Probably should of clarified but my 73ish hour in play through I completed like 98% of the games total content. The only things I did not complete are those star puzzles & I can't find the last 4 shards. I did everything else in the game. My power upon completion was 220 something.
I wanted to experience everything this game had to offer so I wouldn't be talking out of my ass when discussing it. So my Criticism was kinda unfair, seeing as it only applies to completion's runs.
I will say that I can see how someone who wants linear story strength yet wants to do a completionist run of DAI might get frustrated; the two are hard to reconcile. I have done a mostly completionist run (there are some things you literally can't complete due to bugs) too. It was ~140 hours. I had to create a specific type of character to roleplay to make it make sense (deep desire for discovery/knowledge) and I can see where you can't easily do a completionist run with every type of character. That's part of the freedom though. And it does a better job than something like Skyrim where competing it totally takes you out of character no matter what type of character you are and feels false if you think about it much. It does the best job I've ever seen at reconciling the two, but it's two different ways of playing.
Your post made it seem as though the 45 hours of power-grinding were mandatory, but if that's not what you intended to say, I understand. I also understand some people feel it mandatory to see everything. I have a completionist nature in me. I didn't do a completionist run as my first run. I hadn't even seen 5 of the areas (the Oasis, Hissing Wastes, Emprise du Leon, Exalted Plains, and Emerald Graves) in my first run. It was about 50 hours still. Some of that was just running about, of course, in awe of the game - first playthrough. I was eager to re-start immediately. Now that I've done a completionist run, I was worried I'd not want to keep going, but I still do. Now I just know how to craft the best stories out of what there is in the game. Really enjoying the flexibility still. My first story was a good story, but I did have that nagging ("stuff I didn't see!") feeling.
Personally I just found the majority of the content in this game to be underwhelming, the plot wasn't bad but I just found it too boring with it's lame underdeveloped villains & it's predictability (For the most part). And the exploration wasn't engaging enough (Plat forming was too basic/wonky sometimes, Horse riding was too slow/stiff + you had to constantly dismount to loot stuff as well as making sure you didn't miss any banter. Also the Looting animation was too long) All we did was kill strangers in the forest & pick flowers
And when it was about to get interesting with the Coronation of divine Victoria & the revelation about Solas, the game cuts to the Credits. I know that game development resource allocation does not work like this but I would trade all my time exploring DA:I's open world hubs for more Main plot missions in a heart beat.
For me, the side stuff is fun. Though a completionist run is not my favorite per se (honestly, the need to be completionist in one run just isn't fun in general to me, despite my desire to do so, and often disrupts my enjoyment of RPGs and has for years, though). The replayability has me overjoyed at this game. It's the most replayable story game I've ever played. On my 5th playthrough now (holidays, had lots of time off, also the SO has been away for work, so lots of time to game, and I've only played this and about 2 hours of Far Cry 4 despite having several games in-line to play).
I liked the plot well enough and the characters more than any other DA game, personally. I thought each individual plot mission was strong and none were tedious (a DA first for me) to my tastes. I would not trade any of the exploration for more main plot missions, personally. Though I wouldn't mind if they added a few cut scenes to each of the major side stories so people could see their heft (I don't need it, but I think it would help).
I liked the exploration, though I see ways it could be improved. It is a heads-and-shoulders above improvement from any DA or ME game, though. I think it will be even more impressive in a next-gen game (I may be able to play this game on next-gen systems or equivalent or even better PCs, but that is not the lowest common denominator it's designed for on console or PC at the moment - until our lower denominator truly jumps, like with "next gen" games, we cannot see the true benefit of the technological leap - and this is true for PC too because they have to design it for minimum specs in terms of everything but "the pretty"). I agree small improvements with jumping, mounts, and looting could be implemented. I'd also like to be able to swim. But it's much better than the unnatural feel without even the ability to jump! I barely used mounts, though, so I can't say they weren't poorly implemented. That said, I never use mounts in Skyrim either. Or basically any RPG I can think of. I was looking forward to them here and disappointed though, but I knew the banter would be an issue and a reason not to use them.
I understand how for someone who wants a really long, linear story, this might not be their favorite game. Though I think DA2 does way better than Origins on that front, so I don't get why those people don't count DA2 as their favorite. DAO has lots of non-story you have to grind through in each level, with less banter per level, and less interesting side missions. (I think DAO is a better game because of some fundamental flaws with DA2, but I think DA2 is clearly a better linear story game if that's all we're judging by. Practically everything in DA2 is part of Hawke's story.)





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