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Top 5 things you liked better in ME3 than ME1/2 (and top 5 dislikes)


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#51
jak11164

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ME3 pros hard to find

-> EDI

-> EDI Joker interaction

-> Citadel DLC

-> Weapon modification

->......

ME3 cons

-> Ending that could have better solution

-> overall game setup. It is just another brainless shooter-> linear story-> no mystery

-> little impact of decisions on the ending

-> Liara that gained too many kilos                ╖

-> Fem Shepard that run like monkey            ╠═→ Squad members that have uneven design.

-> Squad mates are predictable and boring ╜

-> I hate  armor that is same in all class

-> coop just boring

 

ME1 vs ME3  everything



#52
niniendowarrior

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Likes:

1. Smooth and very developed combat system

2. Writing was really good.  The stakes were high and having Shepard resolve old issues of each race made everything even more special.  It is linear but understandably so.  It's a war story.  All of this has to do with war.

3. More emotionally involving characters.

4. Multiplayer - enough said

5. No more dumb Mako/Hammerhead missions!!!!!!!!!!!!!

 

Dislikes:

1. Not all squadmates were given equal treatment, compared to ME2's squadmate treatment.

2. Dialog was a lot more mechanical than in ME1/2.

3. James Vega blows.

4. No Suicide Mission 2.

5. Last mission didn't involve a lot of characters unlike in ME2.



#53
Linkenski

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On Hammerhead I completely agree... Mako though. ArE YoU cRaZy!?!?

 

I loved the Mako in ME1. It controls like ass but I love it and I'm excited to see some more of that stuff in the new game.


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#54
jak11164

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On Hammerhead I completely agree... Mako though. ArE YoU cRaZy!?!?

 

I loved the Mako in ME1. It controls like ass but I love it and I'm excited to see some more of that stuff in the new game.

yep mako was fun.... it gave us impression of actually exploring endless universe. I'm looking forward to see new mako in action in ME-Next

But hammerhead was pointless, stupid and waste of time


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#55
BraveVesperia

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Better:

1) Squad interaction. I love them moving around on the ship and talking to each other. It really gives the feel of them being a team instead of a ship full of loners. It also shows a different side of their personality you might not see when they're interacting with Shepard. The squad 'dates' were also great, lovely little moments of downtime outside the Normandy.

 

2) Combat. Much more fun than in ME1, and better than ME2 as well. I liked the weapon weight system, so we could customise our weapons sets completely, cooldown times, etc. Powers having two evolution paths that focus on different things is also good, and the fact that every member of the squad has a proper armour option (ME2 was lacking there).

 

3) Scope of missions. ME2 has a lot of missions if you include recruitment and loyalty, but they feel pretty short. In ME3, they feel really 'epic' and grand, especially Tuchanka and Rannoch. There are a few missions leading up to it, and then a big climactic finale. The fact there's an important, difficult choice to make at the end makes it even better.

 

4) Morality metre. The reputation bar was a much better idea than separate paragon/renegade bars. It allowed more room to roleplay abd mix/match your choices, instead of thinking "I have to pick paragon because I need enough paragon points to unlock dialogue X." It also feels more natural. Considering that renegade choices (especially) aren't that consistent in morality, it's better not having to lock yourself into one moral path or the other.

 

5) Squad and main plot. Except for Vega, arguably all squad members have an important role in the main plot, instead of just being tag-alongs. As far as other crew go, Joker previously had an important role, but now we also have a shuttle pilot, and a 'specialist' doing important stuff. They have a clear role and you can see them getting involved in the plot. ME1 had Pressly and Addams, but they never really seemed to be doing anything.

 

Worse:

1) Auto-dialogue. For the same reasons other people have said. It makes each Shep feel less unique, and gives less choice. DA2 was voiced, yet you always had three dialogue options to choose from. Sometimes, if you're giving an opinion, up to five. DAI offers even more choice there.

 

2) War assets. If you want to have stuff going on off-screen, then DAI's war table is  better for that. You're presented with an issue, your three advisors offer three different methods of dealing with it. You pick one, wait for results. Who you pick affects the outcome. It has it's own issues, but definitely offers more interest and choice than scanning a planet and delivering item Z to Bert on the Citadel.

 

3) Forced emotions. Another suggestion from DAI! Their 'reaction wheel' offers a few different emotional responses. Something like that could've been expanded on and put into ME. That way you can choose how your protag responds. R.e. Thessia, Shep could've chosen from stoic, upset, angry, positive, confused.

 

4) The ending. I won't get into the stuff that's been mentioned on different threads a million times. But compared to ME2's suicide mission, Priority: Earth doesn't have the excitement, tension or badass feeling. Also, during the SM, we see the forces we've collected playing a part, which we don't much in PE.

 

5) Character creator. This one's pretty minor. The textures (especially for hair) were much better, but the eye colours often looked painted instead of realistic. The make-up was much more wishy-washy than before. Then there was female hair. If it was loose, it had a touch of 1960s bouffant. If tied-back, it gave her an oblong head. Weird design choices.


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#56
Winterking

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3) Forced emotions. Another suggestion from DAI! Their 'reaction wheel' offers a few different emotional responses. Something like that could've been expanded on and put into ME. That way you can choose how your protag responds. R.e. Thessia, Shep could've chosen from stoic, upset, angry, positive, confused.

 

 

Interesting. I never played DAI but one of the consequences of the auto dialogue in ME3 was that Shepard came out as more fleshed out character mainly due to forced emotions. Shepard is  depressed after Thessia, worried about the VS in Mars even if you didn't particulary care about him etc...

 

Having a way where you could choose how your character could react emotionally would be something I would like to see in the next Mass Effect.



#57
BraveVesperia

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Interesting. I never played DAI but one of the consequences of the auto dialogue in ME3 was that Shepard came out as more fleshed out character mainly due to forced emotions. Shepard is  depressed after Thessia, worried about the VS in Mars even if you didn't particulary care about him etc...

 

Having a way where you could choose how your character could react emotionally would be something I would like to see in the next Mass Effect.

I do like that Shepard has more emotional input in ME3, which is why I wouldn't want them to go back to being stoic all the time. It would definitely be great if we could pick what kind of emotional response we want in the next one!


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#58
Undead Han

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Likes:

 

1. Character interaction & dialogue. This mostly improved with each game in the series. I include the more dynamic Normandy with that, with the crew moving around the ship and interacting with each other.

 

2. Armor and weapon customization. I think Mass Effect 3 found the sweet spot betweeen ME1 and ME2's approaches.

 

3. Gameplay. The combat gameplay was better than the previous two games by leaps & bounds.

 

4. The atmosphere of the game. Mass Effect 3 is by far the most emotional chapter of the series.

 

5. Total reputation points being more important than your paragon or renegade score. That avoided the mistake made in pre-DLC Mass Effect 2, where it was difficult to resolve some conflicts on your crew without going near full paragon or renegade. The reputation points made paragades & renegons equally viable.

 

Honorable mention: That the devs had the balls to kill off Thane & Mordin. Some fans demand that no character can die without there also being an option to save them with no consequences, and I imagine there must be some pressure to cave and make decisions based on fan service. I think in the long run however that tends to undercut their ability to tell a good story, and the game would have been the lesser if Thane's hospital scene or Mordin's heroic sacrifice only occurred if Shepard goofed.

 

 

Dislikes:

 

1. The endings. I don't really need to go into detail on that. Enough has been said about those in the last three years.

 

2. Some of the side quests were somewhat lacking. Scanning worlds for resources doesn't make for an interesting side quest. Perhaps the best example of where this fails is with the Elcor extraction mission. The set up makes it seem as if you'll actually be visiting Dekuuna and rescuding Elcor. Instead the mission gets resolved just by scanning the planet.

 

3. The lack of at least one other home world. On the other hand I think Mass Effect 3's version of the Citadel was the best by far, particularly if you include the Silversun Strip.

 

4. The Journal. Like the endings, enough has been said about that in the last three years.

 

5. Some disappointing cameos of Mass Effect 2 squad mates.

 

Dishonorable mention: Some squad mates not having an optional helmet. A bit nit picky perhaps, but that and the silly breather masks always bugged me. 

 


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#59
niniendowarrior

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yep mako was fun.... it gave us impression of actually exploring endless universe. I'm looking forward to see new mako in action in ME-Next

But hammerhead was pointless, stupid and waste of time

 

I found it to be the complete opposite.  The Mako experience was basically like copy/paste planets.  I didn't find ME1's universe expansive.  I found it cheap.  Each planet produced the same experience of climbing mountains/terrains with the Mako that handled like crap.  The hazard planets had only minimal changes from the standard planets.  The bases you encountered were based on a few templates that would get repeated over and over and over.  The Mako is my #1 reason why I can't get another ME1 playthrough in.  I hate it to death.

 

I found the Hammerhead missions to be only a fraction better than the Mako if only because there were only 5 freaking missions.  They were all incredibly linear so the torture was minimal.


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#60
Guest_john_sheparrd_*

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Top 5 things I liked:

- great voice acting (especially compared to ME1, still cringe at times during Noveria)

- reputation system instead of just black/white like in previous games

- Tuchanka and Rannoch arc were superb 

- great squad interactions on the Normandy

- they cut the mako and hammerhead completely so that was a major plus (hated both, don't get why people want the mako back)

 

 

Top 5 things I disliked:

- Cerberus going full retard: loved them in ME2, hated them in 3, turning them into a galactic evil army was a complete fail

- autodialogue: I missed my Shep in ME3, I loved that he was more emotional and felt more human but where was the player input?

- ME2 squad was screwed over, especially Miranda, they just rehased her loyalty mission even though Cerberus had such a big role in the game wtf

- endings: some of the worst writing I have ever seen in any medium (shame on you Bioware!)

- choices not mattering: I made Anderson Councilor, destroyed the Collector base and kept the Rachni queen alive....but Bioware sadly didn't give two shits about it, supposed big choices in previous games were just turned into a lame number  


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#61
Hazegurl

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Likes:

 

-Voice acting from MShepard.

-Wrapped up some storylines. We got to find out almost everything about the other races.  At least the main ones like Quarians and Krogan.

-Citadel DLC was awesome. Got so much dialogue and companion interactions.

-Better combat, weapons, and biotic skills

-No dull planet exploration or pointless scanning.

 

Bonus **Got to romance Kaidan Alenko**

 

 

Dislike:

 

-Cerberus and Kai leng

-Kaidan being cut for most of the game (at least compared to ME1)

-Had no control over who I wanted in my crew

-No ability to assign jobs to teammates and possibly lose them as a result.

-Ending



#62
YouKnowMyName

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Dislike:

 

1. Ending

 

2. Journal system

 

3. The Collector Base decision was not handled well.

 

4. ME3 did look a bit plastic, if you ask me.

 

5. The atmosphere was a bit off at times, I thought. It did a good job at portraying the war, but sometimes it felt a little too bleak.

 

 

Like:

 

1. The DLCs (Especially Citadel and Omega)

 

2. Lots of Wrex content!

 

3. Despite what everyone else says, I thought ME3 did a pretty good job with the concept of choices and consequences (not counting the the Collector Base decision).

 

You can actually fail to make peace on Rannoch if you haven't played the previous games, There is a lot of variation in the Tuchanka arc, and for Wrex to join you in the Citadel DLC, you have to cure the Genophage. In addition, some mission in the game change pretty dramatically depending on previous squadmates being alive or not.

 

4. ME3 brings a bit of the lore and atmosphere of ME1 back again. The conflict between humans and turians is mentioned again by Victus (after having been pushed totally aside in ME2), and there are some nice "call-backs" to ME1.

 

5. There was a better sense of progress than in ME1 and ME2. The reason for this is that optional quests like Grissom academy and monastery plays like main missions.

 

Bonus: I also enjoyed The VS and Liara returning, and of course, I really enjoyed Wrex's return in the Citadel DLC. I don't hate the story as much as certain other players do, and it really does feel like there is a war going on, especially when listening to news and background chatter on the Citadel.



#63
geezer117

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Likes

1. Great philosophical foundations to the game. Chaos vs. order; freedom vs. domination; meaning of being alive; titanic moral struggle in the mode of Harry Potter and Lord of the Rings. 

 

2. The endings. Despite their being an afterthought and kludged together, and not that well explored, the choices were stark. A. destroy the reapers and reignite the conflict between organics and the synthetics they will create. B. control the reapers and let the absolute power corrupt absolutely the human mind controlling them, risking horror of human making. C. refuse to cooperate with the catalyst, and let the reapers complete the cycle, harvesting all advanced races. D. synthesis of organics and synthetics, however crudely Bioware presents that option.

 

3. The DLCs. These are wonderful additions to the game. Leviathan gives the back story of the origin and purpose of the reapers. Citadel presents wonderful team interactions and humor that I hope is fully present in ME4. Omega gives depth to the aliens. With the DLCs, ME3 is more than just another role playing shoot em up. 

 

Dislikes

 

1. Many of the side missions had nothing to do with advancing the story, and seemed pointless. Just hurdles to jump through and check off. Especially true when playing through the game again. Borrrring. 

 

2. The relationships were only satisfying until the sex scene, and then vanished. Again, pointless. The goal of relationships isn't primarily sex. There should be some continuing difference in the course of the game. The romance with Jack was the most satisfying, IMO, in ME2, but meant nothing in ME3. 

 

3. I played through the game several times, once on insanity, just to explore other pathways. It's just a huge pain to have to suffer through the long cutscenes over and over. There should be a way to skip them or fast forward through them. After the fourth or fifth time, they are hugely boring. 

 

4. There wasn't enough difference in ME3 to the different careers to make them interesting enough to play through again. They play too much the same, unlike in multiplayer. After awhile, I just chose the sentinel for all repeats. 



#64
DSiKn355

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Pro's

 

1. Citadel DLC

2. Rannoch (all quests)

3. Infinite running lol

4. New types of enemies

 

Con's

 

1. The Ending

2. Lack of dialogue with my love interest Tali

3. Overly dramatic at times

4. The basic scan system for the planets

5. No attribute building like ME1



#65
Linkenski

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ME3 pros hard to find

-> EDI

-> EDI Joker interaction

-> Citadel DLC

-> Weapon modification

->......

ME3 cons

-> Ending that could have better solution

-> overall game setup. It is just another brainless shooter-> linear story-> no mystery

-> little impact of decisions on the ending

-> Liara that gained too many kilos                ╖

-> Fem Shepard that run like monkey            ╠═→ Squad members that have uneven design.

-> Squad mates are predictable and boring ╜

-> I hate  armor that is same in all class

-> coop just boring

 

ME1 vs ME3  everything

EDI was one of my bigger disappointments. I liked her better as that blue bubble in ME2 than the forced "I'm human now!" (but you're still housed in the AI core of a ship) but I digress. If they had treated her development with a bit more... uh... subtlety, then I would've maybe been more open-minded to it. I just didn't care for how her voice direction was much more emotional in ME3 (especailly in combat WTF?) but she's still a naive AI until well into halfway through the game, and she makes Shepard appear stupid in how he argues with her, as if he suddenly thinks she's human. I cringed too many times with the "You gotta have chemistry" conversation and "Thank you shepard, Now I'm alive!" end dialogue.


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#66
CathyMe

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Likes

-Better combat(especially biotics): the melee was very satisfying, and removing weapons restrictions was also a big plus (nothing better than an adept with a black widow :) )

-Garrus romance :wub:

-Citadel DLC (though they kinda wasted the opportunity for a deep personal story arc)

-Tuchanka story arc

 

Dislikes:

-The ending (no surprise there)

-Auto dialogue, and Shepard felt rather pre-defined: no matter how you play them, they always have the nightmares about that brat, and apparently they care more about thessia than Earth, and about Liara, than their own LI

-Liara! :angry: (and asari in general)


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#67
DSiKn355

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And was just me or was that fricking scanner you have to walk through just unnecessarily annoying!? :huh:



#68
CathyMe

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And was just me or was that fricking scanner you have to walk through just unnecessarily annoying!? :huh:

I might be wrong, but I think is a disguised loading screen, with the in-game justification of scanning for indoctrination. Didn't payed much attention since it was pretty quick for me. :P



#69
DSiKn355

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I might be wrong, but I think is a disguised loading screen, with the in-game justification of scanning for indoctrination. Didn't payed much attention since it was pretty quick for me. :P

 

Probably was a disguise but it was so unnecessary and annoying for me.

 

I hated it. I'm fricking captain of the ship I don't wanna wait for nothing lol



#70
fraggle

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Probably was a disguise but it was so unnecessary and annoying for me.

 

I hated it. I'm fricking captain of the ship I don't wanna wait for nothing lol

 

So you'd take a loading screen over having to wait, but listen to the 2 girls talk to pass this time? Well I don't :)



#71
DSiKn355

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So you'd take a loading screen over having to wait, but listen to the 2 girls talk to pass this time? Well I don't :)

 

No I take neither or did you miss the "I hated it. I'm fricking captain of the ship I don't wanna wait for nothing lol" :D



#72
fraggle

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No I take neither or did you miss the "I hated it. I'm fricking captain of the ship I don't wanna wait for nothing lol" :D

 

I get it. Loading times are horrible, it's true. But I'd rather wait and listen to a chat between 2 people, that's at least somewhat interesting :P


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#73
Linkenski

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4) The ending. I won't get into the stuff that's been mentioned on different threads a million times. But compared to ME2's suicide mission, Priority: Earth doesn't have the excitement, tension or badass feeling. Also, during the SM, we see the forces we've collected playing a part, which we don't much in PE.

So this one, I agree with on one part. The execution was not satisfying enough, but I dislike how people keep comparing it to the suicide mission. From the get-go ME3 painted itself as a much more serious game... well, you know! Not that ME2 isn't serious, but ME3 has much, much higher stakes for the entire galaxy. Because of ME2's overall tone Suicide Mission had a much more "hell yeah!" feel to it. It was exciting and filled with tension because as a player you're sitting and clenching your butt when you don't know if everyone is going to survive, and that part was indeed lacking in ME3, but the whole "Badass" feeling in any way would've actually detracted from my experience of Priority: Earth to be quite honest.

 

It needed more consequence for the choices we had made, but I wouldn't want an entire montage where Krogans just slay one reaper after another or any of the other races for that matter. I just wanted to see Krogans, Turians etc. to be represented in a way that made it clear that it was because I did their subplot earlier in the game (or not) and the inevitable end-game should've stayed the same (linear, leading to either a choice or just an outcome of everything we had accomplished since ME1).

 

I was playing Witcher 3 and SPOILERS: There is a part of the game that is kind of similar to Suicide Mission, I won't say any more than that, but I realized as I was playing through it, that while I have done it in the past, I don't think everything should be held up to the standards of the ME2 Suicide Mission. It actually became predictable and it wasn't anything new to see the game checking all the boxes and playing one cutscene after another showing the impact of what happened because of X choice or upgrade I decided. Sure it was great, but it didn't blow me away like Mass Effect 2 did, because it was no longer original.

 

So there's that. Take from it what you will :-P


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#74
Saphiron123

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Quite possibly the greatest music in any game I've ever played in 3.