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Demon Commander OP? Or am I just bad.


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18 réponses à ce sujet

#1
StrangeStrategy

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If its the latter, can you give me any tips?

When it jumps up from beneath you, you take heavy damage and get knocked down.

If it starts to scream, you don't have enough time to escape the AOE because unlike a normal terror the panic begins much sooner. You have like one second to use a mobility skill, if you have one available.

I usually play Assassin, and I get one shot by them. As far as I know, there is not enough warning for where it will jump out, nor is the edge of the AOE for the resurface attack clear... at all. There have been so many times I thought I was safe, but get killed.

Any tips? Assassin can destroy the other bosses on routine, but Demon Commander has more mobility and damage than either of them.



#2
Bastion6six6

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Theres hiccups with the demon commander.  It makes a little green smoke effect for a second where its going to pop up.  Unfortunately, if you aren't host then its pretty much down to luck and latency when it comes to whether or not you can outrun it.  This is especially problematic if there is another terror enemy (which there usually is) as they can stunlock you with their pop ups.  In that case, there is literally nothing you can do.

 

As long as the game is broken to our disadvantage, though, we can use its same brokeness to aid us.  The commanders popup shouldn't effect you if you can find an object to stand on.  Boxes, crystals, tombstones, whatever you can stand on that is not solid, flat ground will cause you to miraculously avoid damage (ideally).  That worked last time I tried it at least, no idea if they stealth fixed that or not.  Try it out.


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#3
KalGerion_Beast

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He gives a visible cloud of black smoke on the target he will soon strike.  Be prepared to run once you see him go underground.  

 

Dodging off-host is difficult, as its often out of your hands due to connection issues.  

 

Edit: As bastion mentioned, his attack's hitbox is broken and doesnt extend more than in inch or so off the ground.  Even a well timed jump will allow you to escape his wrath unharmed.  

 

Also, fear demons slow effect + DC attack = S.O.L.  


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#4
-PenguinFetish-

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Contrary to what most BSNers will tell you, running and jumping will dodge him every time. Just try and make sure Terrors or Fear Demons dont obstruct/slow you else there is no way to avoid him without a skill. 

 

Unless you have significant rubberbanding, you can dodge him off host aswell. Ive successfully dodged multiple times, even on laggy hosts. 


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#5
Geth Supremacy

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Contrary to what most BSNers will tell you, running and jumping will dodge him every time. Just try and make sure Terrors or Fear Demons dont obstruct/slow you else there is no way to avoid him without a skill. 

 

While this is true,  I know a few really good players who can dodge him damn near 100% of the time and don't use any abilities to do it.  I can't do it yet, but I'm getting there.  I can dodge him probably 5-10 times (i would try to host as much as possible).

 

When I played, we almost always played as a team.  We let the tank establish aggro and then we just went to work on him while he stayed locked on the tank who would block as he came up.  Worked like a charm.



#6
-PenguinFetish-

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While this is true,  I know a few really good players who can dodge him damn near 100% of the time and don't use any abilities to do it.  I can't do it yet, but I'm getting there.  I can dodge him probably 5-10 times (i would try to host as much as possible).

 

When I played, we almost always played as a team.  We let the tank establish aggro and then we just went to work on him while he stayed locked on the tank who would block as he came up.  Worked like a charm.

 

You are agreeing with me :P Yes, running and jumping works pretty much like clockwork. 



#7
DxWill103

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Yeah I've gotten the hang of the run and jumping to avoid the attack, to the point that, when I'm pugging, I try and draw as much aggro as I can from him so he focuses on me, as there's very little room for error, and if 1 person goes down it quickly spirals out of control.  If you have eyes on the DC, then you know when he's going underground, and can be prepared for the thick green smoke to start emanating from you.

 

However, I usually have fadecloak or something when I intentionally try to draw the aggro.  The most frustrating thing is when a random fear demon, surrounded by your allies, for some reason throws its slow on you.  At that point, like others have said, you're pretty much SOL without some sort of evade ability.



#8
TeamLexana

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It's not you, he's pretty OP.



#9
Hurkaleez

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What gets most teams into trouble is the initial onslaught of Terrors + DC. Have your group kill the Terrors as fast as you can to take their slows out of the equation making the kiting much easier. 

 

Be at full sprint and as soon as you see the smoke hit, jump and most times you will avoid it if not significantly slowed. Once I see that I have the DC's attention/aggro, I move to the back of the room and run back and forth in an oval shape while watching him. When I see him go underground, I make sure to get to a full sprint then wait for the Green puff of smoke to poof around me then hit jump while holding forward. Trick is to already be at full speed before you see his smoke.   Keep in mind that when he jumps away and you know he is not trying a repeat melee attack to get near any object you can use to block his ranged attack. If he shoots them from very far away, you will be cutting it close to be back at full speed after LoSing them before he tries another melee.

 

Usually it goes Melee ascent attack, then he jumps away and shoots his green balls at you, then he descends and repeats his Melee ascent attack. Usually. When he gets low often I find he will forgo his ranged attack and just do his melee only at which point it is imperative you keep running if you have aggro or get Barrier Love from a teammate and dps him. Any character with a Dodge or Fade Cloak can kite without this running/jumping.

 

Hope this helps, Good Luck!



#10
Kel_Shando

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The problem with the run and jump is its very dependent on if you are host or your connection to the host.  If I'm host I can fade step from him 100% of the time.. if I'm not host its 50/50 if I can. 

 

Another tricks is get on a railing and drop off as you see the smoke, sometimes with latency that works as well.  The issues is other team mates.. if you get agro..they need to leave the boss alone to that 1 person.  They should go kill all the adds and keep them off the person kiting the boss.  Things turn into a cluster when they start attacking the boss as well and let adds come in as well as making the boss shift agro to different players.

 

I think they need to adjust that boss.. for one its way way to melee unfriendly.  Its pulse snare+aoe panic damage is to much for all but tanks to effectively handle in melee range.  The cool down between teleports is way way to short I think.



#11
Wraggly

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If you're without a dodge skill, and things have gone terribly wrong, you've managed to avoid the leap but not the scream.  The next thing he'll do is dissappear and fire his green bolts at you while your still locked in panic.  If you've not other way of avoiding this, drinking a pot will leave panic on you but let you move.  The same things happens if you're rezzing someone and get hit by the scream it seems.

 

The big issue with lag is the tell.  Often you need to see the fuzzy green/black smoke to avoid it, and if you don't see that then get jumped, well then you're pretty fucked.  Not seeing it happens to me a lot, just a little bit of lag, see the smoke then get jumped about a half second after seeing the smoke.

 

Even in the above vid, you can see the players he's playing with actually try to run to avoid the DC, but I'm guessing the fact they see his tell a little late, just means they haven't moved far enough. (Hell the necro even gets hit mid fade step).

 

If there was a fix I'd like for DC, its to make his tell last just a little longer to compensate for those people who do have poorer connections.  I'd also love for it to be a brighter and more obvious effect.  When your in the midst of a dozen other spell effects it can be hard to spot.



#12
Deatonis

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He is but isnt. While running and jumping works a fair amount of time. Ultimately it doesn't always work. And think about it like this, if it doesn't work it's game over. The best thing you can do is anticipate and use skills. Each class has a way to avoid the damage even when slowed by terrors.

Also spirit res potion and iron skin+regen are your best friends.



#13
wertysy

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Just reload the map everytime u get templars of demons. Venatori are too villainous to let them live.

 

Ps. I had a feeling that geths were slightly tougher that rest tho i suppose it was personal preferences back then, now we have obvious equal 1st place (some can argue that equal) and about 9000th for venatori.



#14
Catastrophy

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Even if you do it right, there can be a teammate who doesn't. My favourite one is the helpful player that pulled DC aggro and rushes to revive a guy that is already being revived.



#15
SLooPPy JOE

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The demon faction is pretty bad other than the DC and despair deamons... and they don't show up on zone 5 anyway.

 

Red templar zone 5 can be much harder than Demon zone 5. Archers/horrors/knights are much more dangerous than wisps. The templar commander is very dangerous when he's at low hp. The DC just doesn't take time to become difficult, he's already difficult.



#16
Xader

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I tend to play the templar quite a lot (as opposed to the legionnaire as having the skill "line in the sand" just makes the templar so much better for the hardest difficulty) and all it takes is shouting at it for agro and then walking into any corner with your back against it and having your block ready, once that's done then your team just needs to take care of the mobs while the tank keeps agro and they dont have to worry about being ganked randomly.

 

While running works I also find that it doesnt work very randomly based on lag, I've been hit by it many times even on the second difficulty where he teleports under you slower while I've been sprinting in 1 direction and yet the crap always hits, doing multiplayer on the hardest difficulty I personally see to be a stupid idea unless the group comp is good and the players are also good and with communication, I also did a demon commander fight which ended today in less than a minute on the hardest difficulty because of the terrors (must of been 3 or 4) that was jumping under us as it barely even started and the boss got there early as well, it was safe to say that fight is heavily RNG based especially if they all come early all at once where you can't really do much about it unless you're really fortunate.



#17
tbxvividos

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Didn't read any of the replies, but if you're playing assassin you shouldn't be attacking that boss...your job is killing the adds...
(Honestly you shouldn't really be attacking red templar commander either...it's easier, but again...that's not your job...)

#18
Geth Supremacy

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You are agreeing with me :P Yes, running and jumping works pretty much like clockwork. 

 

Even a broken watch is right twice a day.

 

I kid I kid! :D .  You really do make some good posts.



#19
paradoxpony

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if anyone up for a game add my psn : paradoxpony