No more catnip for you.
And GOTY on PC by Gamespot staff goes to...
#26
Posté 17 décembre 2014 - 11:26
#27
Posté 17 décembre 2014 - 11:36
No more catnip for you.
Regular nip then
#28
Posté 18 décembre 2014 - 12:49
Divinity has the gameplay, the interface, the interesting multi layered side quests and the controls, Dragon Age Inquisition has the budget and the story. I'm more of a gameplay oriented person so Divinity is better to me.
Saying they 'had the budget' is not actually a compliment...
- DetcelferVisionary aime ceci
#29
Posté 18 décembre 2014 - 01:11
...DAI will probably still win GotY overall....
It's the heavyweight, but with all the trouble it's having,
That would be a miracle.
#30
Posté 18 décembre 2014 - 01:14
#31
Posté 18 décembre 2014 - 01:18
Totally deserves it. I bought 4 copies of divinity just to support them. Would love to see an expansion/sequel or something. Really enjoyed the gameplay, and appreciated the humour for the most part. Also no DRM, damn good choice. If steam is down, or I just don't want to log in I can still launch Divinity. This is how it should be.
I wasn't that impressed by Larian's previous titles, this was truly a huge step up for them. Good job gamespot for giving the award to a game that's truly deserving, instead of the dudes with the deepest pockets.
#32
Posté 18 décembre 2014 - 01:18
Although I wasn't impressed with the characters either than the two main ones (who you can roleplay the hell out of btw - including arguing with yourself and losing lol), I actually found the story in Divinity really good and appropriately epic. The graphics and environments including the music are also top notch.
So it's far from a "combat simulator" from my experience. I've done 3 playthroughs on Divinity Original Sin.
The only hiccup I ever had with the game was at release they had only 30 slots for abilities (which was quickly patched to 50 slots!)... unlike well, 8 for DA:I
- Lycana aime ceci
#33
Posté 18 décembre 2014 - 02:45
unless you are an archer i doubt you need more than default 30.
but i guess we all can agree, that crafting system of DAI took place of proper character development system, which is a failure right there in my eyes.
Divinity allows you to build very funny characters if you put some thoughts in creation of the character and further evolution of this characer. You have to plan in DOS, you have to think.
DAI is an action game, with poorly made combat, poor ai and almost without scripts.
So except for fights against Dragons what DAI can actually offer? nothing.
So DOS > WL2 > DAI for me. And you can't even compare DAI and DOS. Because DOS is an RPG, when DAI is an Action game.
- katokires aime ceci
#34
Posté 18 décembre 2014 - 03:02
My first playthrough was with two characters using the lonewolf/glass cannon talents. And as you can expect - I had alot of abilities compared to a 4-member party so I needed more slots! ![]()
#35
Posté 18 décembre 2014 - 03:18
well no duh its obvious to everyone dragon age inquisition was made for consoles not pc.
#36
Posté 18 décembre 2014 - 03:41
i am affraid main problem lies not in the controls, but rather in more dire issues.
As example DkS1 port to PC was and still is a horrible one. However DkS1 as a game is one of the best action games with rpg elements i ever played. Contextual story telling, character development, crafting etc.
In the case of DAI everything is mediocre or even uninspired. From voice over and animation to the sad fact that 90% of the game is a filler.
So to put it simple, DAI is a product of the gaming industry, when it should be a creation of the ingenious mind. It's a product, not a piece of art. Made by a template, instead of being a child of inspiration. Game is grey, when it should be full of many, different colors.
DAI is hollow in its core. Shame really.
- Corto81 et vnth aiment ceci
#37
Posté 18 décembre 2014 - 04:14
Great call Gamespot. D:OS is a PC game made by PC gamers. DA:I is a console game made by console gamers.
#38
Posté 18 décembre 2014 - 04:24
Inlove with this post.
#39
Guest_MauveTick_*
Posté 18 décembre 2014 - 07:24
Guest_MauveTick_*
The writers, artists, and actors/actresses all did their jobs well with DAI, but with poor PC controls/UI the overall execution is lacking, making the game alot less enjoyable 1 month after release. Hence my vote also went to D:OS.
Inquisition looks fantastic, but yes the PC controls and UI need to be better.
In my book better PC controls and UI is making it more like it was in Origins.
#40
Posté 18 décembre 2014 - 07:27
I love how critics will pan "editor's choice awards" as corrupt ONLY when it suits them. I THOUGHT the fans reviews and awards were FAR more important, and yet the OP is dancing that Divinity won the PC Game of the Year while DA:I is killing Divinity in the reader's choice awards.
Weird.
- President of Boom aime ceci
#41
Posté 18 décembre 2014 - 07:37
I love how critics will pan "editor's choice awards" as corrupt ONLY when it suits them. I THOUGHT the fans reviews and awards were FAR more important, and yet the OP is dancing that Divinity won the PC Game of the Year while DA:I is killing Divinity in the reader's choice awards.
Weird.
Game of the Year is weird either way.
#42
Posté 18 décembre 2014 - 08:41
Larian Studios heavily utilised its community as well, the level of communication between nowadays' Bioware and its fans seem to be rather lacking these days by comparison, out of the excuse that this forum is "too negative". I wanted DAI to be a masterpiece, but seems we'll have to wait until next year for it to reach the level of polish for PC players.
This was a HUGEEEE deal, and it cannot be said enough.
Larian actually commented on the feedback and listened to their fans. Then they went about changing a massive number of things.
When beta started, it looked like a wreck. By the end, they managed to change it so much it turned a little master piece.
...
Similar thing is happening with Pillars of Eternity now.
It's looking better and better (total trainwreck when the Backer Beta went line in August), and the communication level is WORLD better than anything on the BW forums these days.
#43
Posté 18 décembre 2014 - 09:02
Similar thing is happening with Pillars of Eternity now.
It's looking better and better (total trainwreck when the Backer Beta went line in August), and the communication level is WORLD better than anything on the BW forums these days.
Pillars of Eternity is still a trainwreck as it stands now. And Sawyer won't be backing down on key designs implementations which will set off a lot of ridicule in certain communities around the web.
I wouldn't be holding POE up as an example of anything much yet, there's still a whole lot of work to be done on it before it's anywhere near viable. Heh, their forums exploded when they released the beta back in August, pretty much any situation would be an improvement.
#44
Posté 18 décembre 2014 - 09:07
The sad thing is that Bioware was ABLE to produce a PC game worthy of this award. I do not believe for one minute that using Frostbite 3 prevented them in any way. Instead, it was never their intention.
They pretended (lied) about maintaining (or re-gaining) integrity for being a PC game developer (as they proved with DAO - a lovingly crafted game) but instead what happened was that they sold their souls to EA and the console market and this has SEVERELY compromised the integrity of the entire franchise, IMHO. IT IS THE PC FAN BASE THAT CARRIED THIS FRANCHISE! But alas, it has become nothing more than another money cow to be milked and milked and milked...the soul has been ripped out.
And it is becoming hysterically sad how, even a MONTH AFTER RELEASE they have seemingly done absolutely nothing to try and redeem the situation with the PC gaming fan base and time is very quickly running out. Fans will only be patient for so long before loyalty and love for the franchise and game series is lost.
Because, speaking only for myself here, the integrity of the people behind the game is as important to me than the game itself. It is reflected in the game. Without exception.
#45
Posté 18 décembre 2014 - 09:13
don't care, don't vote.
still. D:OS is an amazing game, blowing up my husbando with pocket oil barrels, ah... good times!
#46
Posté 18 décembre 2014 - 09:13
As has been constantly said, the PC fanbase (outside of metacritic which is a troll haven) are fine with the game. That's why it's leading the voting for the PC game of the year on Gamespot, and constantly scores 8 and above with user reviews.
#47
Posté 18 décembre 2014 - 09:38
Divinity absolutely did not deserve GOTY. It was a very good combat simulator, but that was it. Still, I can't say any game in particular did so this is as bad a choice as any.
In what way was it only a 'combat simulator'?
Want to get into that locked room? Ok, you can try to batter the door down. You can pickpocket the key from the guard. You can kill the guard and loot the key. You can see through the bars on a window and teleport someone in. You can see the prisoner inside and teleport them out. You can see the loot chest inside and teleport it out. You can speak with the rat and learn about a secret entrance.
Divinity Original Sin offers a genuine multiple-choice to those kinds of scenarios. It's a proper RPG.
#48
Posté 18 décembre 2014 - 09:49
In what way was it only a 'combat simulator'?
Want to get into that locked room? Ok, you can try to batter the door down. You can pickpocket the key from the guard. You can kill the guard and loot the key. You can see through the bars on a window and teleport someone in. You can see the prisoner inside and teleport them out. You can see the loot chest inside and teleport it out. You can speak with the rat and learn about a secret entrance.
Divinity Original Sin offers a genuine multiple-choice to those kinds of scenarios. It's a proper RPG.
Does it offer that kind of multiple-choice method to main quests? Does the narrative branch significantly relating to the choices you make?
It's often said to be a combat simulator because multiplayer had problems, the writing was very hit or miss (some people like it, but a lot of people think the cheesy humour was awkward and out of place) not that many were impressed by the story and the world itself was fairly uninspiring. It had some choice about how you went about things, like how Fallout 3 had some choice regarding how you go about doing things. You'll note Fallout 3 wasn't renown for its magnificent choice and consequence.
Divinity is most often praised for its combat. A lot of the other elements in the game are divisive.
#49
Posté 18 décembre 2014 - 09:49
In what way was it only a 'combat simulator'?
Want to get into that locked room? Ok, you can try to batter the door down. You can pickpocket the key from the guard. You can kill the guard and loot the key. You can see through the bars on a window and teleport someone in. You can see the prisoner inside and teleport them out. You can see the loot chest inside and teleport it out. You can speak with the rat and learn about a secret entrance.
Divinity Original Sin offers a genuine multiple-choice to those kinds of scenarios. It's a proper RPG.
story is pretty linear tho, you don't get to affect the major plot quests/narrative (well unless the thing with Arhu, but that's minor)
#50
Posté 18 décembre 2014 - 10:00
Does it offer that kind of multiple-choice method to main quests? Does the narrative branch significantly relating to the choices you make?
It's often said to be a combat simulator because multiplayer had problems, the writing was very hit or miss (some people like it, but a lot of people think the cheesy humour was awkward and out of place) not that many were impressed by the story and the world itself was fairly uninspiring. It had some choice about how you went about things, like how Fallout 3 had some choice regarding how you go about doing things. You'll note Fallout 3 wasn't renown for its magnificent choice and consequence.
Divinity is most often praised for its combat. A lot of the other elements in the game are divisive.
What game does? There are very few, if any, games out there that allow you to kill off quest NPCs for example, or directly and meaningfully affect a main plot line. Lest we forget ME3s 'Distinct endings' which came down to what colour things were painted in....
That DOS had a main plot is neither here nor there, because there are so many active quests littered around that you constantly find yourself diverging to investigate this or that. It's one of the best, emergent RPGs I've ever played co-op. We've already agreed that when we 'complete' it, we're going to start again, up the difficulty, go Lone Wolf and try different class/skill/stat combinations. That's a level of RPG that DAI can only dream about.




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