This is the silliest thing because
A) Not everyone who posts a metacritic user review actually even plays the game.
Plenty of those negative reviews are basically bigots who say they hate the gam
e for bigoted reasons, so just looking at numbers of negative reviews tells us nothing when you have games as controversial as BioWares.
C) You can post multiple metacritic user reviews, and while few games have enough haters to bother, BioWare attracts plenty.
I'm not saying the game is for everyone or people aren't entitled to be disappointed, but I don't see how metacritic user reviews aren't skewed. How many of them even bought and played the game? At least I can trust that the critics actually played the game, and while "scores" in games journalism mean nothing (the actual numbers), there are plenty of reviewers that are good at their jobs if you actually read the text or watch the substance of their reviews. They might over-inflate the score to my taste (though if everyone overinflates for every game, it works out fine) but there were plenty of reviewers who gave the good and bad points to both DAO and DAI and seemed to hit nails on the head. As much as one could playing on a single system, a single playthrough, in the week or so you have to do a review play.
If people simply hate to hate, bioware or whomever, why was DAO let off the hook? Baldur's Gate fans had plenty of reason to hate DAO, since it is considered the spiritual successor thereoff, while they rejected it. I don't look at user scores, I only look whether it is positive or negative, everyone has their own scale on which they rate. As to say people can submit multiple reviews, that goes both ways, positive and negative. So simply put, both parties will spam reviews in both directions. There is too much of an influence on professional reviewers to effectively say that their opinions aren't bought, so I disregard them.
It is a lot like it! If you're basing your opinion off of reviews that say it's nothing like it, those are hyperbolic at best, lies at worst.
Same world, same basic gameplay (party combat, RPG style skills and attributes - no you can't manually assign, but you can choose passives or gear, classes, etc), same type of storytelling, etc. They have just improved and adjusted those things over time. The ME series did this at least equally as drastically and few people say ME2 isn't a Mass Effect game anymore (though I do remember hearing it plenty at the time) because of the mechanical changes.
Now, DAI is a more open world Dragon Age game. They told us this again and again. They told us it would not have origins. All of that was expected. Personally, I welcomed it, as I never felt origins was essential to the game or would work in later games (it was your basic exposition dump - done interestingly). And I prefer some openness - still a strong narrative, which DAI does with the main story, but some degree of openness and choice, where every area is not a mandatory one.
But then, you haven't played it, so how would you even know?
Personally, I don't like both games equally. DAI is the Dragon Age game I've been waiting for since the beginning - I like it best. I like DAO. I even loved it. It was at the time one of my Top 5 RPGs of all times (still probably is on this list), Top 5 games of all time. Love it. But DAI may be my top RPG of all time (it's debatable with this and Fallout New Vegas) and gets very close to my favorite game of all time (The Last of Us).
I'm basing my opinion off of actual gameplay footage that was being analyzed. Looking at videos and reviews, provides enough evidence to be able to voice an opinion. Saying that it has the same basic RPG concepts as DAO doesn't mean that the game follows it's trend. By stating that, one can broaden the scope so widely as to make it comparible to any other similair RPG, more so than to it's predecessor. The combat for example is a lot more fast paced and action orientated, at the cost of tactical depth. The tactical view doesn't even work properly, exactly the same as in DA2. The multiple dialogue options, were replaced by the simplified dialogue wheel. Companions cannot be conversed with, unless the oppertunity is presented. I can point out more though. There is such a thing as improving the formula, and another such as completely changing it. People don't take oppurtunity cost into account as well, so adding in something like "open world" features, will lessen resources for other aspects, while not even being part of the original design.
Anyway, we can argue all day, without changing each others minds 