Should keep the On Conversation, too, if you want to talk to him.
not my drunks
_~
Should keep the On Conversation, too, if you want to talk to him.
not my drunks
_~
- on his Properties page:
- give him an int_variable "NX2_NO_ORIENT_ON_DIALOG", set it to TRUE ( or "1")
This is also great for making an npc seem dismissive or too busy.
They don't bother looking at the pc when talking to them.
click creature
look at his properties tab
scroll down to Scripts
click the Variables field
click the "..."
click Add
click the Name field
copy paste in "NX2_NO_ORIENT_ON_DIALOG" ( without the quotes )
click ValueInt
type in "1" ( without the quotes ) hit Enter
then OK
- when the moon is in a third-quarter on a Wednesday, the NPC won't turn to face PC if talked to ...
Lol, good stuff.