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Does Bioware ever use Bioware Forum/BSN for feedback anymore?


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#26
ImaginaryMatter

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Hmm, let's see. Massive critisism for the lack of gay romances, yes let's spend an extra 1000+ lines of dialogue for this which is not cheap, instead of main plot. "We want to see all our ME2 squad mates again", yes, let's make one irrelevant mission for every one of them except for Legion, Thane and Mordin and give them a useless cameo where they're not even in-character. 3000+ lines of dialogue wasted. The list goes on. Too much wish fulfilment in ME3.

 

I think the gay romance options were going to end up in the game, no matter what. There was a great deal of talk from the developers about how addressing social issues was a major step forward for games, so much so, that I think they thought of the idea independently of fans.



#27
ORTesc

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Its very interesting people keep hating on them but no one want to see what they trying to do.

 

Yesterday they released a DLC for Multiplayer(DAI), anyone even noticed? Nope, People are so busy to open useless topics

like this and saying some "heroic" words against them.

 

so yeah, they dont use their own forums anymore, because they know people will hate them anyway despite their

good efforts.

 

Oh wait a second, didnt you people sent death threats to them before? about ME3's ending?

 

*burns a cigarette*

 

So Bioware releases a multiplayer update to a game that's plagued with singleplayer issues, such as horrible pc controls, and you wonder why people aren't noticing their "good efforts"? Maybe you should put that cigarette out and look up the word criticism. It's helpful in explaining how/why people have differing opinions other than yourself.



#28
ImperialAuthority

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So Bioware releases a multiplayer update to a game that's plagued with singleplayer issues, such as horrible pc controls, and you wonder why people aren't noticing their "good efforts"? Maybe you should put that cigarette out and look up the word criticism. It's helpful in explaining how/why people have differing opinions other than yourself.

 

1. I'm recently finished my second gameplay, never got any serious issues in single player.

2. I got no problems playing with current PC controls, dont be lazy and try to learn how you can play.

3. Most people still hating on BioWare because of "EA owns BW, puppets" yabayabayaba

 

You people never get happy despite BioWare's good efforts. If you want perfect game, then go create your own game and see how hard

developing a video game is. Stop whining for once and say "thank you" to BioWare.

 

Also, I noticed many people on BSN changed to their avatars to witcher 2-3 content instead their regular profile pictures.

 

Truth hurts.


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#29
Vazgen

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Tbh, control scheme for Dragon Age Inquisition looks largely similar to Dragon Age Origins. Same "hold right mouse button to turn", "press A/D to turn the camera" etc. The problem IMO is the lack of auto attack and limited control over the battlefield in tactical view. The second doesn't bother me that much, I prefer to play in real time for the most part. But the lack of auto attack is a very big step back IMO.

I base my opinion on gameplay videos I've seen and official game manual, haven't played the game.



#30
Element Zero

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I completed a 101h 16m complete run through DAI, as well as somewhere between 7-10 aborted attempts at a 2nd play-through. I've realized DA gameplay is not for me, but it's still a well crafted game.

The gameplay is pretty much exactly what we've been doing since DAO, minus the changes to the PC controls (PS4 guy here) and the alterations to teammate AI. If you like DA combat, that might be a good thing. I found that the clunky gameplay I largely ignored in a focused 40 hour game was unbearable in a stretched out, "open-world" experience. The game featured the same amount of meaningful content stretched over nearly three times the play-time. Ugh.

The lore and character writing was still top notch, of course. The main story was okay. I expected innovation, based upon the interactive world we saw and heard about in the Alpha stage. Instead, we got the same old DA polished to a pretty shine. It's a well made game, just not what I'd hoped.

It is glitchy as hell. I had more trouble with DAI than with AC Unity. I did play it 5 times longer, but the problems were uniformly spaced throughout the game, and were nearly constant. Closing and restarting the game was a must every hour or so, just to keep the game running correctly.

Still, MP is its own entity. Updating MP does not show a lack of focus on addressing SP issues. They probably don't even have the same teams involved. MP is generally, from what I've read, a small subset of the team.

#31
ORTesc

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1. I'm recently finished my second gameplay, never got any serious issues in single player.

2. I got no problems playing with current PC controls, dont be lazy and try to learn how you can play.

3. Most people still hating on BioWare because of "EA owns BW, puppets" yabayabayaba

 

You people never get happy despite BioWare's good efforts. If you want perfect game, then go create your own game and see how hard

developing a video game is. Stop whining for once and say "thank you" to BioWare.

 

Also, I noticed many people on BSN changed to their avatars to witcher 2-3 content instead their regular profile pictures.

 

Truth hurts.

 

1. And you're in the minority.

2. Don't be lazy? I paid full retail price for this game, I shouldn't have to find a way to fix an issue that resulted from Bioware being lazy.

3. EA has destroyed many a game series turning them into yearly copy and paste jobs... or did we forget they were named worst company in America twice?

 

I don't care about Bioware's "good efforts". They're supposed to put forth "good efforts". That's what I pay them to do. Again, games aren't being given away. We are paying customers. I do not need to thank anyone for a product I purchased. But I see you still haven't looked up the word criticism, calling it whining as you are.

 

And what does the Witcher have to do with anything?



#32
ImperialAuthority

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1. And you're in the minority.

2. Don't be lazy? I paid full retail price for this game, I shouldn't have to find a way to fix an issue that resulted from Bioware being lazy.

3. EA has destroyed many a game series turning them into yearly copy and paste jobs... or did we forget they were named worst company in America twice?

 

I don't care about Bioware's "good efforts". They're supposed to put forth "good efforts". That's what I pay them to do. Again, games aren't being given away. We are paying customers. I do not need to thank anyone for a product I purchased. But I see you still haven't looked up the word criticism, calling it whining as you are.

 

And what does the Witcher have to do with anything?

 

k



#33
RoboticWater

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k

How insightful of you./s

 

While creative endeavors (even interactive ones) should remain largely, if not entirely, in the hands of the creator, aspects invented purely for the user's convenience such as keyboard controls should be heavily influenced by the users themselves. Clearly I don't want BioWare catering to every fan's whim; we would end up with horribly diluted product which wouldn't appeal to anyone, but when many people complain about bugs or horrendous controls, BioWare should listen.

 

When it comes to the creative bits, BioWare should also try and listen to their fans as well albeit to a lesser extent. No, most fans aren't gameplay designers or professional writers, but they can occasionally have the right idea. BioWare have actually been pretty good with feedback (even overzealous with it), yet they haven't put out a perfectly competent game to this day. No matter what they change, somehow BioWare manage to leave loose ends somewhere. I'm with the more conservative fans on this one; Bioware should have aimed to make DA:O 2. Shoving in new gameplay features like open world just creates new problems and certainly doesn't fix any of the old ones.

 

I tacitly thank BioWare everyday; they've given me some of my favorite games. They've also laid an egg a time or two and I think my money should be thank you enough for their hard work. I come here not to complain, but to critique. No, I can't make a perfect game; I'm only one person. BioWare is a studio; they should be able to figure it out or at the very least something that isn't buggy, doesn't control badly, and isn't IMO worse than the original.


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#34
nallepuh86

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I hope not. They need to make the game the way they want. Its their art, not ours.


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#35
Iakus

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I hope not. They need to make the game the way they want. Its their art, not ours.

Linear corridor shooters it is!



#36
themikefest

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I'm sure Bioware emplyees take a look at bsn every now and then. There are a few that post on the forum, mostly in the twitter thread and a couple of them post in the DA section. 

 

I'm sure a lot of things they seen may catch their eye and like the idea, but may not be good to put in a game. Who knows? Heck they may  look on this forum just for comic relief.


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#37
Linkenski

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I think the gay romance options were going to end up in the game, no matter what. There was a great deal of talk from the developers about how addressing social issues was a major step forward for games, so much so, that I think they thought of the idea independently of fans.

Good to know. I'm not trying to come off as homophobic or like a slap in the face to some people, but I have been very concerned about Bioware's increasing trend of pleasing all crowds and sacrificing chunks of their plot (which are mostly independent of romances) for more optional romance dialogue. I'm happy they have romances for every sexuality almost now, and I might add one of my favorite characters in Inquisition was Dorian, and Traynor in ME3 (She actually made me play female just to be lesb), but it just is a bit iffy - and as sad as it would've been to miss out on it - that they are technically responsible for part of the lack of main plot in Inquisition. (the biggest factor obviously being the game's odd design of being 50% Skyrim/MMO sandbox and 50% Characters and main quest)

 

...back on point, it is reassuring to know Bioware's decision to be inclusive is their own move and not something imposed solely on them by fans.



#38
Rittmeister64

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I like the Mako, and driving around on different planets. Some planets looked really awesome. The recycled dungeons were not so goo, but at least you could fight there, so I prefer that to ME3's silly fetch & planet-scanning quests.



#39
FaWa

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Its very interesting people keep hating on them but no one want to see what they trying to do.

 

Yesterday they released a DLC for Multiplayer(DAI), anyone even noticed? Nope, People are so busy to open useless topics

like this and saying some "heroic" words against them.

 

so yeah, they dont use their own forums anymore, because they know people will hate them anyway despite their

good efforts.

 

Oh wait a second, didnt you people sent death threats to them before? about ME3's ending?

 

*burns a cigarette*

 

There's multiplayer in DAI?



#40
Kurt M.

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I don't care about Bioware's "good efforts". They're supposed to put forth "good efforts". That's what I pay them to do.

 

Soooo, you're a Bioware shareholder, or executive or anything...?

 

"Pay them to do..." Oh, the hilarity.


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#41
Catastrophy

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Soooo, you're a Bioware shareholder, or executive or anything...?

 

"Pay them to do..." Oh, the hilarity.

Shareholders don't pay the company - it's the other way round. And if you wanted to invest into Bioware you'd likely need to pay EA first.



#42
Kurt M.

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Shareholders don't pay the company - it's the other way round. And if you wanted to invest into Bioware you'd likely need to pay EA first.

 

You may want to inform yourself of what a shareholder is before repeating that....

 

"A shareholder or stockholder is an individual or institution (including a corporation) that legally owns a share of stock in a public or private corporation. Shareholders are the owners of a limited company. They buy shares which represent part ownership of a company".

 

Of course they obtain benefits (dividends, word on company's decisions...), but you said it like if these shares are just given to them for free out of charity, no te jode...



#43
Catastrophy

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You may want to inform yourself of what a shareholder is before repeating that....

 

"A shareholder or stockholder is an individual or institution (including a corporation) that legally owns a share of stock in a public or private corporation. Shareholders are the owners of a limited company. They buy shares which represent part ownership of a company".

 

Of course they obtain benefits (dividends, word on company's decisions...), but you said it like if these shares are just given to them for free out of charity, no te jode...

Well done! Now - where do shareholders ususally buy the shares?



#44
Kurt M.

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Well done! Now - where do shareholders ususally buy the shares?

 

I'd enter into details, but stupid discussions gets me tired. So fit yourself with whatever you want.

 

I was only putting an example anyway. I discovered a long time ago that getting and discussing every little detail of what people say is just pathetic.



#45
Catastrophy

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I'd enter into details, but stupid discussions gets me tired. So fit yourself with whatever you want.

 

I was only putting an example anyway. I discovered a long time ago that getting and discussing every little detail of what people say is just pathetic.

Then find better examples and you won't feel no need to discuss the bad ones.



#46
RSX Titan

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I didn't say the fans were the sole reason for such drastic changes. In fact, I've always felt that EA had the biggest hand in it. There handprints were apparent within the first half hour of ME2. But the absence of free roaming land vehicle was influenced by fan feedback.
 
 
Mass Effect was never meant to be a AAA shooter. It was meant to be an rpg with shooter elements. It devolved into a glorified corridor shooter. They should have stuck with their original vision. They should get back to it with the next installment.


I've always suspected the vision for ME1 was to make a game like ME2 but they ended it up with an RPG with tacked on shooter elements using the tried and true Bioware's story framework. If you listen to interviews with the DRs they absolutely wanted to make a AAA 3rd person shooter backed by a well fleshed out story. ME1 is my favorite game in the trilogy and I wish they had stuck with the formula.