To be honest, I've always found Bioware's enemy AI to be rather.... poor. Boss battles were more like tedious hour-long dances where I'm just taking down an HP bloated monstrosity.
I mean, I get that it's probably not a priority, but it would be something I enjoy and perhaps other people. Fighting against enemies whose animations are slower then ours and aren't the same creates too much of a jarring disparity for me. Seeing enemies not use the same skills as we do makes me feel too much like I'm playing god-like characters rather then a group of people who, while powerful (and by nature of the story special), are still mortal.
I want to see enemies think. I want to see there not be such a disparity between health (DAI is definitely better then DAII was).
I dunno, I'm a hard to please person when it comes to gameplay. I guess I never find it good enough. Still, I wish to see the ideas I'd floated in the past be used. Enemy phalanx formations with archers in the back then can only be taken apart through a very powerful attack... or Demons using magical attacks like we do (Firestorm, Winter's Grasp, etc.)





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