Indeed, only under pressure from shareholders as shareholders do not care about "business practices" but "profits". In other words, profits will not likely change anytime soon, business practices however can. Profits come from selling product/service to customers.
Essential? I want to know formula for drop rates from chest. I want to know what plans for MP there are - budget, time frame for longevity, what is realistic to expect and whatnot in terms of user suggestions. Factual state of development of future content and fixes. Factual state of bonuses accessories provide as per description. Formulas regarding game mechanics - damage, combos, resistances.
As you correctly noted, my argument relies on definition/understanding of essential. Think of it this way, everyone's bitching about politicians/government who are democratically elected. One could argue, there is nothing to ****** about as that is the will of the people, what was essential was satisfied. In the same way many people buy say FIFA and ****** about it because some essentials are not being satisfied. However, what is the alternative? Do not play FIFA or play PES.
To me its essential because to me that is where the root of the problem is. If all relevant info was known, customers could make educated choices, the businesses making quality and popular products would thrive and the other way around. As of now, many AAA titles have marketing budgets exceeding cost of development. Does this marketing include/aim to supply customer with essential information or rather get her/him hyped to pre-order?