I played and enjoyed DA:O (actually, I have a game going on a thirdly purchased DA:O game - Steam this time). One of my favorite games ever. And I also like DA:I. How?
Well it's like this:
I don't play these games for the combat. Definitely not. I like the dread of danger, so I do play on hard, but the actual combat gameplay doesn't give me much enjoyment apart from the relief and satisfaction from success.
So the fact that PC-interface combat is so painfully awkward on DA:I is irrelevant. Actually, if it's not irrelevant, it's maybe even a sort of plus, since it increases the dread.
While I do enjoy the explicit and elaborate reaction of the DA:O, towards my character, my kind of role-play doesn't depend on that. I'm a longtime veteran of TES games, which I love. So I really don't see much difference between situations like hunting 10 rams and dealing with a demon to keep Conner alive. Both are quests I choose to do in order to strengthen my position and enhance my odds of survival. They are completely symmetric to me. But to many here, the 10 rams quest is a scorned "fetch-quest". Apparently just because they don't get movies elaborating a very explicit description of the situation and consequences and reaction to the choice. I don't see any other difference between the situations or consequences. As I said, to me they are symmetrical. And that's how I role-play TES, as well.
I do think that DA:O, all in all, maybe is a better game, at least to me. But the main reason for that is the silent protagonist. I really dislike the dialogue wheel and voiced protagonist just as much as ever. I do concede though, that it's better done than in DA2.
But it's long been clear that we won't get another DA:O. I don't even understand how they would be able to do it? There's not many left who understands that kind of gameplay or aesthetics. The team of current developers grew up with consoles, Diablo, Dungeon Siege, FF and other jrpgs.
That we won't get a sequel to DA:O is tragic. But that's how it is. I hated and was bitter during DA2. Now it's water under the bridge. So I take what I can get and try to enjoy it. It's been easy so far. I do agree with the developers on many of the choices they have made, no healing spells - good, gameplay depicting wider responsibility for logistics, inquisition and party - good.
But I think, for the future, that the silk gloves have to come off regarding discussing the voiced protagonist. That situation is close to unacceptable for me. And if they can make it a choice between two different, it would also be so simple to make a third silent voice. And if they can do subtitles for other's dialogue lines, they can dam well display mine as well. It's all just excuses which I do not much accept.





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