If anybody remembers that far back, they talked down the possibility of an expansion for DA2 also, but it later came out there was actually going to be one, before it got cancelled so they could focus on DAI. If there was going to be an expansion for DA2, the least successful game in the series, there's really no doubt there will be one for the most successful game in the series. Who knows, maybe even more than one
.
Major Expansion DLC?
#26
Posté 18 décembre 2014 - 08:52
- Knight-Enchanter Lavellan aime ceci
#27
Posté 18 décembre 2014 - 09:27
well looks like ill have to wait till they finally green light a real dragon age game instead of some experiment on their customers
#28
Posté 18 décembre 2014 - 09:59
This is something I'd love to see, I'd really like to see the Nevarran Grad Necropolis. Just this huge area, a city for the dead. Pretty please, Bioware?
(I have an unhealthy obsession with Nevarra)
Oh, I'd love that.
- AppalachianApex aime ceci
#29
Posté 18 décembre 2014 - 10:46
#30
Posté 19 décembre 2014 - 01:39
Larger DLC for story, smaller DLC for customisation.
- SomberXIII et AppalachianApex aiment ceci
#31
Posté 19 décembre 2014 - 02:40
High quality on detail and story like Burial at Sea is preferable too.
- SomberXIII aime ceci
#32
Guest_Imanol de Tafalla_*
Posté 19 décembre 2014 - 02:48
Guest_Imanol de Tafalla_*
I believe that the next expansion will like Awakening in that it will be an entirely new campaign set after the events of DA:I.
Our choices made in the base game will be imported via the Keep and the effects of said choices will be shown.
#33
Posté 19 décembre 2014 - 07:00
well looks like ill have to wait till they finally green light a real dragon age game instead of some experiment on their customers
Then you won't probably see it.
#34
Posté 19 décembre 2014 - 08:08
I am kinda surprised we don't already have small DLC (clothes/more customization for Skyhold...or even our other keeps / more armor models etc...)....
As for major DLS (like Awakening) I don't see why not. We already have Skyhold so they will just have to expand it/add more customizaion options. As for outside: I hope they choose to make it/them more like the main missions...althought if they wish to give us zones like Hinterlands for time waste I wouldn't say no. Speaking of time wastes: maybe they can introduce games in the tavern or for us to be able to spar with our companions (or even NPC....I would love to be able to beat Cullen
) and have the game notice our health (20/50/100% for example) and then companions reacts to it. That will be good fun and nice dialogue without very much work.
Edit: forgot to add - re-introduce the special actions please. And I mean actions and not you saying you are mage, but like DA2 (ok upgraded version) where your rogue can use his/her speed to throw a dagger and take out mini boss or...the mage can have glowy hand?
...maybe small things like your mage summon mini fireball to give him/herself a light in a cave? i love how dark caves are, but that would have been amazing addition and no work at all. I know it's not fair to warriors and rogues, but I am sure you can figure something for them....
#35
Posté 19 décembre 2014 - 02:16
I'd like a DLC that lets me reclaim gear that a certain somebody ran off with!
Also, I want a Black Emporium-style DLC that lets me change my character's appearance after chargen. I do *not* want to have to restart from scratch just because I forgot to change the forehead and it clips through the hair.
But real story DLC? That's probably going to take a while. It's only been a month.
#36
Guest_TheDarkKnightReturns_*
Posté 19 décembre 2014 - 02:17
Guest_TheDarkKnightReturns_*
I believe that the next expansion will like Awakening in that it will be an entirely new campaign set after the events of DA:I.
Our choices made in the base game will be imported via the Keep and the effects of said choices will be shown.
I hope you're right. And I'm more than willing to pay the appropriate price for an expansion. Dragonborn sold really well despite releasing almost two years after Skyrim. So expansions are still a thing.
But I'm not sure EA will be willing to give BW the resources to make it happen. Hopefully DA:I sold well enough that it does.
#37
Posté 19 décembre 2014 - 02:48
Would love awakening style DLC. But i cant see something that large happening.
I would love to see some Warden, Dwarf and Deep roads DLC though.
#38
Posté 19 décembre 2014 - 03:18
If it gets anything resembling the treatment DAO got, I'll be a happy camper.
I've gotta say, Mark of the Assassin and especially Legacy were fantastic, say what you might about DA2 overall. If we got a couple of content packs like that, PLUS something in the scope of Awakening, I'd be very very happy.
I'm also pretty sure they're in the black at this point. DAI has been a success in almost every category.
#39
Posté 19 décembre 2014 - 04:36
What I would love is a major expansion to Val Royaux. It could do a number of things.
1.) give each companion a new quest
2.) more quests period
3.) show off the changes you made during the game
4.) quests from advisors and agents.
5.) new items and schematics.
- SomberXIII aime ceci
#40
Posté 19 décembre 2014 - 04:56
You raise a good point, herkles. If there *is* an expansion, I'd like to see it involve the present cast, not bring in new characters. Continuing adventures, perhaps? Interludes before the final battle? Whatever, but I'd rather not have a MotA-style DLC/expansion where the focus is on a single new character. We've all been playing DAI for a while, and we've got feelings about the current cast. Shoving them aside to make way for The New Kid kinda leaves a bad taste.
But yes, I would *love* each member of the Inner Circle, companion or advisor alike, get a new quest. And I'd kinda like to take the advisor on more than just that one adventure.
Getting to know some of the agents might be fun, too!
(It's a pity there's no ability to insert fan-made story content via mods. I'd really love to give Michel de Chevin a quest, and Fairbanks... and Frederic de Sreault... and heck, even Witty Ritts and Lord Bernard! It'd be fun!)
- Kriztofer et Knight-Enchanter Lavellan aiment ceci
#41
Posté 19 décembre 2014 - 05:05
Personally, I would like any sort of story-based DLC to take place AFTER the original story. I don't really care if we get an expansion or not (I would prefer it but I don't expect it).
#42
Posté 19 décembre 2014 - 05:07
What I would love is a major expansion to Val Royaux. It could do a number of things.
1.) give each companion a new quest
2.) more quests period
3.) show off the changes you made during the game
4.) quests from advisors and agents.
5.) new items and schematics.
Citadel of Dragon Age!!!
#43
Posté 19 décembre 2014 - 05:34
You raise a good point, herkles. If there *is* an expansion, I'd like to see it involve the present cast, not bring in new characters. Continuing adventures, perhaps? Interludes before the final battle? Whatever, but I'd rather not have a MotA-style DLC/expansion where the focus is on a single new character. We've all been playing DAI for a while, and we've got feelings about the current cast. Shoving them aside to make way for The New Kid kinda leaves a bad taste.
But yes, I would *love* each member of the Inner Circle, companion or advisor alike, get a new quest. And I'd kinda like to take the advisor on more than just that one adventure.
Getting to know some of the agents might be fun, too!
(It's a pity there's no ability to insert fan-made story content via mods. I'd really love to give Michel de Chevin a quest, and Fairbanks... and Frederic de Sreault... and heck, even Witty Ritts and Lord Bernard! It'd be fun!)
Inquistion actually solved this issue. At certain points in the game, characters will join up with your party and fight with you, but not be under your direct control. This can be away to introduce new characters like tallis without costing a party spot.
Citadel of Dragon Age!!!
well not in tone. Citadel IIRC was much more light-hearted then what I am thinking of which should be much darker then that.. As it is the capital of Orlais, the intrigues and politics of 'The Game' should be seen in every quest to some degree or another IMO. ie perhaps in the slums, one plot is between a gaspard supporting gang and a celene supporting gang and you are stuck in the middle. The alianages of val royauex are said to be much worse then the Denerim allianages and we should see that.
#44
Posté 19 décembre 2014 - 09:54
#45
Posté 19 décembre 2014 - 10:15
Inquistion actually solved this issue. At certain points in the game, characters will join up with your party and fight with you, but not be under your direct control. This can be away to introduce new characters like tallis without costing a party spot.
well not in tone. Citadel IIRC was much more light-hearted then what I am thinking of which should be much darker then that.. As it is the capital of Orlais, the intrigues and politics of 'The Game' should be seen in every quest to some degree or another IMO. ie perhaps in the slums, one plot is between a gaspard supporting gang and a celene supporting gang and you are stuck in the middle. The alianages of val royauex are said to be much worse then the Denerim allianages and we should see that.
Yes, I enjoy the Nemesis missions, where the advisors join the party as uncontrolled characters, but that wasn't what I was talking about.
The mechanic could work the same, sure, and that'd be great, but my issue with MotA wasn't the mechanics. I've gone into it at great length elsewhere so there's no need to do it again, but the short version is that the new character was the only one who got the good lines. A DLC is too short to develop any kind of rapport with the character, so everything seemed really forced. IMO, MotA would have been a lot more enjoyable if Tallis had been bitten in half by a wyvern on the Hunting Grounds and the entire rest of the DLC involved trying to figure out what she was after, what it meant, and how to accomplish or thwart her goals. In other words, if the protagonist were actually the protagonist, not a side-kick.
#46
Posté 20 décembre 2014 - 02:49
I remember laidlaw saying awhile ago that they'd never do it again because it wasn't worth the cost of making it. But maybe I misunderstood.
For a game of the year title, it may be worth it now.
#47
Posté 20 décembre 2014 - 06:30
For a game of the year title, it may be worth it now.
Just saying, let's not get our hopes up ![]()
#48
Posté 21 décembre 2014 - 02:57
I've mentioned this before, but I'd love to see a true city rendered in this engine. Denerim or Val Royeaux or something, built into an area the size of the Hinterlands.
Wait till the Witcher 3 comes out and you will see entire countries rendered, unbroken. GTA5 times 30
#49
Posté 21 décembre 2014 - 03:02
You know I dunno, they have a lot of potential for a huge expansion but also smaller DLC's. They could go as far as to put us right in the middle of Tevinter, maybe some stereotypical Magister is trying to use time magic and go back to the point where the Inquisitor won..or there could be smaller DLC's like going back into the fade to rescue either Hawke or Stroud..but on the larger scale there's a lot they can do. Tevinter, where the Qunari are or even going back to places like Kirkwall or Denerim.
#50
Posté 21 décembre 2014 - 03:12
You know I dunno, they have a lot of potential for a huge expansion but also smaller DLC's. They could go as far as to put us right in the middle of Tevinter, maybe some stereotypical Magister is trying to use time magic and go back to the point where the Inquisitor won..or there could be smaller DLC's like going back into the fade to rescue either Hawke or Stroud..but on the larger scale there's a lot they can do. Tevinter, where the Qunari are or even going back to places like Kirkwall or Denerim.
I don't want to go to Tevinter in a DLC I want a full game, though you are right there is plenty of potential for new stories with inquistion's setup





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