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Add schematic-loot to mobs !


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#1
Krim

Krim
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Hi folks,

 

One thing: As of now the lootable schematics up to tier 3 are randomized in chest-loot only, right? At least I never looted a schematic from a corpse. So my suggestion is to add that kind of loot to mops too. So that there is a chance that mops until level 7 drop tier 1 schematics, until level 13 tier 2 and above that tier 3 (or whatever is best balanced, and possibly with a chance of masterwork schems). Because as I take it atm one can only find schematics in chests (buyable schems not included of course) and what you will find is randomized RNG style, but that would technically mean that you will always end up with a fixed amount of schematics after every playthrough, because the number of chests simply is fixed. Also the schematics the merchants offer is rather small and limited. This means that you might end up with recipes you don't want without the chance of getting different ones or even completing a whole set of your preferred armor. At the moment you can circumvent this problem by a certain glitch that allows one to loot chests infinitely, but leaving this out of the account the chest-only-system prevents a satisfactory schematics-loot in my opinion. By adding the schematics to mops one would get a bigger diversity of craftable items in every playthrough and it would make the loot-system more exciting. Merchants and Chests then should be there for completing sets or offering/introducing different superb or unique schematics.

 

Also: One huge bummer is that those tier 3 chests are located at locations you would visit in your first playthrough when your game is close to an end anyway which would render the whole crafting of those items null and void since there is no place left that offers a challange for you. The crafting of those items is then obsolete. By adding schematics to mops you can shift the whole crafting of higher-level items to lower-level chars and this would make the whole exploring thing more rewarding.

 

What do you think?


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