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So how many more days do we have to wait for the door fix?


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#26
Storm_Changer

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I know and i understand that. Im just as frustrated as the next person, there is a sh*tload of issues that need ironing out. but to just come out and say that bioware is ignoring issues is straight up denying reality. I can post a screencap of the final message (blocking out names of course) when ive finished work.

 

Never said that they're ignoring issues - I simply stated that there is no 'hot fix' in the works, as that is what a dev stated on a different thread. Just for the record. 

 

 

How do you people find the time and patience to bicker about what you are trying to say and what the other understands is beyond me.

 

The game is kinda broken, yes, complaining about it isn't going to help anyone. You either assists developers with non destructive feedback or you walk away until the game is polished. Anything in the middle is just unhealthy.

 

It's all the time we save from being unable to play the game. 

 

Making Bioware aware of the fact that the game is literally broken has its uses. There is no constructive feedback to give on a bug beyond 'here's what happens, fix it.' It isn't a suggestion. It is a statement of fact followed by a request based on the fact that the product, being sold as complete, is defunct. Most of us, including myself, would have much less to say on the issue if they'd just let us know what the hell is going on with regards to patches, ETA's, what bugs will be fixed ect. 

 

As someone I met on DAMP said to me yesterday, "You best stop using them college words or you'll confuse us all".

 

You can take my posting privileges but you will never take my vocabulary. :P 



#27
Credit2team

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2 maybe 3....months



#28
veramis

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Go back in time to when the "DLC" was first discovered to be buggy for many people

 

Listen to people suggesting to revert patch

 

???

 

Not ****** off a lot of players and continue to ****** off a lot of players



#29
Satinpuppies

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I'm pretty sure this game got the GOTY only because of the single player mode.

I'm pretty sure that this game got GOTY because it's the only game that had a single player mode that wasn't complete ass this year.


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#30
Kel_Shando

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Well its started.. people kicking ele's out of groups.....

 

Last night 8 games in a row failed.. 7 do to the door bug 1 do to CTD...

 

Now people are voting out ele's thinking there the main source of the bug... though I have seen the bug with no eles but I think a necro was there using walking bomb that blew up all the mobs and bugged the door.

 

Still though 8 games row.. over an hour and half of playing and got no xp do to this bug :-(

 

If its true that they are not going to hot fix it or revert the expansion.... shows a totally disrespect to the player base.



#31
Stinja

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Well its started.. people kicking ele's out of groups.....

 

Now people are voting out ele's thinking there the main source of the bug... though I have seen the bug with no eles but I think a necro was there using walking bomb that blew up all the mobs and bugged the door.

 

Ooooo start a new rumour that it's any mage, archer or lego  :lol: I want to see rooms full of Katari and Reavers and assassins  :wub:



#32
MaxCrushmore

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I do have to say, this is a big problem. It happened to my group 6 times last night, and not always from killing an animal last.

 

Actually it was 5, and one time the last bad guy chose to be invincible, but not attack .. damn sword arm dude ...



#33
Kel_Shando

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It's not a rumor.. we had 2 archers and a reaver and a necro and all the mobs blew up and bugged the door.. the 3 guys said it was the necros walking bomb that caused the bodys to explode and said to not use it anymore.. they also said that weapons with explode on kill can cause it if they kill everything in the last room.

 

Its not ALL mages AW's and Keepers do not have blow up enemy body ability's.

 

Still doesn't change the fact its a very easy bug to reproduce.. and if there was any QA they should of spotted it.



#34
Andy Kempling

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We're definitely looking into it, but it's unfortunately not as simple as "do this thing, result: game is broken".  I wish it was.  It's more like "do this thing, result: sometimes the game is broken", or more likely it's a different factor that is exacerbated by trying to kill the animals last, causing this repro strategy to have a higher success rate in occurring.  Or perhaps there's 2 separate ways to cause the key to not drop, which could explain why some of the bug reports seem to have irreconcilable differences.

 

I've played a dozen games since the DLC released and I've seen it happen personally only once.  Forcing a host migration did reset the match to a state where we could progress through the match.  However, the other 11 matches did work without any issue.  I'm wondering what I'm doing different if other people are getting it with a remarkably higher frequency.


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#35
Ryumanjisen

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We're definitely looking into it, but it's unfortunately not as simple as "do this thing, result: game is broken".  I wish it was.  It's more like "do this thing, result: sometimes the game is broken", or more likely it's a different factor that is exacerbated by trying to kill the animals last, causing this repro strategy to have a higher success rate in occurring.  Or perhaps there's 2 separate ways to cause the key to not drop, which could explain why some of the bug reports seem to have irreconcilable differences.

 

I've played a dozen games since the DLC released and I've seen it happen personally only once.  Forcing a host migration did reset the match to a state where we could progress through the match.  However, the other 11 matches did work without any issue.  I'm wondering what I'm doing different if other people are getting it with a remarkably higher frequency.

As far as my experience is, I've gotten the "key glitch" aprox. every one of four, five games. Curious enough, reseting the match (via host leaving the game) didn't work, as the key didn't appear again. Judging as some people assure they've never experienced it seems to me that some kind of randomness is involved.

Thank for the reply, by the way.



#36
veramis

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Andy, Kel_shando's post on this page suggests some elementalist ability may be the culprit, and now that I look back it does seem to happen more often with them in the team. I have played a few games in a row where the bug didn't show up and have played games where it showed up about half the games, sometimes repeating so many times in a single section of the game that the group decided to disband and restart the lobby.

 

Implement some kind of quick-fix such as reducing the number of enemies required to be killed before the door unlocks, allowing a player to click and hold onto a door for 30 seconds (breaking stealth of course) to open the door, or just revert the DLC. The animals aren't worth all of the trouble of this bug.



#37
-PenguinFetish-

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We're definitely looking into it, but it's unfortunately not as simple as "do this thing, result: game is broken".  I wish it was.  It's more like "do this thing, result: sometimes the game is broken", or more likely it's a different factor that is exacerbated by trying to kill the animals last, causing this repro strategy to have a higher success rate in occurring.  Or perhaps there's 2 separate ways to cause the key to not drop, which could explain why some of the bug reports seem to have irreconcilable differences.

 

I've played a dozen games since the DLC released and I've seen it happen personally only once.  Forcing a host migration did reset the match to a state where we could progress through the match.  However, the other 11 matches did work without any issue.  I'm wondering what I'm doing different if other people are getting it with a remarkably higher frequency.

 

I hear two seperate groups. One who have gotten it once every few dozen games, others who get it with an increased frequency. I have gotten it twice today in the two games ive played. Ive also only every had 1 game where if the animal dies last, the key drops. Every other game where this situation occurs, no key. 



#38
Bastion6six6

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Implement some kind of quick-fix such as reducing the number of enemies required to be killed before the door unlocks, allowing a player to click and hold onto a door for 30 seconds (breaking stealth of course) to open the door, or just revert the DLC. The animals aren't worth all of the trouble of this bug.

I would say a quick fix is probably the best solution if a real fix can't be ironed out in adequate time.  Reducing the number of enemies required to be killed sounds like the most workable, as I've had a few games where I KNOW there was at least one enemy left.  Opening treasure rooms can still spawn enemies, even if the key has dropped and the initial rest area door was opened.  Doing this doesn't suddenly make that door close again.  It seems like there is a "check" that only drops the key when the remaining enemies is 0.  If that check occurs and then enemies appear afterwards the game doesn't really seem to care, indicating it only looks for that condition once and essentially "turns off" after it sees it.  Simply raise that required number from 0 to 1, or even 2, or whatever number you think would be enough wiggle room for players to deal with while this gets more appropriately fixed.

 

This is all just posturing based on logic though, I obviously have no idea what the coding is like and in all likelihood it isn't as simple as that.  Still though, food for thought.



#39
Yuanrang

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Forcing a host migration did reset the match to a state where we could progress through the match.  

The problem occurs when most host transitions end up kicking me due to a bad connection, unless I am made the host, which in turn feels bloody unfair. I am sure other people experience and feel the same way I do.

 

I struggle enough as it is with getting a group, but to get booted out while finding one, is just disheartening.

 

Is it relevant to help you figure out what the issue is? No, I am just telling you that this is crushing my motivation to even play a round, simply because I do not want to waste time, only to get booted on Zone 4, getting no experience at all, when all I wanted to do was to level my characters. :(



#40
ErtosiAngel

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It does seem to be group dependent. While pugging last night I only had it happen once. After successfully running with a random group we stuck together and had several more runs without it happening. This morning its happened on nearly every run I've tried to make. A few perilous and several threatening runs wasted because of those blasted keys not dropping.

 

I love the idea of creating an override for the door as an immediate hotfix until the underlying issue is resolved. If Bioware has any respect for their players at all, they will do this. They messed up and they need to make it right. I really enjoyed MP before this started happening but, as it is and until its corrected, I'm walking away and playing something else.



#41
Beerfish

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Cant you read? The post states that there is no hotfix AT THE MOMENT. i.e, it isnt finished and ready to launch. I can tell you with 100% certainty that it is in the works, because ive supplied information to bioware myself to assist with the investigation.

All you have to do for the players then is define for us what time frame is = at the moment.  At the moment means there is no hot fix.  They better have a VERY short at the moment or their player base and all the resources and plans they have had for a long mp run will disappear quickly.



#42
CottonKhandi

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The way people sound in this thread you'd think the DLC came out a month ago and this ever persistent problem has allowed to fester all this time. This DLC only came out Tuesday. The bug was discovered. Today is only Thursday. Should there be more time given for them to (1) identify the true source of the problem instead of throwing out a random hot fix that might bork something else (2) actually let them develop AND test the "fix" so things start to work as intended.

 

I'm no developer, I only work at an accounting firm, but I'm willing to bet these things will take some time  to fix. Since I can't do the work myself, I'm content to wait for the professionals to do what needs to be done. Plus, #FirstWorldProblems.



#43
Apl_Juice

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If it helps, I've experienced something similar that had nothing to do with the animals.

 

Against Red Templars, for some reason or another, a Red Templar Shadow/Rogue/Whatever its called would still be alive despite having been killed. It would have no dot on the minimap, nor would it take any damage when hit. It also wouldn't move or interact at all, but still could be attacked. It would also be invisible, as if stealthing, but when struck would become visible for a few seconds. In both occasions, there were Arcane Warriors and Elementalists in the game with me, though I can't say for sure whether or not that's correlative. I'm pulling this from memory, but I don't remember the 'Key Collected' prompt triggering either. Perhaps something similar is happening with the animals, where one is forced into a state where it can't die by the game's rules, but can't be properly interacted with.



#44
knownastherat

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You do have control mechanisms in the accounting firm don't you? The way the DLC plays you'd think they do not have any or rather poor at Bioware. This is not one in million bug. 



#45
Credit2team

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We're definitely looking into it, but it's unfortunately not as simple as "do this thing, result: game is broken".  I wish it was.  It's more like "do this thing, result: sometimes the game is broken", or more likely it's a different factor that is exacerbated by trying to kill the animals last, causing this repro strategy to have a higher success rate in occurring.  Or perhaps there's 2 separate ways to cause the key to not drop, which could explain why some of the bug reports seem to have irreconcilable differences.

 

I've played a dozen games since the DLC released and I've seen it happen personally only once.  Forcing a host migration did reset the match to a state where we could progress through the match.  However, the other 11 matches did work without any issue.  I'm wondering what I'm doing different if other people are getting it with a remarkably higher frequency.

maybe you aren't killing things as quickly as we are?



#46
Beerfish

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We're definitely looking into it, but it's unfortunately not as simple as "do this thing, result: game is broken".  I wish it was.  It's more like "do this thing, result: sometimes the game is broken", or more likely it's a different factor that is exacerbated by trying to kill the animals last, causing this repro strategy to have a higher success rate in occurring.  Or perhaps there's 2 separate ways to cause the key to not drop, which could explain why some of the bug reports seem to have irreconcilable differences.

 

I've played a dozen games since the DLC released and I've seen it happen personally only once.  Forcing a host migration did reset the match to a state where we could progress through the match.  However, the other 11 matches did work without any issue.  I'm wondering what I'm doing different if other people are getting it with a remarkably higher frequency.

Make a BioWare post on this forum asking for players to detail group content and anything they think might cause the problem.  It's obviously not a once in 20 game occurence.



#47
Beerfish

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The way people sound in this thread you'd think the DLC came out a month ago and this ever persistent problem has allowed to fester all this time. This DLC only came out Tuesday. The bug was discovered. Today is only Thursday. Should there be more time given for them to (1) identify the true source of the problem instead of throwing out a random hot fix that might bork something else (2) actually let them develop AND test the "fix" so things start to work as intended.

 

I'm no developer, I only work at an accounting firm, but I'm willing to bet these things will take some time  to fix. Since I can't do the work myself, I'm content to wait for the professionals to do what needs to be done. Plus, #FirstWorldProblems.

I agree only to a point.  this is not I can't break a clay pot bug though.  It is a game ending, I just wasted 20 minutes of time bug and further more the game dynamic means i get no exp for leaving early.  Most people understand it is not as easy as a short 5 minute fix but this is a serious bug and there are a lot of players that will tryout mp and then just leave for greener pastures.



#48
Stinja

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Implement some kind of quick-fix such as ... allowing a player to click and hold onto a door for 30 seconds (breaking stealth of course) to open the door

 

 

I think a guaranteed way of opening the door is needed.  Any check vs enemy numbers may still bug out, sure have that as the approved way, but give us a certain way of opening, no matter what.

 

Clicking "open" on the door, and standing completely still and inactive next to it for 30secs / 1 or 2 minutes would be better.  

You couldn't abuse this if any enemies are nearby;  possibly have one member kite enemies away, while another unlocks the door "early", but you'd still be missing out on xp, and could do something like have all remaining enemies target the door-opener with aggro.

 

Maybe put an obelisk by the door, and having the entire team standing adjacent to it sends out a map-wide energy wave, which applies damage   without LoS (hence killing invisible/stuck in wall enemies).

 

Or a time limit of 10 minutes per zone whereby the door will open no matter what (who's going to use this for a 5x10 = 50 minute game?).

 

Just some way which allows the door to open irrespective of enemies.



#49
Wavebend

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One of my friends (he's banned in the forums section) told me that the key doesn't drop because the mabari doesn't get registered as being killed, even if it's not on the map anymore. Last time he searched around and threw an AOE spell and somehow it unlocked the door



#50
Pee Jae

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How about instead of needing an item like a key to open the door, we have a handle? Some of the doors already open that way.