story is pretty linear tho, you don't get to affect the major plot quests/narrative (well unless the thing with Arhu, but that's minor)
That doesn't detract from the game at all.
I'd prefer a well thought out main plot, than a totally free-form one. But one example of the way that the choices work, inside quests, is when you're investigating the death right at the start. There are so many ways you can go about getting the information and evidence, I don't even recall a previous game that gave you so many choices in how to tackle situations.
Amazing.




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