I would feel bad about killing dragons if they didn't attack you on sight. I mean, it's a shame because they're animals and they don't know better, but it's not like you can tranq and relocate them. The Fereldan Frostback is like, 100 yards away from Redcliffe. Maybe they could put in some dialog next time talking about how menacing the dragons are to the local population or something.
Animals in the real world, like wolves, bears and foxes does not attack on you sight! They will flee - usually. Unless they have young ones, they will flee. They don't like coming into contacts with humans or humanoids like elves, quanari etc. I always find it very amusing, in DAO, that every bear, every wolf etc. will always attack you. Also, the normal bears and wolves will attack you. Blight wolves and bligt bears, I can understand attack you, but not the normal ones. I an elder scroll game, like Oblivion or Skyrim, the animals won't attack you, unless you attack them. I would like to see Bioware, for once, try to make a game where the animals just don't attack you on sight. Maybe DAI is such game....? the exception being the dragons that will attack you on sight...
edit:
People have been wanting dragons for a long time, since the game is called Dragon Age, so Bioware put them in the game. Why? I don't know....If they are, as you say, detached from the game. And you really only need to kill one of them (for a romance with Iron Bull). People seem to (most people anyway) seem to like being able to kill dragons no matter the reason. Dragons seem just to voted in as one big bad animal e.g. it must die. Just because.
edit 2:
There's not even a mention of them by one the npcs in the game e.g. in Skyhold where one of blacksmiths say something like, "please go and get me some dragon scales. I can make really good and nice armour(s) for your soldiers, Inquisitor". And there doesn't seem to be an npc asking you to bring him (5 dragon feet, for luck maybe?) except Iron Bull which mentions the dragoon tooth in his romance?
Modifié par aries1001, 22 décembre 2014 - 09:51 .