better.
After that definitely want the Deft Hands in order to unlock all the doors. You can generally delay this since all the doors this opens are still available so long as that zone is unlocked.
Everything else after that becomes a matter of preference. There's lots of good Must Haves in there but for the most part it they're not as crucial to get early.
- Andres Hendrix, Adam Revlan et robertmarilyn aiment ceci
#15
Posté 17 décembre 2014 - 09:52
After the dialog options and then Deft Hands, I like the schematic upgrades. It gives you some really good schematics for whatever given class you pick early on in the game. But then again, by the time you get six Inquisition Perk points, those schematics may not seem as great to you, depending on what you've found by then.
#16
Posté 17 décembre 2014 - 10:17
This one you take early or not at all.I noticed nothing new from forward scouts. It says you'll see new things in all areas. What was I missing?
Logging stands and quarries will show up on the map with the mortar and pestle icon. Helpful if you want to fully upgrade Skyhold. And as said above, points of interest show up on the map at a greater distance. But if you have already explored the zone, you already know what those points are.
Otherwise I do what Camena said in post 2 except I put Cullen's +defense in place of scouts.
#17
Posté 17 décembre 2014 - 11:23
I do what Camena said in post 2 except I put 'even more potions' in place of scouts.
#18
Posté 17 décembre 2014 - 11:27
Schematics are good, especially on Normal where you don’t really need to fuss with the potions.
#19
Posté 18 décembre 2014 - 12:10
I didn't find schematics to be helpful, because you can easily buy the same level of them in VR. I actually reloaded because I already had nicer ones than the ones the perk gave me.
Maybe if it was the first perk you took, but iirc, you have to unlock 4 of Cullen's things to get it?
Definitely not worth getting the potions if you're playing on Casual or Normal though. Definitely worth it if you are on Hard/Nightmare.
#20
Posté 18 décembre 2014 - 04:07
Maybe if it was the first perk you took, but iirc, you have to unlock 4 of Cullen's things to get it?
Easy enogh to do by the time you get to Skyhold.
That said, I don't like to spend extremely limited resources (perk points) when I can get the same thing with replenising resources (gold). maybe I'm just too miserly but that's how I play these games.
#21
Posté 18 décembre 2014 - 05:05
Easy enogh to do by the time you get to Skyhold.
Spoiler
That said, I don't like to spend extremely limited resources (perk points) when I can get the same thing with replenising resources (gold). maybe I'm just too miserly but that's how I play these games.
- TheRaccoon et Beaghan aiment ceci
#22
Posté 18 décembre 2014 - 05:12
#23
Posté 18 décembre 2014 - 05:21
In my nightmare pt, I got only 1 knowledge perk (nobility) for RP reasons. Then I grabbed the warrior schematics as the enemies hit me so haaaaaaard. I found the weapon given by the perk is so powerful that I didn't change my weapon until I hit arbor wilds. I got the more potion thing then 10% defense after I captured the Crestwood keep. I invested in Deft hands right after since I recruited the scout, smuggler Chantry sister and the speaker in Hinterlands and Jana in Crestwood. I can then open the locked door in Redcliffe to get a fade-touched obsidian. The game became much easier afterwards.
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#24
Posté 18 décembre 2014 - 11:45
I got them as follows, trying to max out xp and utility:
1. The 4 dialogue/codex xp ones (Underworld Knowledge, Arcane Knowledge, Nobility Knowledge, History Knowledge). Main reason for this was to have all the dialogue options available as soon as possible (I've seen people recommend the History one first, since in the beginning of the game Chantry is a big topic of conversation).
2. Went for Focus ones after that, since I rushed to get the specialization (Advanced Focus, Master Focus).
3. The door one since I couldn't wait any longer
(Deft Hands, Fine Tools)
4. After that got the price/stock ones for merchants (Sterling Reputation, A Favor for a Favor, Elite Clientele, The Short List). Though you can farm (it feels like an exploit to me so I avoided it) T3 schematics in the Cradle so there's that.
5. Potions (More Healing Potions, Tempered Glass Flasks). Mostly so I can have everything unlocked lol, though the +4 heal potions can come in handy in the beginning.
6. Inventory (Antivan Tailoring, Imperial Court Tailoring). Useless but you know... unlocking everything ![]()
7. Extra ability point (Exclusive Training). Why not? ![]()
8. Extra xp for creature research (Enhanced Studies). This can be taken at any time due to the fact that it's retroactively applied.
9. Extra stuff lol (Eagle-Eyed, Optimal Cutting). Eagle-Eyed is useless, and Optimal Cutting pretty much same. But eh, nothing else to get.
And that's it, 19 points. Forward scouts is recommended by many, true, but it depends how you are playing. If you check some guides for locations on quarries and loggings, then it's useless. Schematics can be ok I suppose, but like someone mentioned, you get same level of schematics in Val Royeaux, so again it feels like a waste to me. Lastly I chose between Optimal Cutting and True Grit (the defense one)... but since I was playing a KE, and defense was useless, at least for main char, I went with the herbal one. That and I had a lot of defense already (even though I went with medium armor, for Cunning build).
#25
Posté 18 décembre 2014 - 11:50
Dialogue first, all of them.
Then whatever, though the advanced and master focus are preferred. By that point you should have a decent amount of agents already anyway, who count as points in their respective trees, so you can get the higher level ones.





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