And by "big" I'm referring to Mac Walters' sales pitch for the game and the content in the final product. He kept talking about how ME3 was "All the biggest moments, the biggest decisions but it also had to mean something". A nice intent but I think it's a bad way of going about things to want everything to be "big" and then come up with a reason for it to be that way. All story and plot should arise from the logic of the world and its characters, not the other way around IMO.
A lot of ME3, right off the bat, was straight outta Michael Bay movies. The writing was full of dumb platitudes and edgy talk, the scope was big and the explosions were dominant too and everything seemed overblown compared to either ME2 and ME1. I hope I don't speak only for myself when I say I expect more subtlety in ME4 akin to how ME1 and ME2 went around things.
Even the "good" parts of ME3 like Cure The Genophage were subpar IMO because flat-out curing the genophage by contrived means AKA the Shroud and "The Mother of ALL Thresher Maws ~ Kalros" was also overblown and unlike stuff I had seen in ME1 or ME2. When ME1 was big it didn't kill my suspension of disbelief. ME3 constantly did and I hope Bioware will step away from making these overblown and teenage moments.
DA:I also had some of this too much, like the Ball mission which had a "world-altering decision" at the end that determined the future of Orlais in many ways... I just... I don't need things to be so obvious and unrealistic. At worst they paint your protagonist as a Mary Sue and I think Bioware can do better.





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