False, since when does a PC game implement a game pad instead of a mouse and keyboard, the one that is ported over from consoles that is.False.
Inquisition wasn't made for console first but thanks to the implementation of gamepads in the pc version (something that people asked since origins) the dimwit that plague this place can wail about bad bioware who develop first for console
How can anybody who has played DAO actually like this game?
#251
Posté 19 décembre 2014 - 12:36
- Daishar Vneef aime ceci
#252
Posté 19 décembre 2014 - 12:36
I did 8 different playthroughs in DAO, and I don't really get why people are whining about DAI. They're set in the same universe, but are completely different games. If you want a game that is basically the same old game, but with a different engine and better graphics, go play one of them NBA/FIFA/Madden/FM games.
#253
Posté 19 décembre 2014 - 12:37
Get over DAO. It was a good game, but it was nowhere near the pinnacle of perfection people keep claiming it to be.
It had some major flaws, just like Inquisition.
#254
Posté 19 décembre 2014 - 12:40
So why do I see the metacritic user store of DAO higher than DAI ? This implies that DAO is a far better game than DAI will ever will be.Get over DAO. It was a good game, but it was nowhere near the pinnacle of perfection people keep claiming it to be.
It was flawed, and more so than Inquisition, in my opinion.
#255
Posté 19 décembre 2014 - 12:44
So why do I see the metacritic user store of DAO higher than DAI ? This implies that DAO is a far better game than DAI will ever will be.
Trolls.
#256
Posté 19 décembre 2014 - 12:47
So why do I see the metacritic user store of DAO higher than DAI ? This implies that DAO is a far better game than DAI will ever will be.
Practically every single recently released game has a user score of around 5-6, due to a ridiculous number of 0-1 scores. It shows absolutely nothing about the quality of the games.
- berrieh aime ceci
#257
Posté 19 décembre 2014 - 12:48
A better question to these metacritic lovers would be:
Explain why DA:I is winning the user vote is pretty much every game of the year vote by a landslide.
EA bribed them all right?
Oh no, it's because every other game released this year was crap, right? ![]()
- FireAndBlood et berrieh aiment ceci
#258
Posté 19 décembre 2014 - 12:50
i liked dao very much, and i like the story of dai as well 8).
dao in my opinion is a real succesor for baldurs gate. oh oh those bg memories 8) 'hey its me imoen' lol.
on my first playthrough in dai and i think the story is as good as it was in dao.
the only thing i dont like are the little bugs and quirks in dai.
tac cam was better in doa, and your compagnions were less brain dead.
overall, if they make the game a bit more stable i think its a real bioware game with a great story.
#259
Posté 19 décembre 2014 - 12:53
A better question to these metacritic lovers would be:
Explain why DA:I is winning the user vote is pretty much every game of the year vote by a landslide.
EA bribed them all right?
Oh no, it's because every other game released this year was crap, right?
A lot of the GOTYs require you actually sign in with a social media login of some sort, which while it still allows you to multi-vote, at least makes it harder, too. Unlike metacritic where I can go write 6 reviews right now (but haven't written one).
#260
Posté 19 décembre 2014 - 01:00
Lol, the 'great combat of DA:O'.
You mean.. this?
Glyph of Repulsion + Glyph of Paralysis --> Paralysis Explosion
Spell Might + Blizzard + Tempest --> Storm of the Centuries
In every single room.
You got to admit it was fun though ![]()
I also used mana clash in pretty much every battle with mages.
#261
Posté 19 décembre 2014 - 01:01
A better question to these metacritic lovers would be:
Explain why DA:I is winning the user vote is pretty much every game of the year vote by a landslide.
EA bribed them all right?
Oh no, it's because every other game released this year was crap, right?
And here I am praising DA:I for free like some kind of chump.
#262
Posté 19 décembre 2014 - 01:05
Well I certainly managed to, and that's saying something because I don't manage to do a lot of things.
#263
Guest_Roly Voly_*
Posté 19 décembre 2014 - 01:12
Guest_Roly Voly_*
You got to admit it was fun though
I also used mana clash in pretty much every battle with mages.
Personally, I was quite fond of Arrow of Slaying. *BOOM* Arrow in your face! Sera would have loved DA:O. ![]()
- Ascendra et Hydwn aiment ceci
#264
Posté 19 décembre 2014 - 01:16
In DA:I some of these things are missing or partially missing or not executed as well. That doesn't make DA:I a bad game, because it's still a pretty good game. It's just not the same kind of gem that DA:O was.
Want to know how I got into Bioware? It's because I said to someone that the artwork in their banner was pretty cool. It was DA:O artwork Morrigan. The first thing they replied: "It's from Dragon Age: Origins, go play that game, it's awesome." I haven't even seen anyone with DA:I artwork in their banners, nor can I imagine that anyone would say: "this game is awesome, go play it." At best they'll say: "it's a good game, but it's a time sink. If you need to lose two weeks of your life, it's probably a good investment."
People seem to think that DA:O being seen as a masterwork is some kind of nostalgia. It's not. Even back then people knew it was a masterwork. That people don't say the same thing about DA:I now says enough.
- Alozaps aime ceci
#265
Posté 19 décembre 2014 - 01:18
Personally, I was quite fond of Arrow of Slaying. *BOOM* Arrow in your face! Sera would have loved DA:O.
Except don't bring Shale, because her buff to speed up ranged attacks is bugged to slow you down. And don't take the Evade skill, because its animation will slow you to a crawl. And be careful of the hate you draw, because those items you've got equipped that say "enmity down" don't do a thing. And don't expect healing to save you because even if you brought Mandatory!Wynne, that healing%+ item you have equipped does nothing...
But truly nothing beats the intuitive and bug-free combat of Origins. I was clearly wrong to love Inquisition's better
#266
Posté 19 décembre 2014 - 01:20
Personally, I was quite fond of Arrow of Slaying. *BOOM* Arrow in your face! Sera would have loved DA:O.
Mages all the way for me, the storms were awesome. I tried to get into archer but felt it was too slow, and I died.. a lot (probably my fault). Leliana was fine though, because she managed to hide behind everyone. I prefer archers in Inquisition.
#267
Posté 19 décembre 2014 - 01:20
Want to know how I got into Bioware? It's because I said to someone that the artwork in their banner was pretty cool. It was DA:O artwork Morrigan. The first thing they replied: "It's from Dragon Age: Origins, go play that game, it's awesome." I haven't even seen anyone with DA:I artwork in their banners, nor can I imagine that anyone would say: "this game is awesome, go play it." At best they'll say: "it's a good game, but it's a time sink. If you need to lose two weeks of your life, it's probably a good investment."
People seem to think that DA:O being seen as a masterwork is some kind of nostalgia. It's not. Even back then people knew it was a masterwork. That people don't say the same thing about DA:I now says enough.
to each their own. For me, DAO was a very ugly game. I mean, some of that is technology, and technology marches on, but they did have other colours besides brown the year it was made. Even the Fade - even their dreams - are brown in Thedas >_<
I keep stopping and marvelling at the beauty of DAI though.
- pdusen aime ceci
#268
Posté 19 décembre 2014 - 01:27
to each their own. For me, DAO was a very ugly game. I mean, some of that is technology, and technology marches on, but they did have other colours besides brown the year it was made. Even the Fade - even their dreams - are brown in Thedas >_<
I keep stopping and marvelling at the beauty of DAI though.
I actually liked brown, it felt more medieval to me, more atmospheric. But I generally like hyper-realistic environments with grime and mud. Hated the fade, loved the Deep Roads - the atmosphere there was amazing. While Inquisition is more about pretty colors I loved the Fade there, for me it matches the Deep Roads feel of DAO, a bit less sinister though.
#269
Posté 19 décembre 2014 - 01:47
I actually liked brown, it felt more medieval to me, more atmospheric. But I generally like hyper-realistic environments with grime and mud. Hated the fade, loved the Deep Roads - the atmosphere there was amazing. While Inquisition is more about pretty colors I loved the Fade there, for me it matches the Deep Roads feel of DAO, a bit less sinister though.
Again, a matter of personal taste, but "real is brown" - especially for medieval settings - always feels a bit like lens flair. It's a touch meant to add realism, but a little jarring because it's not really that realistic.
I mean, medieval cities were probably very brown in some ways, because of the human waste and the stuff in the gutter and the horses trampling the ground to mud. It makes sense that a big city like Denerim is brown. But we think of cities as the default because we're moderns. Almost no one lived urban in the middle ages. Redcliffe has no excuse for its brownnes - it's too small- and there are parts of Denerim in the alleys that are actually greener!
And Orzammar is clearly clean, but made of brown stone. It's like they were looking for places to insert brown at random, like they had a quota of brown to fill. Even Shale comments on it in dialogue! ![]()
- Andraste_Reborn et Lady Artifice aiment ceci
#270
Posté 19 décembre 2014 - 01:55
I could go on further but find it funny people think negative reviews are just trolls, must be that DAI got a lot of first time sales and since most console games don't have much substance, they are mostly action/fight, nobody knows any better.
This bolded line, and your unfortunate chose of thread title, are why the word "troll" might come up.
You made a few good arguments, but framed them in a very bad way, and you were basing all of them off the idea that your own subjective preferences have some kind of large scale objective validity.
- berrieh aime ceci
#271
Posté 19 décembre 2014 - 01:59
I always preferred DA2's art style over DAO's art style on the grounds that it actually had one, but it's nice to finally have a Dragon Age game that looks really good. Not just because of the superior graphics but because they've got a design aesthetic - or, rather a series of them - that works. We're finally at the point where each culture and group has its own style and they all fit together and bounce off each other.
There were many individually well-designed things in DAO, but they never came together in a meaningful way for me. 'Sort of brown' is a lazy way of trying to make your fantasy setting look gritting, IMHO. Orzammar is probably my favourite place in the game, aesthetically as well as story-wise, but I wish that the stone hadn't been the same colour as everything in Ferelden. I'd have gone with more a steely grey palette, myself.
#272
Posté 19 décembre 2014 - 02:00
False, since when does a PC game implement a game pad instead of a mouse and keyboard, the one that is ported over from consoles that is.
The person said:
Giubba, on 19 Dec 2014 - 07:22 AM, said:
False.
Inquisition wasn't made for console first but thanks to the implementation of gamepads in the pc version (something that people asked since origins) the dimwit that plague this place can wail about bad bioware who develop first for console
which does not imply the implementations of gamepads instead of KB+M, but alongside - personally I have asked for this since Origins, and I would've likely bought DAI on PC first (I went PS4 first but own 2 copies now that modding looks like it may happen - slowly but surely - at least cosmetically) if it hadn't been for the lack of controller support in previous titles making me nervous. I saw them play with a controller on Twitch, but I was still nervous.
A simultaneous development that considers both inputs is not the same thing as "developed for console, ported to PC" (not to mention we're really talking KB or no KB here, not console or PC, because you can play on the PC with a gamepad, thankfully). It's also not the same as DAO which is developed for PC, ported to console, which is seemingly the only thing some PC players accept as "not" a port. A simultaneous development with design decisions for both inputs to achieve reasonable parity =/ bad port. It just doesn't. It may not live up to your personal expectations, it may not even live up to what fans believed based on what BioWare said (though I personally think they truly believed their PC scheme was good - many of them played it and had no issues, but maybe that's just my inclination to believe the good in people), but it is not the same thing.
- Giubba aime ceci
#273
Posté 19 décembre 2014 - 02:03
#274
Posté 19 décembre 2014 - 02:04
to each their own. For me, DAO was a very ugly game. I mean, some of that is technology, and technology marches on, but they did have other colours besides brown the year it was made. Even the Fade - even their dreams - are brown in Thedas >_<
I keep stopping and marvelling at the beauty of DAI though.
There was plenty of color in my game. Lots of green in the forests, for one. Then there were the colorful demons, the corrupted meaty redness in the tower, the pretty lake Calenhad, the excellent colorful mage robes (sadly missing from DA:I). Besides, I've played Wolfenstein 3D, something actually looking like a person is already fancy enough graphics for me.
I would agree that DA:I is a beautiful game, but beauty with little substance simply never lives up to something with actual substance. Neither in real life nor in videogames.
#275
Posté 19 décembre 2014 - 02:06
I don't know OP, I guess I just have better taste than you.





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