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How can anybody who has played DAO actually like this game?


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#201
theluc76

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Every player whining about the game is because they care, I do care for the wonderful universe of Dragon Age, but being used by EA as lab rats for their Six Sigma business metrics, that, I don't like. Since BioWare is under their flag we just got half baked games from the studio.

Many may have fun with it and that is okay but I do wonder how much see it for what it is at the core.


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#202
sylvanaerie

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I don't like the mounts because my companions disappear, plus I they're kinda slow. I move faster using Fade Shift.

 

Edit: The regal outfit looks nice on the Qunari. Pair it up with those Qunari helmets that gives you a mask, and it would look even better.

 

Press "Shift" to move faster.  I use my mount to travel long distances across the map, esp places like Hissing Wastes.



#203
luism

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Like inquisition love origins I feel that da 2 has the best story of the series. Love the mechanics and the so called slow fighting of origins.

#204
berrieh

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If people simply hate to hate, bioware or whomever, why was DAO let off the hook? Baldur's Gate fans had plenty of reason to hate DAO, since it is considered the spiritual successor thereoff, while they rejected it. I don't look at user scores, I only look whether it is positive or negative, everyone has their own scale on which they rate. As to say people can submit multiple reviews, that goes both ways, positive and negative. So simply put, both parties will spam reviews in both directions. There is too much of an influence on professional reviewers to effectively say that their opinions aren't bought, so I disregard them

 

The internet was a very different place and the use of metacritic very different in 2009. I imagine it will be different still in 2019. These things change. The bigots, especially, didn't have as much fuss for BioWare back then, nor were they as interested as fussing about games on the internet. Nor did BioWare have as high a profile before. My point isn't that people hate BioWare (though some of those reviews are clearly that) but that user reviews have many unreliable aspects. 0/10s are ridiculous and drag down scores since 7 in video games (like a 70% in school is a C-average). A 0 would be a game that isn't anything. The averages are clearly ridiculous and skewed. And there is no way to even enforce that someone has bought the game, or played the game, let alone given it a legitimate chance. 

 

There is a lot of influence in professional reviews, but even they are held to some standard. Metacritic user reviews are held to absolutely no standard. They are even more flawed. 

 

 

 

I'm basing my opinion off of actual gameplay footage that was being analyzed. Looking at videos and reviews, provides enough evidence to be able to voice an opinion. 

 

It doesn't give you the right to write a review, though. Technically, anyone can voice an opinion, but clearly someone who's put a lot of time into the game has a more informed opinion than someone who has viewed snippets. In your original post, you didn't even mention having seen videos - metacritic user reviews don't tell **** about the game, generally. Any game. Granted, you can usually tell better about individual reviews (if they write something worth reading) but the overall number is always basically meaningless. 

 

As to everything else you say, I agree there are differences. Differences =/ It is nothing like it. The action combat is not even new to Dragon Age at this point, and they brought back a tactical view. It isn't perfectly what ALL people wanted apparently (I like Tac Cam well enough, though I do prefer action combat in general if it's not turn-based - just in games - so while I use Tac Cam, it wasn't the combat highlight for me), but it's there, and it's a nice compromise, without going all the way back to DAO's really dated combat. Game franchises change and evolve - it always happens, if the franchise is to survive. This is the first open world Dragon Age, but it is still a Dragon Age. It depicts Thedas. It's a character-driven RPG with choices and dialogue branches. I fail to see how it is not Dragon Age just because there are necessary mechanical differences. 

 

And none of this means I didn't play DAO. I did. Lots of times. On two systems. Really enjoyed it. I've also read every novel, graphic novel, etc - and own the World of Thedas, the TTRPG, lots of stuff for DA. I prefer DAO to DA2 overall (though prefer the combat of 2 to the combat of DAO). But I prefer DAI overall. A lot more. It's the Dragon Age I always wanted, and I hope they continue open-world and so forth with DA4. 



#205
frostajulie

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If you played DAO, especially if you played it multiple times, like as a dwarf noble, human noble, mage, etc, then you experienced a long introduction unique for any type of character you created. Take dwarf noble for example, a couple hours before the game really starts you are playing your 'origin' story. All choices have consequences and visual results. Before the game starts you choices as dwarf noble determine what happens with your brother, how other dwarves will view you, you have so many options you must reply a few times as dwarf noble alone to see all the variety of outcomes for the many choices.  For example at the feast do you support the land dwarves, or embarrass the noble pushing for that because his true motivation may be to get money, or challenge to a death duel, (3 different outcomes on that one little thing there), how your conversations go effect if you find your brother murdered or you fight him, many dialogue changes depending on things you said or what you did at the proving grounds, etc.  This is just a beginning story that nobody ever will see if they didn't play dwarf noble, then there are a ton of other beginning stories for each option.  All of this is nixed in DAI, you begin the same no matter what you select, so nothing different.  

 

In DAO, you are eager to return to your 'origin' area to address what disaster happened and also how various characters you interacted with during that origin story will react to you when you revisit them. 

 

In DAO, you see results for most of your side quests. In DAI many are fetch or find a letter with the last wish of a dead person and fulfill their last wish without ever talking to an NPC by fetching and dropping something.  

 

In DAO, all the zones had a deep story with it's own problems and villians.  The circle tower do you side w/ templars or help mages, and the possible outcomes.    In orizzmar who do you support as king, then with blanca do you support her or the golem, if blanca do you talk her out of making golems or support making them, etc. In Redcliffe the possessed brat and how do you resolve that or do you just leave and let the city get destroyed, if you solve that area do you sacrifice queen, save everybody, who do you send in the fade to help him, do you make a deal w/ the demon or not?    AND all of these choices show long term outcomes in the end game slides.  IN DAI - you are doing some quests in the other zones but you don't even know if you beat or fixed the area or not, not much of a story, mostly claim areas and if you run out of things to do you assume it's done, no end game slides on helping the area and in the side zones no choices, you either help them or don't.

 

In DAO you must get allies and visit the zones for your battles, if you don't get allies then on the final battle scenes you don't have them.  If you do you can summon them to help. In DAI, you never use your allies, no end game slides either for getting or not getting them.  

 

DAO expansion w/ being able to customize the keep and upgrade it was more interactive then DAI.  Were you excited in DAI how the chantry or garden look identical and the difference being 2 or 6 potable plants? Or the tower upgrade only being either templar or mage NPCS inside the back tower? The keep not being used for anything? 

 

I don't understand how so many love DAI UNLESS you didn't play DAO, then I understand completely.  If you played DAO and on biowares promises that DAI would be going back to its roots and being like DAO but better, you'd be pissed off they lied.   

 

I could go on further but find it funny people think negative reviews are just trolls, must be that DAI got a lot of first time sales and since most console games don't have much substance, they are mostly action/fight, nobody knows any better. 

Here's the thing.  THERE WILL NEVER BE ANOTHER DAO. It was unique when we got it I have never been so pulled in to a story so drawn to a cast of characters so emotionall connected to a video game that I burst into tears when a character dumped me and yes I know it was not "me" but it was the aspect of myself I had spent near on 40 hours developing.  No game since can compare but I played the **** out of it.

 

Now I played DA2 and liked it well enough, go emotionally invested in the characters but nothing like DAO.

I played the ME series because it was as close as I could get to the DAO magic which I strongly believe is because of the love that went into crafting the characters.  The romantic aspects were not downplayed or brushed off with closeted embarrassment as simply one side of an optional part of the game, they were instead embraced as they should be embraced as additional story elements designed to hook you, reel you in and get you invested in the game world. These characters and the love you feel for them- not just romantic love so don't go all "eww your one of the weirdos who need to get a life"   When Willhemina Cousland- Will for short, finished her playthru Morrigan was like a sister to her, Zevran was her best friend and Alistair was off getting drunk somewhere. Wynne was like the mother she had lost, Oghren was her bro, Sten her BFF and Leiliana had a huge girl crush on her.  No game had ever been able to come close to creating magic like that.

 

I doubt any game ever will again.  Those of us who played DAO recognize that DAI while superior in many ways is still a pale shadow of the greatness that was DAO and that for me was because of the heart that seemed to be in all the characters.

 

I think DAI tried to do this, the voice acting is amazing, lthough the inquisitor is a bit bland its not the voice actress its the character.  Everyone else though was actually pretty amazing!  The usic really grabs for your heart.  The characters are really great but sadly we do not get a chance to get to know them enough or spend enough time with them to feel as close as we did to the cast of DAO.  Could it be that the world is too big?  I don't think so I do feel that the time we spent with them was not enough. I love that when we did spend time with them they often took us places but it was too brief, the diologue possibilities were not long enough or deep enough.  Sure Bioware did a bang up job manipulating us into angsting out with our lyrium addicted boy toy or our redemption seeking murderer but the interactions in Origins felt deeper and more meaningful.  DAO was one of a kind.  Years ago I said it then "we will not see its like again"  I still believe its true.


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#206
Persephone

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*Snip*

 

I doubt any game ever will again.  Those of us who played DAO recognize that DAI while superior in many ways is still a pale shadow of the greatness that was DAO

*Snip*

I'll say it again though, no, not all of us who have played DAO consider it to be this Godlike phenomenon among games. In fact, I don't even think it's one of BioWare's best games anymore. And the more it's hyped and glorified, the more jarring its (plenty) flaws become.

 

Seriously, I still remember when this game came out and the BG crowd treated BG the way you are talking about DAO now while calling DAO what you are calling DAI. (And worse, people were royally upset that THAT was supposed to be the "spiritual successor" of BG. I was just as annoyed by them, to be honest)


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#207
Chaos17

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I'm with you OP because most people who like DA:I are people who never touched (or heavely played) any mmorpgs in their life so they can't understand the direction that the game is taking. Most of them discover for the first time this kind of gameplay/content and won't realise how shallow the content is until they will play a new game of the same genre. OR, they ignore half of the content of the game to just focus on the story. Which will mean that they also dislike that mmo/skyrim like content, though.

 

Just take the example of Ubisoft ex-players who can't tolerate anymore the same mmo content they've like us because it's like the third or fourth game they're playing like that.

 

People've the right to like the game because ignorance is bliss.

I liked DAO because it was story focused and not filled 80% of the game with filler content.


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#208
berrieh

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I'll say it again though, no, not all of us who have played DAO consider it to be this Godlike phenomenon among games. In fact, I don't even think it's one of BioWare's best games anymore. And the more it's hyped and glorified, the more jarring its (plenty) flaws become.

 

Seriously, I still remember when this game came out and the BG crowd treated BG the way you are talking about DAO now while calling DAO what you are calling DAI. (And worse, people were royally upset that THAT was supposed to be the "spiritual successor" of BG. I was just as annoyed by them, to be honest)

 

Agreed. Personally, unlike the poster you quoted, I feel closer to many of the characters in DA:I (and even DA2 or DA:A) than the characters in DA:O. I really like a few of the DA:O characters (the Alistair romance is wonderful - though the Cullen one surpasses it in my eyes, as does the Anders romance in some ways - though the latter for it's tragedy and irony more than anything else), but I feel a much greater variety of relationships is possible in DA:I and it makes me feel much closer to the characters in my own way. Even Leliana seems way more interesting to me in DA:I (but that's more a facet of her evolving over the games, the novels, and her experiences) than she did in DA:O, and Morrigan much more palatable if you gave her the OGB and she became a mother. The evolution of characters continues to be fantastic, but I find all the DA:I characters compelling, whereas I have no need to see most of DA:O again (they basically give me cameos of all the ones I care about, except Sten and Dog). 

 

You can have played DAO, enjoyed DAO, and not seen it as the game of all games, some holy grail (I still think it's one of the best RPGs, but not the best, and no RPG should be the mold upon which every sequel gets cast into without alteration). The writing is damn good, the characters are good, but BioWare does that well again and again, by my book. 


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#209
Ashagar

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I'm with you OP because most people who like DA:I are people who never touched (or heavely played) any mmorpgs in their life so they can't understand the direction that the game is taking. Most of them discover for the first time this kind of gameplay/content and won't realise how shallow the content is until they will play a new game of the same genre. OR, they ignore half of the content of the game to just focus on the story. Which will mean that they also dislike that mmo/skyrim like content, though.

 

Just take the example of Ubisoft ex-players who can't tolerate anymore the same mmo content they've like us because it's like the third or fourth game they're playing like that.

 

People've the right to like the game because ignorance is bliss.

I liked DAO because it was story focused and not filled 80% of the game with filler content.

 

I am guessing you didn't play a lot of old RPGs because side quests and fetch quests are quite common in older RPG games, in the old might and magic series for example you could literally spend dozens of hours on side quests and fetch quests some of which made you literally go across the games world and not advance the game plot and even the main plot would often throw fetch quests at you like in Mandate of Heaven.


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#210
Persephone

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I am guessing you didn't play a lot of old RPGs because side quests and fetch quests are quite common in older RPG games, in the old might and magic series for example you could literally spend dozens of hours on side quests and fetch quests some of which made you literally go across the games world and not advance the game plot and even the main plot would often throw fetch quests at you like in Mandate of Heaven.

Bolding is mine.

 

God, YES, good times. Might & Magic VI & VII were and are among my fave RPGs of all time.

 

But according to today's "standards", they wouldn't even be considered RPGs anymore (And that's so depressing) because there are no decisions & no romance in those games, just an excellent story, a fascinating world to explore and it hasn't lost any of its charm to me. Just hearing the main theme of Mandate Of Heaven again gives me incredible nostalgia. And tbh, DAI is closer to the golden BG glory days than either DAO OR DAII ever were.


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#211
pdusen

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About half of all rpg gamers play rpgs this way. The other's, which you belong to, relate to the game and protagonist in a different way. Often, probably because of the history of games they have played previously.

 

While I'm sure that the number of players who meet that description is not insignificant, I doubt you have any statistics to back up that assumption.



#212
QueenOfTheDales

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Dragon Age Origins is still way better than Dragon Age Inquisition, but I still love Dragon Age Inquisition. I agree with you on the origin story, I felt no attachment to my Inquisitor. I mean, I felt some attachment, but I honestly wouldn't care that much if she died.


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#213
dreamgazer

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I'll say it again though, no, not all of us who have played DAO consider it to be this Godlike phenomenon among games. In fact, I don't even think it's one of BioWare's best games anymore. And the more it's hyped and glorified, the more jarring its (plenty) flaws become.


post-32842-ron-swanson-yep-gif-yes-yup-f

#214
Grieving Natashina

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This thread sure is going places.

 

Spoiler



#215
Cainhurst Crow

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Look at the Character customization in Inquistion compared to Origin. Then look at the combat between the two. Now look at armor and weapon designs along with basic aesthetics. Then look at how your selected race or class affects more in the world then simply your origin area. Now ask yourself which game lets you customize weapons and armor, or lets you coordinate forces across the map to complete various tasks around the continent, while also going to places and going on adventures of your own on said continent.

 

That probably has something to do with it.


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#216
ruggly

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I found Origins to be enjoyable, but damn, some of you refuse to take these off

 

rose-tinted-glasses.jpg


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#217
Nyaore

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I'm with you OP because most people who like DA:I are people who never touched (or heavely played) any mmorpgs in their life so they can't understand the direction that the game is taking. Most of them discover for the first time this kind of gameplay/content and won't realise how shallow the content is until they will play a new game of the same genre. OR, they ignore half of the content of the game to just focus on the story. Which will mean that they also dislike that mmo/skyrim like content, though.

 

Just take the example of Ubisoft ex-players who can't tolerate anymore the same mmo content they've like us because it's like the third or fourth game they're playing like that.

 

People've the right to like the game because ignorance is bliss.

I liked DAO because it was story focused and not filled 80% of the game with filler content.

Ummm, all I've been doing up until the release of DA:I was playing mmorpgs. Hell, I just relogged into Lotro this week to complete the Yule event on three of my characters, one of which is at max level and the other two I'm planning on taking through Moria probably starting tonight (Which starts at around Lv. 50, with the game being a level cap of 100. Anyone whose played the game can tell you how much of a slog it can be to get to even that level.). Before that I've played Swtor (one max level character, one nearly there but stopped due to RPing), several F2P that aren't worth even mentioning because of how bad they were, and GW2 (another max level character there too). I'm well versed with the mechanics of an mmorpg and yet I still adore DA:I. Is a good portion of it filler? Of course, but please don't try to say that people who like it are doing so because of a completely arbitrary reason that somehow blinds them to it's faults. If we really wanted to get technical I could do the same with Origins, but then we'd be here all day trading pointless insults.

 

Perhaps it's best to simply admit that different people enjoy different things, and that their opinions do not affect you in any way so long as you refuse to allow them to do so? If you do not wish for Bioware to continue on this path, vote with your money and voice! But please do not insult those who do not feel the same. That won't make anything easier.



#218
Shadow Quickpaw

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It's funny. When I look back at Origins, I remember the combat being MORE similar to MMO style combat than Inquisition is. I prefer responsive controls, and aside from the tactical camera issues (which I concede seem poorly optimized) and the active skill restrictions, DAI is incredibly more responsive.

 

Note I did not say better. But we also have to consider that DAI was originally pitched as a multiplayer only game, and Bioware had to change course after the backlash over DAII. They had to be able to make things work in both a single-player and multiplayer environment, and what can't you do in multiplayer? Pause. Which allowed for every learned skill to be accessed. In the multiplayer your survival is based on your ability to react, and even without pausing looking up your ability in the radial wheel would get you killed.

 

Now in that respect I think Mass Effect 3 did this better, but that game didn't have NEARLY as many activated skills and abilities as even Origins, so all of those could fit within the singleplayer radial.

 

if there is one thing Origins did right that both 2 and Inquisition didn't do as well (though they didn't fail in any respect) was having weapon trees be separate from class trees (baring some logical restrictions). Arcane Warrior, anyone? Warriors with crossbows? Give me that back, please, and Inquisition would be my PERFECT game. (Okay, I'm exaggerating. But still.)

 

To be frank, I'm surprised that Bioware is still pushing out stuff at THIS level of quality. We all know EA's exploitative business model, and I'm betting Bioware is having to fight tooth and nail to keep things this good.



#219
BurnedSamurai

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I did go back to play origins a bit in order to make a more informed comparison:

 

The UI I felt was objectively better from a PC standpoint with much fewer clicks and a better tactical camera (this has been echoed by many others).

 

Combat is different but it is missing useful features such as the tactics system.

 

No voice acting in DAO and although DAI I feel has comparable response selection, the responses in DAI don't feel as unique to each one.

 

Fewer side quests in DAO of which some are not so interesting but DAI has several more boring sidequests.

 

I could go on however I want to make the point that I still like Dragon Age Inquisition because of the characters, story and atmosphere. The question of the topic should instead be asking "who was disappointed having played dragon age origins?" which I would bet a lot of people are.



#220
Jackal19851111

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When origins came out there was nothing I didn't like about it. It had a new system which I liked - armor now absorbs damage rather than adds to your "defence" (something I didn't like with the DnD rules in BG), but the main thing was... TACTICS

At release the game was heavily unbalanced with difficulty spikes but I still enjoyed it so much because while a party of mine could be underleveled or underequipped I could tailor the companion AI to win fights using strategy.

 

Also why I'm severely disappointed with the tactics system in DAI



#221
katokires

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I can top this. I like DAI more than DAO. *Gasp* Imagine that! Now what follows is VERY DAO critical. If you don't like having it criticized harshly, skip this post. I'll repeat though: I really love DAO. But I'm done with it being put on a pedestal it never deserved.

 

I'll explain why:

 

  • A cliche, flat narrative that can be summarized with the old “Hero out to kill the dragon”. Which in and by itself isn’t bad, you get political unrest and a whole slew of gigantic issues only you can solve, no matter that according to Canon you have little to no qualifications (Or rights) to do so (But Grey Warden treaties apparently are the magical solution to every sort of dilemma, ugh). These things, save the choice at Orzammar, are as b/w as they come and about as morally challenging as a child’s picture book.
  • Ostagar is a debacle on all fronts. I can’t take it seriously, its epic cutscenes makes me cringe with their cheesy melodrama, horrid narrative and ignorant writing (BioWare really don't know how warfare works, like....at all). And THIS is what I’m supposed to be angry about for 50 hours? And what all my companions harp on about? NVM that my character is boxed into believing this trash, I can never ever even question it.
  • Found a plot hole? Magical ancient Warden treaties entitle your Warden to decide the fates of nations and…. (Some of which they are completely ignorant of and what not), commit mass murder, sacrilege, treason and other atrocities like genocide, magical slave trade (Keeping the Anvil….), be complicit in/encourage rape,  murder and striking a deal with slavers to boost yer health….. Logically the dwarves wouldn’t give a damn about surfacers? Yer treaty, mate, gotta obey it. Elves wouldn’t care for a shem and hence not trust them, with good reason? Treaty magic again, have some Clan related secrets, also, help us, ‘cause your magical shem strength gets things done. (Since the majority plays as a human & all)
  • All the above is like……making the grim!dark decisions, right? And yay choices, right? Except that you can do all of this & more and still be “The Hero Of Ferelden” and be worshiped by everyone. ‘cause the ones you’ve harmed and hurt conveniently never come back or up again. Even Leliana can be browbeat into staying with you after you desecrate the Urn and so forth. And the couple of “Coercion” checks aside……made a choice that cost you your fave companion’s love/approval? No problem, just spam them with meaningless gifts until it sticks again. Yeah, that’s shallow, right? Only time that won’t work is when…….ah, lets not talk about BioWare’s idea of what makes a good ruler, mmmmmkay?
  • Now, I love “From Zero To Hero” plotlines, if they’re done well. DAO isn’t, not really. Magical rescue even though you were turned into a pincushion? The allies you spend hours grinding through uninspired garden hose dungeons to recruit (DR being the main offender) make little to no difference….. There are no consequences to speak of (And when there are , no matter what you do. they’re Not IN GAME anyway. But we do get little epilogue slides….like in text based games from the 80ties. That are immediately disregarded in the expansion/DLC for DAO itself, featuring the same hero(ine). (Usually)
  • But to me, what really irks me, except for one exception, your allies are forced on you, esp. in the political arena. Which leads to the Urn Of Sacred Ashes quest where the Warden & CO commit mass murder and possibly what most in Thedas would regard to be the vilest kind of sacrilege. But Eamon is an honorable man! Well, he hid his dagger better than Brutus & Cassius did theirs, lolsobs. NVM his history of treason and abuse. Or his racism, sexism and callous greed.
  • Blatant plagiarism from other universes, mainly “A Song Of Ice And Fire”.
  • BioWare’s attempts at politics, warfare and the handling of such issues were clueless to the point of painting those capable of doing just that as villainous, evil and deserving of destruction. (DAI really improved the formula, I’ll say that)
  • The Grey Wardens as an organization. From their introduction in The Calling to their appearances in DAO, DAII and DAI they have been portrayed as self centered, hypocritical, lying and incompetent to various extremes. I have yet to meet a single one in Canon I didn’t find grating on some level. They spout drivel about neutrality as Kirkwall is under siege but they rule The Anderfels, have no issue with Alistair usurping Ferelden’s throne via a coup, committed treason several times, are hunky dory with regicide (The Calling), guard their secrets more than the people they exist to protect, allied with their sworn enemies…..the list is endless.
  • A narrative that forces my “best” ally on me, a man I despise and do not wish to work with (Eamon). A branching narrative ala Witcher 2 or DAI would be preferable by a long shot.
  • The dreadful archdemon fight at the end? I didn’t need allies to get that thing down. It was lots of smoke & mirrors.
  • The padding dungeons are FORCED on me in DAO, whereas in DAI I can do whatever I want whenever I want.

And the unlimited adoration and pedestal so many fans have put it on also played its part in my slow disenchantment with the game that began it all. I live and breathe for my headcanons in DAO and Rhia’s ‘verse retains very little of the vanilla game.

All that aside, have some more bullet points:

  • A narrative punishing you for/ or bugging out if you play it wrong. It is so easy to see what “choices” BioWare wanted you to make, it’s laughable. The emotional manipulation through the cheapest tricks and plot twists only makes me hate it more.
  • There isn’t just favoritism in the narratives, oh no, there are clear cut definitions on which characters you’re supposed to like and which characters you’re supposed to hate. Disagree? Well, the joke’s on you ‘cause the game will make you pay for it. NVM that they had to resort to the most OOC and “shocking” nonsense to steer you in the “right” direction
  • To achieve that end, no methods were beneath them, progressive BioWare packing so much grossness into a single narrative has me wondering but that’s another post entirely.
  • And I’m just not interested in heroes who rarely, if ever, feel any consequences for making mistakes. Now DAI has a similar approach in the chosen one shtick, that however is deconstructed to what it actually was (Circumstance) and there are consequences and callouts for at least SOME terrible behavior. Granted, in DAO party members could leave you but that was rarely tied to actual actions in game but to a numeric meter falling low enough, basically giving someone stupid rotten onions was enough to make them despise you. And the most infamous example where it was tied to in game behavior was due to blood lust, self centered revenge and political shortsightedness of epic proportions. I can’t take that seriously.

There’s loads more to say on the subject and I’ve been working on this post for a while but I’ll conclude with an honest admission:

DAO is not the pinnacle among RPGs it’s made out to be to me. It never was. (Same is true for the Witcher titles, great though they are) It’s IMHO not even among BioWare’s greatest games at this point. I sure enjoyed it and I wouldn’t want to part with my Warden's ‘verse for anything. But Rhiannon’s tale is not what I can get in game. I am sick and tired of DAO being put on a pedestal. I am sick and tired of the faves from that game being in everything and everywhere, even if they don’t fit into the narrative. At this point, I am sick and tired of DAO entirely. I haven’t played it in a long time and my motivation to finish Eluned Mahariel’s pt. (My 27th pt of DAO, fyi) is pretty much down to zero.

All this irrelevant points are supposed to mean something? Want a good story, go read a book.

I want (and miss) stat points, slow combat, AI, and the whole game mechanics in general

And I liked the story, but DAO is so good I would play it without a story anyway

DAI is awful and even with the story it is still painfull

As I previously stated in this topic people who loved Origins for what it was do not like DAI, and as I previously stated in another topic, the issue was never about if Origins is good or bad, neither if Inquisition is good or bad, you people arguing about it totally miss the point, it is just about being like what we did play and love, and that's it. It doesn't matter if it is pizza, icecream or ****, if you love it you will eat it again and want more and more and more. It is not hard to understand, the pedestal is not for being great or even good, but for being what we loved and/or what we needed. Which Inquisition is not.



#222
DiggingistDog

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It's like people can different opinions on things they like.. A preference or something.

Preference?  A simple caveman cannot understand such a concept.



#223
DiggingistDog

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In my opinion, DAO was dry and static.  Even though DA2 gets the most crap for having redundant environments, compare DAO with only one of the main areas in DAI.  The world feel bigger and more alive and that coupled with a good BW story and characters, that easily makes this the best in the series for me.


  • Primalrose aime ceci

#224
Father_Jerusalem

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Mostly, it's because I'm not an elitist douche.

 

DA2 rendered DAO borderline unplayable with its improved combat. DAI remove the "borderline" and turned DAO into being completely unplayable. The combat is terrible, the healspam is ridiculous, and playing a mute dimwit who shows absolutely no emotion is so 1992. 

 

There is simply too much rose-colored glasses going on with regards to DAO. 

 

Honestly, a far more productive use of your time, OP, instead of making ranting threads like this one would be to cry yourself a river, build yourself a bridge, and get. Over. It.


  • Nyaore et pdusen aiment ceci

#225
Primalrose

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In my opinion, DAO was dry and static.  Even though DA2 gets the most crap for having redundant environments, compare DAO with only one of the main areas in DAI.  The world feel bigger and more alive and that coupled with a good BW story and characters, that easily makes this the best in the series for me.

 

I'm glad I'm not the only one. DAO was entertaining enough, but still really wasn't all that. The characters, world scope and cinematic quality alone make Inquisition feel superior.