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How can anybody who has played DAO actually like this game?


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#1
SkyKing

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If you played DAO, especially if you played it multiple times, like as a dwarf noble, human noble, mage, etc, then you experienced a long introduction unique for any type of character you created. Take dwarf noble for example, a couple hours before the game really starts you are playing your 'origin' story. All choices have consequences and visual results. Before the game starts you choices as dwarf noble determine what happens with your brother, how other dwarves will view you, you have so many options you must reply a few times as dwarf noble alone to see all the variety of outcomes for the many choices.  For example at the feast do you support the land dwarves, or embarrass the noble pushing for that because his true motivation may be to get money, or challenge to a death duel, (3 different outcomes on that one little thing there), how your conversations go effect if you find your brother murdered or you fight him, many dialogue changes depending on things you said or what you did at the proving grounds, etc.  This is just a beginning story that nobody ever will see if they didn't play dwarf noble, then there are a ton of other beginning stories for each option.  All of this is nixed in DAI, you begin the same no matter what you select, so nothing different.  

 

In DAO, you are eager to return to your 'origin' area to address what disaster happened and also how various characters you interacted with during that origin story will react to you when you revisit them. 

 

In DAO, you see results for most of your side quests. In DAI many are fetch or find a letter with the last wish of a dead person and fulfill their last wish without ever talking to an NPC by fetching and dropping something.  

 

In DAO, all the zones had a deep story with it's own problems and villians.  The circle tower do you side w/ templars or help mages, and the possible outcomes.    In orizzmar who do you support as king, then with blanca do you support her or the golem, if blanca do you talk her out of making golems or support making them, etc. In Redcliffe the possessed brat and how do you resolve that or do you just leave and let the city get destroyed, if you solve that area do you sacrifice queen, save everybody, who do you send in the fade to help him, do you make a deal w/ the demon or not?    AND all of these choices show long term outcomes in the end game slides.  IN DAI - you are doing some quests in the other zones but you don't even know if you beat or fixed the area or not, not much of a story, mostly claim areas and if you run out of things to do you assume it's done, no end game slides on helping the area and in the side zones no choices, you either help them or don't.

 

In DAO you must get allies and visit the zones for your battles, if you don't get allies then on the final battle scenes you don't have them.  If you do you can summon them to help. In DAI, you never use your allies, no end game slides either for getting or not getting them.  

 

DAO expansion w/ being able to customize the keep and upgrade it was more interactive then DAI.  Were you excited in DAI how the chantry or garden look identical and the difference being 2 or 6 potable plants? Or the tower upgrade only being either templar or mage NPCS inside the back tower? The keep not being used for anything? 

 

I don't understand how so many love DAI UNLESS you didn't play DAO, then I understand completely.  If you played DAO and on biowares promises that DAI would be going back to its roots and being like DAO but better, you'd be pissed off they lied.   

 

I could go on further but find it funny people think negative reviews are just trolls, must be that DAI got a lot of first time sales and since most console games don't have much substance, they are mostly action/fight, nobody knows any better. 


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#2
Mummy22kids

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Yesh.  I have over 40 playthroughs of DAO and I really like DAI as well (on my 3rd playthrough of 100+ hours already).  Just because You don't like this game and played DAO doesn't mean everyone else who played DAO can't like the game.


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#3
Saints

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It's like people can have different opinions on things they like.. A preference or something.


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#4
X Equestris

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I got into Dragon Age back in February, and since then I completed Origins a good eight times. I thoroughly enjoy Inquisition. In fact, there are a fair number of things Inquisition does better than Origins. But good job making sweeping generalizations.
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#5
Estelindis

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I enjoyed DA:I very much, but I think it could have been improved if it had given us a little time to simply "be" our characters in their backgrounds, like Origins, before making us the Chosen One.  (I'm not saying Origins is the better game, just that I think this is one thing it did better.)


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#6
MoonDrummer

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By comparing it to DA:2
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#7
KaiserShep

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How can I not? 


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#8
o Ventus

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... Because it's a good game?

 

That was easy.

 

That's like asking how I could like Gears of War after having played Spec Ops: The Line.

 

 

 

since most console games don't have much substance, they are mostly action/fight, nobody knows any better.

 

I forgot that Alien: Isolation, The Wolf Among Us, The Walking Dead Season 2, Forza Horizon 2, Metro 2033 and Last Light Redux, the Tomb Raider and The Last of Us remakes, Middle-Earth: Shadow of Mordor, and Dark Souls II are all PC exclusive.


  • Leo, DalishRanger, Cespar et 10 autres aiment ceci

#9
SpookyDjinn

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I loved Origins and must have done 100 playthroughs, I kid you not. However I also love this game too......that's all there is to say really.


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#10
Ryzaki

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I do. <3


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#11
SkyKing

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I would have liked it if bioware didn't lie about it and it wasn't sold and told to be a game with customizing, better than DAO, more indepth consequences for choices you make, etc,  when no choice you make has any impact in DAI, it's a really really dumbed down version of DAO with updated graphics, a much shorter story, with a ton of offline MMO fetch and grab filler quests.  

 

If they were honest they would have said it takes play in the DA world, it's a guided action/story game, with a bunch of side zones that could be fun with multiplayer but have nothing to do with the main story quests and don't impact anything on the main story at all.  

 

They sold it as being like DAO but bigger and better.  DAI has the 'illusion' of being an RPG, if you play more than once you'll notice how nothing changes.  Did you save or not save residents in Haven?  Notice how if you save them or not, you loose them no matter what.  They just say its death or they left on their own. 

 

Do you see yourself having over 40 playthroughs of DAI?  After 2 or 3 you'll have covered every 'dialogue' option.  If you aren't buying power points, I don't know how you could stand to do any side zones again since they don't make any difference. 


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#12
Kinsz

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How dare you infidels have an opinion of your own , excuse me while i burn you all.


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#13
SpookyDjinn

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I would have liked it if bioware didn't lie about it and it wasn't sold and told to be a game with customizing, better than DAO, more indepth consequences for choices you make, etc,  when no choice you make has any impact in DAI, it's a really really dumbed down version of DAO with updated graphics, a much shorter story, with a ton of offline MMO fetch and grab filler quests.  

 

If they were honest they would have said it takes play in the DA world, it's a guided action/story game, with a bunch of side zones that could be fun with multiplayer but have nothing to do with the main story quests and don't impact anything on the main story at all.  

 

They sold it as being like DAO but bigger and better.  DAI has the 'illusion' of being an RPG, if you play more than once you'll notice how nothing changes.  Did you save or not save residents in Haven?  Notice how if you save them or not, you loose them no matter what.  They just say its death or they left on their own. 

 

Do you see yourself having over 40 playthroughs of DAI?  After 2 or 3 you'll have covered every 'dialogue' option.  If you aren't buying power points, I don't know how you could stand to do any side zones again since they don't make any difference. 

*See bolded* What exactly are you refering to by 'better customizing? The crafting, charactor build?......If its the aformentioned then DA:I has Origins beat.


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#14
Slawster

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Who else is making party based rpgs with this style of storytelling and character relationship?
Outside of kotor2 and nwn2 by obsidian no one does.
Was I happy with everything? Absolutely not. It had a ton of weak spots.
But bioware could crank out a super rushed, full of holes game every year and I would play every single one. Its just the style of rpg I like.
This is coming from a 33 year old who really only plays rpgs. I just don't really care. I have to get my rpg crack somewhere.
Cutscenes and party interaction? I'm buying it, and I'll probably like it too.
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#15
SkyKing

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I guess I would have liked this game better if I never heard any of the information about it before release and how they learned their lesson on DA2 and were really making this one great with all the great things we liked in DAO back in the game.  

 

If I never read any of that, and was assuming it would be like DA2, then I'd prob be very happy, but I also would have waited long after release to get it as I didn't like DA2 much.  They sold me on DAI being just like DAO but better and then it was all lies, nothing that made DAO great was in this game.  

 

That must be the difference between those of us who hate it vs don't, the promises and what we were told to expect.  


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#16
CrabbyCrackers

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i liked dao but i love this game also, they both have there ups and downs. i can love both for different reasons.


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#17
o Ventus

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I would have liked it if bioware didn't lie about it and it wasn't sold and told to be a game with customizing, better than DAO, more indepth consequences for choices you make, etc,  when no choice you make has any impact in DAI, it's a really really dumbed down version of DAO with updated graphics, a much shorter story, with a ton of offline MMO fetch and grab filler quests.  

 

If they were honest they would have said it takes play in the DA world, it's a guided action/story game, with a bunch of side zones that could be fun with multiplayer but have nothing to do with the main story quests and don't impact anything on the main story at all.  

 

They sold it as being like DAO but bigger and better.  DAI has the 'illusion' of being an RPG, if you play more than once you'll notice how nothing changes.  Did you save or not save residents in Haven?  Notice how if you save them or not, you loose them no matter what.  They just say its death or they left on their own. 

 

Do you see yourself having over 40 playthroughs of DAI?  After 2 or 3 you'll have covered every 'dialogue' option.  If you aren't buying power points, I don't know how you could stand to do any side zones again since they don't make any difference. 

I don't recall Bioware every saying that DAI would be better than DAO. That's incredibly stupid.

 

I lost the people I saved in Haven? Is that why they wander around Skyhold?

 

None of your choices matter in DAO, either. Regardless of what you do or how you do it, you still kill the Archdemon at the end. The only thing you do in DAO that makes any difference at all is if you kill your Warden, because then you can't play as them in the DLCs.


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#18
Navasha

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DA:O remains, for me, the best game ever created.   That doesn't mean DA:I isn't also a really good game.   No, it doesn't top DA:O, but it doesn't stop it from being a stellar game.  

 

I absolutely love the world exploration in DA:I and it easily makes up for many of the game mechanic deficiencies.    There is certainly a lot of room for improvement still with DA:I, but honestly.... in a cross-platform world, you end up having to reconcile with the facts that DA:O type games just aren't ever likely to happen again.    

 

According to Origin, I have 350 hours into DA:I so far, and I am still having a blast.  


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#19
realguile

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love them both

 

go figure.


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#20
Ash Wind

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Loved DAO. Really enjoying DAI, the companions are a hoot.


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#21
X Equestris

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I would have liked it if bioware didn't lie about it and it wasn't sold and told to be a game with customizing, better than DAO, more indepth consequences for choices you make, etc,  when no choice you make has any impact in DAI, it's a really really dumbed down version of DAO with updated graphics, a much shorter story, with a ton of offline MMO fetch and grab filler quests.  
 
If they were honest they would have said it takes play in the DA world, it's a guided action/story game, with a bunch of side zones that could be fun with multiplayer but have nothing to do with the main story quests and don't impact anything on the main story at all.  
 
They sold it as being like DAO but bigger and better.  DAI has the 'illusion' of being an RPG, if you play more than once you'll notice how nothing changes.  Did you save or not save residents in Haven?  Notice how if you save them or not, you loose them no matter what.  They just say its death or they left on their own. 
 
Do you see yourself having over 40 playthroughs of DAI?  After 2 or 3 you'll have covered every 'dialogue' option.  If you aren't buying power points, I don't know how you could stand to do any side zones again since they don't make any difference.


First off, you're wrong about the folks in Haven. You can still find them around Skyhold.

And I can see myself doing quite a few playthroughs. We haven't even had any dlc yet, so it's hardly like Inquisition is totally finished.

What I find funny is that you claim DAI isn't a real RPG, but some of the people on this very forum who disliked DA2 and wanted a more RPGlike experience love it.
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#22
SkyKing

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Who else is making party based rpgs with this style of storytelling and character relationship?
Outside of kotor2 and nwn2 by obsidian no one does.
Was I happy with everything? Absolutely not. It had a ton of weak spots.
But bioware could crank out a super rushed, full of holes game every year and I would play every single one. Its just the style of rpg I like.
This is coming from a 33 year old who really only plays rpgs. I just don't really care. I have to get my rpg crack somewhere.
Cutscenes and party interaction? I'm buying it, and I'll probably like it too.

 

Same here, 33 year old who only really likes NPGs too.  When they come out, they are huge hits, yet seems hardly any do it.  

 

In case you missed these, I have a hunch you'd love them, even if a couple years old,  Gothic 1-3, Risen, Witcher 1-2 (hope Witcher 3 outdoes DAI in my expectations)



#23
KaiserShep

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They sold it as being like DAO but bigger and better.  DAI has the 'illusion' of being an RPG, if you play more than once you'll notice how nothing changes.  Did you save or not save residents in Haven?  Notice how if you save them or not, you loose them no matter what.  They just say its death or they left on their own. 

 

Technically some people are always lost in Haven, because, well, there were Inquisition soldiers fighting and of course some of them died, but the specific residents that you rescue are meandering about Skyhold. They move from place to place so it's easy to miss some of them. Flissa is usually hanging around the garden, as is Threnn. 



#24
Nathair Nimheil

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Effortlessly.



#25
daveliam

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Count me in as someone who has many (over a dozen) playthroughs of DA: O (which is probably my second favorite game of all time, behind KOTOR) and who loves DA: I as well.  I'm almost done my second playthrough and beginning my third playthrough.

 

It's not the same game, so I don't mind experiences that are different.  The combat isn't really to my liking and I'm not loving the overabundance of search/retrieve quests, but I love the companions and think the story is solid.  I'm fan.  It's probably within the top 5 Bioware games for me:  KOTOR, DA: O, BG2, ME 3, and DA: I).  It's way better than DA 2 in almost every single way. 


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